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TheGreatReptar

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Everything posted by TheGreatReptar

  1. I have a friend who bought JoJoASB digitally and he said he got the preorder character.
  2. It's like 95$ on Play-Asia to get 7000 yen on the PSN store right now. I spent 120$ for 10000 yen to have leftover for DLC characters last night.
  3. I wonder if Terumi is going to have a functioning counter assault like the rest of the cast, or a really really gimped one like Elizabeth has in P4U. Kind of hope it's the latter.
  4. Old man Circ, the original anti-fun, making a thread for fun?
  5. Axl has paler white-boy legs than I do now.
  6. I had a thought in the shower last night. I wonder if you can cancel 2CC into Mugen before doing j.236A for oki. You could land and do a full charge 22D while they're forced to block. I think I figured out why it isn't unblockable anymore.
  7. No choice for BB teams and GG singles?
  8. When people don't learn when I do the same thing 6 times on them.
  9. You can look at any player's throwbreak % by looking up their Nesica card's profile.
  10. Attack startup is 6 frames after the catch, and the opponent will most likely be stuck in hitstop. I'm sure there's some way to get a normal countered and still block, but in almost every case, yea, it's guaranteed. Edit: Actually, thinking about it, RCing might work. Then again, hitstop.
  11. Training stage was a hard counter to Litchi.
  12. You can link any normal except for 6H and 5D after 3H. It's hella +
  13. Errol with that JBBS tech.
  14. The first D special you land after you activate Mugen gives a 10% proration bonus. Proration and combo time are completely unrelated though and there aren't any moves that give extra time. In CS, you can combo for the entire duration of 5 charge Mugen partially because it drained so quickly, and because j.236D>j.214D had a butt-load of untechable time (and pretty weak SMP). In CP, Mugen doesn't drain during hitstop and Mugen combos are a bit shorter, so you probably won't be burning all your time up unless you're tacking a super onto the end. You can use the leftover time after your combo to try to reset the opponent by seeing if they remember that 22D guard crushes in Mugen
  15. He could have just been gambling that he could finish the round and keep his burst too.
  16. D version of her air projectile travels further too, it just doesn't matter when you do it low enough
  17. I've tried in Extend for a bit, and the window seems super small, and you're much, much closer to the ground after the RC. You can see Tsubaki stutter sometimes like she's landing after 3CC, but you're pretty much on the ground already. If you can airdash after 3CC in Extend, you'd probably have to do it I-no Chemical Love FRC style where you input the first 6 before the RC, then the second one the frame after.
  18. Oh hey, one of the thingies on my list of technologies to check when BBCP drops just got checked off https://www.youtube.com/watch?v=4SkQxwYXjO4#t=15m05s Kuresu RCs 3CC and he's actually airborne afterwards and airdashes in. Also, he RCed 3CC after only 3C hit.
  19. Arc Revo Pikuri vs Dogura (AZ)
  20. Kiba, combo length isn't determined by proration values anymore. You can do the same combos off of 2B>5CC as you can 5B>5CC and 6A>5CC.
  21. Ragna and Makoto are both footsies heavy characters that capitalize a lot off whiff punishes. Ragna being the easier and stronger of the two, Makoto being a little more unique.
  22. Hnnnggg. I love seeing that. It should also be doable midscreen off anything into 236X>214B>22D. I just hope 22D>6BB>22B>6A works in the corner. Wanna be able to squeeze as much damage as possible out before burning the charge for the setup.
  23. I'm still waiting to see someone do 6A oki in CP. Theoretically, it should work off of stuff like 5BB>5CC>22D>(6C>CT)>6BB>22B full charge>6A, which since 5C hit meaty on the first frame, the command grab should hit second frame. It'd save a charge and possibly 25 meter too. Being able to reset off of 6C's still great though, even if it's an air tech. Biggest problem with it being an airtech is if the other person realized what you're doing (and they should, considering it's only going to be doable off certain combos with the 2 SMP instances), they could back or forward air tech.
  24. Why on earth is this new to me? I'm so confused. Everything is a lie.
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