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psycofang2

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Everything posted by psycofang2

  1. yes with infinite C block strings in effects. but theres a chance they'll say "lol we made his old stuff faster let his over head have 34 frames of start up" and then ill be sad...
  2. fixed. j2C is ew...
  3. lol with what meter? it got nerfed 3x times now. it can only get so slow before we almost need to ignore it. n spam our infinite C strings.
  4. yeah but when ou almost never get to use more than 2-3 stars a fight its kinda... for blade.
  5. they should jus nerf his damage output, make his shit free and call it a day.
  6. i hate you...;_; its called sarcasm.
  7. this post was logical hense it isnt. @sprectre reading is for fags. combos are for fags, mixup is for fags, mashing is for fags, BB is balanced and posting reasons why ppl hate the game, and other ppl changes nothing. logic is for fags.
  8. i said that already. in the page before this 1 the 3rd post. ;_; hakumen is easy to learn but under higher level play it becomes apparent that he has glaring weaknesses, making defense and analyzation even more imperative than before. he can make stuff work sure, but when you are fighting good experienced players they can easily shut you down. and learning his combos are essential to understand what the highest damage you can get off in a tight situation, if you choose to do so.
  9. -_- i will not judge you... but heres the thing, vs good players say...nineball for example (ive fought him a ton lately) that tactic will not work. a solid strategy beats a simple tactic. even if he is your sub, learning the full capabilities of what a specific character requires is essential to mastering that character. now what i do online is the exact opposite of what i do offlne though. unless i know im in control from the start.
  10. it does but you really gotta be quick because JD ends quickly and tagers j.2C is alot slower than it looks. you have to late jD it. otherwise Ibing blocking it puts tager at the disadvantage. unless they have meter. so do be careful.
  11. its not really catching them off guard, i call that luck. its more shutting down their options and establishing some good or extreme levels of control over the fight. he is a moving steel wall that can counter your offense if you are too predictable, being too slow, being stupid? he is ment to defend, think and counter attack. holy crap almost 100 pages?
  12. hmmm. i figured he was that type of character but, the damage thing hmmmm. guess i was wrong my apologies. but how do you know? O_O?? what if we now have infinite C pressure strings. (if you are not getting this, im joking around)
  13. it would be fun to piss them off get in real close and zone so they cant do much. though im joking around, but it was stated his C is much faster now. 6C block strings.
  14. turtling is watching, undestanding your opponent, his/her habits, how they act under haku pressure, Ibing, blocking, breaking them second by second, learning what they know and using it against them, making them desperate, making them work more than they should, then countering their next attack into big damage. haku is turtling, turtling is patience and understanding. not mashing out block strings like the rest of the cast, n ppl who get mad because "his D is broken" or "he scared to attack" >_> its called "thinking"
  15. we can still piss of lambda if they get close THEY get zoned out. EDIT: ky didnt have shit damage. not from what ive seen. but well i dont use Ky, but he "seems" to hold well under most or all situations. but eh...correct me if im wrong about that.
  16. well i can give you some info under my own experience: pretty much, watch his behaviores first, all tagers will start off the same (well almost all of them) and be defensive. ignore this, we already know this. watch what he/she does later in the match, how is this tager trying to get close? what does he do under our lolhaku pressure? how does this tager act in the air? does he super jump and mash JC to get closer? if its consistent then CH 2C, or FC hotaru him. if hes jumpig JC then barriering try jump and air grab. if hes just jumping (once) no super jump and barriering theres nothing you can do to stop the momentum unless you somehow, jump the exact moment he does and hit him, grab etc. do not stay to close, poke from max range, even with 2A yes. an IBing tager is a deadly tager. 4c and JC are good but it doesnt stop his momentum. learn what he does on the ground. if hes throwing out 5D>sledge you can easily 6D any of the sledges. if he 2Ds? use your 5D at long range, or 2D at short range. his pressure: good ons usually trap you into getting (non-purple) 360s. IB his pressure and either poke him out, TK hotaru, or D his obvious next move, reacting is better though. say you were grabbed into GF usually 1 of 4 things will occur. 1 they will attempt a 360 (yomi part 1) 2 they will attempt AC predicting you will jump. (yomi part 2) 3 sit and block waiting for an obvious reaction. 4 backdash into block or something else. you have the risks of using hotaru, it beats 360s but ACs invincibilty beats hotaru so it will whiff, putting you both in neut. if they block then its another mind game moment, they know we can jump off hotaru, but...will we jump or land? AC answers the jump but 360 answers the land. petty much its a quick choice. guaging you opponent is the best thing you can do vs tager. also if you are consistent with it 4C,5C spark volt. they cant do anything for the first 3 seconds out of the 5 or 6 that magnetism lasts. if you are maged then they usually become aggressive. using jD, 2D, 5D, and 4D to draw you closer. walking 360 A to pull you. normals and traps to 360 you. if they are in the air watch their second movement. it will come down to either jump and grab or 2C,hotaru them the reasons are stated earlier. stay on the ground. let him come to you. the more you work tager the better it is for you. i gotta cut this short but heres another tip: dont out yourself in a corner, especially when you are maged. backing up to avoid him may have serious drawbacks.
  17. anyone who complains about the last 68 pages of this thread know this : even though somewhere you knew that you were going to see stupidity, you read it anyway. omfg zoner hakuuuuuu. >_< i cant get over this...backwardness...
  18. i use the same thing except i dont use 6B at the end of mines. its easy to read and IB abd D cancel puts me in a worse position. especially vs tager. thgey can 360 off 6B easily. and if they IB it (whick becomes -9) they hit you with B buster. ragnas. i 2A 2 times and get ID in the face. so i mix it up now. omfg zoner hakuuuuuuuuuuuuuuu. >_<
  19. or -press D (like everyone thinks this saves him for some reason) >_> hes a zoner now oh god. i wonder how we will deal with lambda now? keep HER out? thats...backwards...
  20. bang has 5A. jesus kick cant stuff a jab that beat God.
  21. well imo its easier if i 2C>1>9>j2A>delay>>AD>j2A>JC also if you play with sound listen for his voice and immediatley f.j2C into 2C when you hear the start of his voice. with out sound (like me) i count 1 in my head then do it. now i just do it on the norm.
  22. a moving unblockable barrier that i can walk inside and it auto switches to move towards the enemy...*squeals* on topic i assume the patch date is for jP only or for everyone? and valks getting a damage nerf. so whats his average damage now?
  23. i didnt clarify that? OLo???
  24. completely uncalled for. ive read a few and i havent seen anything wrong with his recent posts. then i wont have to forcefully push ppl into it? im all for it. it'll be useless as well. a moving barrier. unless its slow enough i can walk in it.
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