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4r5

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Everything posted by 4r5

  1. grand viper? wiggle the stick and mash buttons. don't accidentally RC. Wiggling the stick has more of an effect the mashing buttons. This is also in the Gameplay Faq, but I guess since this is always at the top, people don't notice the Faq. Is there a way to keep stickies in a constant order?
  2. Counter hits do more hit stun. They do NOT do more damage. Some moves have additional effects when connected on CH. check here, for what moves have CH properties. http://www.dustloop.com/data/ac/select.html Also, gameplay related stupid questions go here. http://www.dustloop.com/forums/showthread.php?t=598
  3. try copy and pasting the link into an empty window in fact, let me just go and say right now, if the file is hosted on freett.com then you need your referrer to also be from freett.com. If you don't know what I'm talking about, just always copy/paste when dealing with freett.com
  4. oh, sorry. forgot to mention that you have to copy and paste the link into another window
  5. ttp://www.geocities.jp/nyamnelt/okiba.htm
  6. hey guys. don't forget that we got ac system data here on dutloop http://www.dustloop.com/data/ac/system.html and includes stuff like throw range
  7. Not arcade only, you can do it on console. Nah, it wasn't counter hit. Also, Counter hits don't increase damage, unless otherwise stated. He started the combo with 2HS. Remember that more hits isn't necessarily mean more damage. It did so much damage because 2HS doesn't prorate. Meaning his damage was only being affected by the guard gauge. And he got several heavy hits (2HS, 5HS, MFL2) in the beginning of the combo, before the guard gauge could make a large impact. If you want to see the difference proration can make try a combo starting with 5K, then try the same combo, but start it with 2K.
  8. So I started archiving the match and combo vids I have, on Youtube. Just for my own personal use. But it being on the internet and all, I figure I let you all in on it. http://www.youtube.com/FourAreFive http://www.youtube.com/profile_play_list?user=FourAreFive
  9. ah, you took out the character specific section. Still looking good. People can just use the general list to make their own specific lists or whatever.
  10. wrong place to ask, go here http://www.dustloop.com/forums/showthread.php?t=598 anyways, I believe it's 1 frame.
  11. you can airdash, you just have to be faster then usual. cause your so close to the ground and all. you can do 6RC6, instead of RC66, if you are having trouble.
  12. never looked into why, but if there is no puff cloud then that means you did it as low as you can.
  13. on axl/millia stage the painter paints the alien doing the scream.
  14. http://www.dustloop.com/forums/showthread.php?t=2246 Could use an updated. Like how you can SB versus lv1 moves. But mostly correct.
  15. We can already make annoying sigs, I don't think we need userbars.
  16. link is working for me top row: Kick, Slash, HardSlash bottom row: Punch, empty, Dust and respect/taunt is usually floating around somewhere else. Most people slap it inbetween punch and dust.
  17. Yeah. I know, right. Time release counts only actual play time. Cocking around in menus and such don't count. Just leave the game on in training mode, or 2p mode with unlimited time. ksh p-d must of answered this question a bazillion times. is it not in the faq or something? Ah, it is. http://www.dustloop.com/forums/showthread.php?t=372
  18. http://boards.gamefaqs.com/gfaqs/genmessage.php?board=938564&topic=35985582
  19. well, if you got all the way up to gold potemkin, then you might not notice any new stuff for a while.
  20. I think you unlock your first EX char (Pote, I think) at about 50 some hours.
  21. Gotta go hardcore! We talking days!
  22. gone and made the corrections to the Johnny frame data. http://userpages.umbc.edu/~esara1/johnny.html and while I was at it, I corrected the typo (K instead of 2K) on the Testament page. http://userpages.umbc.edu/~esara1/testament.html
  23. 4r5

    hidden moves in ac

    new to ac common knowledge
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