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Everything posted by Eternal Blaze
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I think the only confirm we got was no paid DLC, nothing was said about free DLC iirc. Then again it could just be people over-analyzing what they said, while they didnt deny free DLC they didnt confirm it either :|
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Honestly the only thing that can make the roster better for me is a second playable HxH, Dio and someone from Shaman King, even without those tho this roster is fuckin BEAST. Musou Tensei already looks broke as fuck tho LOL, nigga was swerving on everything XD
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Kokonoe banned from Rebel Up tournament series
Eternal Blaze replied to TAI-X's topic in BlazBlue Gameplay
Ban the hoe till they patch/fix her. If you were playing Koko tbh you had it coming.. or did you simply not notice being Goku around nothing but Saibamen? If you have a car that's obviously faulty you don't just keep driving it till it "proves to be broken", you fuckin park it till it gets fixed or you go fix it immediately -__- The same discussion started with Injustice when they wanted Scorpion banned and people said "wait for results", only for him to get 3 slots in top 8 in the next tourney and make it the lamest top 8 to watch. We don't need to wait till that happens and make the game look bad for everyone watching, just put a temporary ban on her till she gets fixed which hopefully won't take too long. -
Frieza? Not Cell or Buu or Broly? o_O pretty cool but still surprising.. and Akainu o__o; the OP picks are pretty odd lol. Boa and Akainu, wouldve expected Zoro/Ace and Blackbeard before either of those. and fuckin MADARA? Shishio? Aizen? shit is going down! cant wait for this game :'D
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The King's Games (BBCP 3v3)($200 in Prizes)
Eternal Blaze replied to GBS Giovanni's topic in BlazBlue Online Play
I'll be in Seattle for the weekend for their monthly tourney so I'm not gonna be here. If Haven and Gio want to play they can go with a sub i dont mind :X -
[CP] Amane Critique thread - Show me your dance moves
Eternal Blaze replied to DerQ's topic in Amane Nishiki
Good stuff man, I really like your pressure you were putting in some real work, i liked your confirms off random air hits too i need to start doing that too :D Litchi is too brutal though, one clean hit is hella damage and you're in the corner for stupid mixups :/ Love the reset in the platinum set! im def stealing that haha. Plat is crazy though I've yet to play a Plat thats as good as Cirno so I cant say much about that, i wouldve gotten hit by all of that nonsense he was throwing out >.> I noticed a few instances where you got a CH 5b 5D or CH 5D where you couldve set up a Hariken, dunno if u purposely didnt do it or werent really looking for it. I'd recommend more use of 6B maybe? there were times where the opponent where using 2As and you couldve blown that up for a fatal combo. Its a good move. Good stuff overall, I like your Amane thats the level where I at least want to be right now. You can only up from here. -
[Xrd] News & (Theoretical) Gameplay Discussion
Eternal Blaze replied to Shinjin's topic in Guilty Gear General
Normal doesnt necessarily mean plain -__- I'll take crazy or unorthodox designs over the shit in VF.. I like most of the GG designs, Venom, Sol and Eddie are my favorites eventhough I dont play any of them. Bedman is pretty neat, looks like his gameplay could be interesting and quite unique, I just dont like the name. its just.. lazy. Ohhh a dude on a bed, call him bedman. Just sounds like one of lil Wayne's rhymes. -
Oh snap KUROKO! Assist though ? maybe Kagami would be playable? kinda doubt it though
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Against Noel you'll need to know where the gaps in her pressure are to backdash/super/6B. Its a pretty annoying matchup coz you cant really use drills against her as her 4D just coz through that. Her 2A also has hella range where you cant hit buttons and she can pressure with it freely. Something I realized recently though is how amazing j.2B and 6B are in these kinds of scenarios. They go over 2A's and give you a full combo and theyre safe on block (and whiff in alot of cases), aside from these 2 Amane's pokes are really bad in trying to use them to counter pressure or other pokes. If she's just running at you 5B/5D/3C/6B can hit her. C normals are very situational in most matchups from my experience so far, they're definitely not the bootleg Axl chains that I expected them to be :X With Amane thats more or less your goal as he doesnt have a mix-up game, you're trying to confuse your opponent with "noise" and random stuff to force a mistake and get damage off of that.
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Do we have any blockstrings that dont have any gaps in them? seems like everything Amane has there's a gap somewhere that people can mash a DP or jump and barrierblock in... j.2B and 6B are really important in this match, it makes her more aware of the buttons she presses. 6A and j.6C and j.D are also useful. Use your mobility and dont still. I agree its pretty ass for Amane so far but there are worse. Litchi and Arakune are hell for me right now, Arakune's floatiness and teleports make Gekiren miss and trying C normals is risky with his moves and the death-from-above spider so idk what to do against him and Litchi is well.. Litchi lol.
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[CP] Amane's Pressure & Mixups Overview - November 27th
Eternal Blaze replied to DerQ's topic in Archive
You can opt to go for the lvl3 or max damage out of the hit, the choice is up to you I think the idea here is to bring out as many options as possible. -
Tried gosei to avoid it? maybe faphopping? j.2C? j.D?
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[CP] Transition between CSEX to Chronophantasma
Eternal Blaze replied to FatedSoulBlake's topic in BlazBlue Gameplay
the whole dp input is still killing me (I've always done as 6236 I guess and trying to stop at 3 is messing with my flow :v Aside from that I got no complaints -
The King's Games (BBCP 3v3)($200 in Prizes)
Eternal Blaze replied to GBS Giovanni's topic in BlazBlue Online Play
Yeah for the most part its understandable but how exactly does the set/session settle? team A's players play 3 matches each then team B does the same correct? so say the first team's guys went 2-2-3 wins and the second team went 1-1-3 so Team A wins the set or what exactly? :S Either way I have sundays off so I'm interested. Saturdays are iffy so I'm sometimes busy but it depends on my schedule then. -
Yeah probably, was about to go try out this hidden j.2D that I didnt know about xD
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Just be wary of the Hariken start-up, if they read it (might even be able to do it on reaction) they'll spark bolt you before the drill is even out. This MU is a lot more annoying than I was expecting, it looked pretty free in the vids I've seen of it but I guess its different in person. Tager's backdash and his air 360 makes putting on almost any sort of pressure really hard and too risky so you basically have to be keep a 2/3 screen distance at all times or you're fucked.
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Havent tried it out myself but from the vids I've seen people are cancelling the Gosei hella early.. like first 2-3 hits early then 6D when you land. Looks like it'll be useful to get down as most combos end with Gosei. I'll try it out later when I get some time.
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unless I have lvl3 drill i usually dash up and throw into 236B j.5C j.6C j.2C 236B j.B jc j.B j.236C
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At lvl1 it stays out till you land and gets you a lot of drill meter which is super awesome. Plus if you know the opponent likes to mash out of stuff you simply 6B after you land and get a nice fatal combo :3
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Idk if I agree with that, we have a reversal for 50 heat, she doesnt, we have zettou as well. Both characters have shitty 2A/5A. Her backdash is better and thats about it. Plus at the beginning of the round you can 5D, what can Nu do about it? Noel's 4D (?) goes through projectiles so using drills on her and drills resets are very risky which sucks, and her derpy pressure gives Amane a lot of trouble.
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Nu isnt that bad, she's taking as much risk as you throwing out swords, plus she has low health so a CH 2C/5C can lead to like half her life gone. Plus she has no reversals unless she's in Luna mode (which she wont be in much as that mode is pretty booty in comparison). She can only CA out of pressure, she has a head inv move but that doesnt kick in till frame 4 and gets beat but a lot of shit. Tao is pretty annoying though yeah, dunno about 7-3 bad. Hazama and Noel are pretty nuts so far for me, seems they have good options against our stuff and theyre all over the place so its hard to start pressure on them.