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4r5

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Everything posted by 4r5

  1. All I know is that I started getting a new Slash stage every hour of play.
  2. Yeah that's arcade setup. Thump on punch, and it goes all the way down, with your pinky resting on dust. But I know some people who just can't seem to get their pinky to rest on dust. Dunno if it's just in their head or what... Keep at it and you'll find a way. First timers always seem to use a bit too much force and movement. I use to be like that too. I couldn't keep the stick in my lap. Now I got joystick control to just a few flicks of my finger. I dunno how large the gate on a T4 stick is, so the amount of movement you need may vary.
  3. 4r5

    hidden moves in ac

    So you don't prime your moves or do fake outs?
  4. 4r5

    hidden moves in ac

    You all don't prime your moves or do fake outs?
  5. 4r5

    hidden moves in ac

    Console features aside, Johnny's real hidden move is still out there. MASH HARDER FOLKS!
  6. 4r5

    hidden moves in ac

    Well, in the Chipp forums it says from neutral do 46. I don't know if there's anything else funny about it, but I do know that the 46 has to be pretty fast. Not really a hidden move but a console glitch.
  7. 4r5

    hidden moves in ac

    Dizzy, 100% tension charge 2, 8462+P+HS Ky, on downed opponent 222HS Sol, 100% tension 214214214214+P+HS Jam, 100% tension 64641236+P+K ?Chipp? in air, near edge of screen 546
  8. Johnny's Divine Blade (in air 236S and 623S>S) cancels projectiles while retaining hit potential.
  9. I think Johnny's non-FB Jackhound is a console only 'feature'. I remember reading that everyone has one hidden move.
  10. No I can't... http://www.dustloop.com/forums/showthread.php?t=1680 I just mash on 46464646 when I'm near the wall.
  11. Everyone is said to have one hidden move. Currently known are, Dizzy's, Jam's, Ky's, and Sol's. Is Chipp's wall-push thingy his hidden move? Whoa, I just got GGX mode, in between beating arcade mode with Jam. But I don't think that's what did it. Probably time unlock, from leaving the thing on for the past two and a half days.
  12. Dizzy's 2D is jump-cancelable, so you cancel the 2D into a jump, then cancel the startup of the jump in to an Ice Spike. Like how you do Slayer's BackDashCancels.
  13. Slayer's 5K is no longer special-cancelable. But you can still link 5K and a Mappa Punch together. Also, 5K is jump-cancelable, so you could also cancel the 5K into a jump, then cancel the startup of the jump in to a Mappa Punch Like when doing BackDashCancels. From my 5 minutes of playing around with BadLands, doing the BadLands loop is mostly about getting the right height.
  14. The slight pause in game action when a move hits or a move is blocked. Some moves have greater hitstop then others, like most people's 6HS and Eddie's Little Ed's P attack . And others have no hitstop at all, like Johnny's Level 3 Mist Finers and Venom's Dark Angle. I'm sure if someone made a picture, then whoever would put it up.
  15. When you taunt, after the 'SLASH', the next round your opponent will start with 50%. Accent Core is actually the 86th revision of Street Fighter 2.
  16. DI invulnerability + DI's HardSlash VV with x2 dizzy modifier = lolz http://www.youtube.com/watch?v=RKlYRFImafE
  17. What you see in that vid is EX-Dizzy's counter super.
  18. http://www.dustloop.com/forums/showthread.php?p=129181#post129181 this is from XX, don't know if they changed from #r or / or AC
  19. He uses a mac But I got his back
  20. You could tech from burst, in Slash, if you were hit high enough.
  21. My combos will make you dizzy!
  22. Yes, it shows the names, in Japanese.
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