Jump to content
Dustloop Forums

4r5

Moderators
  • Posts

    4,515
  • Joined

  • Last visited

Everything posted by 4r5

  1. 2+ hours to beat Mega Man 2? lol http://www.howlongtobeat.com/gamebreakdown.php?gameid=482
  2. Sheraz is a 1 or a 4.
  3. RO has tension pulse and all the other tension mechanics, just severely muted.
  4. You weren't around for the first MD thread.
  5. man, i'mm gonna need some slash framedata so I can find the changes and figure out which reflexes need to be resynced and which need to be retooled 1. unconscious incompetence (inattentively being bad) 2. conscious incompetence (attentively being bad) 3. conscious competence (attentively being good) 4. unconscious competence (inattentively being good) Gotta keep at it till you can get the stuff you are trying to do to a point where you can do it well without thinking. Then you'll have your brain freed up to do other things, like observing and planning. Between the bad AC ports and not caring about AC, I've dropped to a 2 or 3 on just about everything I do. About the only thing that has stayed at 4 is setting up my buttons.
  6. I'm pretty sure it's all in Sony's and Microsoft's hands now.
  7. Order-Sol is just going to be a DLC skin for Sol.
  8. link me so i can count the combos he surely must have dropped
  9. maybe the laundrymat in wheaton will host us!
  10. We really need to find a public location that's more central by the time Xrd drops on console. Dave & Busters was really good, maybe can try for it again. Wasn't there some place on Rockville Pike doing something every friday? And didn't dream wizard have a thing?
  11. Your first chance was to not let the throw situation happen at all. Your second chance was to beat the throw situation. A late break is your third chance, and after you have already been thrown. In any other GG you would of been dead. This would be like being able to block after getting hit. I know GG's latebreak is just a frame or two after being thrown, which is way stricter than even CvS2's break window, which is why I say it's mostly inconsequential. But the point still stands, you did get thrown, and throwing someone is no simple matter. Especially in GG which already provides guards against abusive tick-throw setups. Remember that the purpose of the throw isn't to break guard, it is to force action. Stopping a throw should be about being proactive in play, not reactive. Notice in games with weaker throws pacing is much slower and defense and reactions dominate. They tend to have to makeup for their neutered throws else where, usually by giving everyone strong mixup options, which limits playstyle diversity, or introduce new mechanics like slow unblockable attacks which doesn't address the problem but instead add more room for new problems.
  12. Addition of throwbreaks were somewhat inconsequential. Most people were OSing their throws anyways. Countering throws is still about being proactive rather than reactive. Just kinda wish that late breaks gave more advantage to the thrower and not let you late break throws that would have killed.
  13. Throws at same time resulted in both players getting their HS attacks, forward or back depending on what direction you used. Knowing whether your HS was faster or slower was pretty important. In Slash anyways. In XX and #R, you could option-select throws with FD.
  14. http://forums.shoryuken.com/discussion/46572/the-official-cthulhu-and-chimp-thread-try-our-new-dreamcast-flavor/p1 http://www.godlikecontrols.com/ My stick is a 360TE + MC Cthulhu + Imp. Toodles may have made something new since then. Kitty was his new project right after I finished my stick. Whatever Kitty is. Sounds cute.
  15. Daisuke grew up playing ST, so throws prob stay 1 button and zero startup. If they keep throwbreaks, I hope they do what ST does and not let you break throws that would have killed you. Trailer shows Ky's 6P beating Sol's Fafnir. 6P's will prob remain a strong anti-air tool for many chars, if he continues with his ST influences. And a decent anti-poke tool for some. Question is, will the airthrow range nerfs be undone? Will Testament's 6P go back to not having any head or upperbody invul? (Will Slayer's 6P stop beating sweeps???) Man, I miss Testament's old Gravedigger loops. edit: oh, is that Niagara Falls in the background? lol
  16. i can't find the game with the zyra ban
  17. The curve is catching up to me :<
  18. I plan to be at Xan with the GG. Hopefully not too too late. A long weekend is coming up and we tend to get hammered right before then.
  19. I assume the crater is from wild throw or sol's new dust. Shouldn't we be looking for ArcSys USA to be at E3, not AkSys? shrug We've been burned by a lot of recent fighting games, but I think it's ok to optimistic about Xrd. Friend who was at a conference and spoke with Ishiwatari's assistant. 本作は『GUILTY GEAR 2 OVERTURE』以降6年振りの完全新作です。 Google translate: This work is a completely new six-year swing "GUILTY GEAR 2 OVERTURE"
  20. RC's is what set GG apart. FRC's, and FB's, devalue RC's and Super. I wouldn't be surprised if they do a big shake-up on those two mechanics and shift a lot of power back to the 50% meter point. Or from an execution point of view, almost all FRC's, but like 3 or 4, could be made a FB and retain all the functionality, minus the difficulty.
  21. So how do we go about buying and Xrd machine?
  22. have you tried nicovideo? here's the link for videos with the "GGXX combo movie" tag, sorted by longest duration http://www.nicovideo.jp/tag/GGXX%E3%82%B3%E3%83%B3%E3%83%9C%E5%8B%95%E7%94%BB?sort=l
  23. something came up!
×
×
  • Create New...