So uh, here's a new angle. When applied sparingly, execution is fun. Adds a little seasoning to all the button hitting. Overcoming the difficulty, that sense of accomplishment, and the mastery and perfection brings it's own kind of satisfaction. If you ever played ST, hitting those links and cancels, and really just everything always feels so good. But something like SF4 where nearly EVERYTHING is a 1F link is just too much, nothing feels good at all. Or like MvC3, aside from positioning and accounting for hitstun-decay, hitting buttons and doing combos is pretty easy, but feels kind of bland.
SF4's Yang and Yun feel pretty good though. They both have a nice balance of links and chains.
BB's advance input, and other hold button stuff like teching in P4, I don't use those. I just feel so disconnected, the feeling is muddled. And then automatic stuff like SG's auto-teching, I hate. I'm no longer feel in control. (Which I guess is the point.) Anyways, yeah.