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Everything posted by SteelCoil
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j.A isn't for damage, it's for keep away. I usually just do CH j.A > j.C because i'm just really lazy. If you want you could do something like j.A, j.B > JC > j.B > Tsubaki, j.2C > etc. if you wanna waste a lot of meter. I play very conservative in general unless i'm playing against lambda or something, so for me even without crazy damage j.A is a good option. 5A covers space low to the ground while 2C and j.C can cover high above, but j.A sort of fills a certain space in between. I kinda like having these situational AA's to work around with actually, it's a nice test of spacing and quick thinking when the opponent is in the air. It's like street fighter.
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Despite my hate for the all the dp spammers that flood online, ragna is one haku's more interesting matchups imo. I find (super) jump back j.C to be effective against ragna in the air. (super) Jump back j.A can also keep ragna out very well. 5A can work too as long as ragna isn't high in the air . and if you have meter hotaru would be an obvious option since you get a juicy FC combo if it hits or if he baits out a counter you can just jump back and farm more meter. Relying on one move for anti airs doesn't work anymore since haku's antiairs (besides hotaru and counters) are spacing dependent. So for your troubles, i recommend hotaru, 5A, and J.A.
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So you prefer being the underdog. In CT Hakumen never had any real advantages over characters and had a hard time mounting any sort of offense. Being able to read your opponent was a must as haku, much like it is for tager. In CS, Hakumen has a much easier time playing both offense and defense, so I don't actually have to put in much effort trying to beat everyone online. I only find this as a good thing because I am lazy in nature, and I always hated being helpless against the top tier. If I had years of fighting game experience under my belt I might be able to understand where you're coming from. And 3D fighters? I don't think I mentioned that in my posts...I've never ventured out into the world of 3D fighting before. Maybe some day.
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Marth.... It is probably the counter that made me wanna play the characters i play considering i played gouken in SSF4. I wouldn't agree with your little smash bros. comparison though mostly because hakumen sucked so bad in CT, and now everything about him has improved in CS. He is definately a different character, so I guess you would have to take learning CS hakumen as seriously as in CT. And yeah i realized Smash bros wasn't a fighting game since the day i found this site. I can't even remember how to play that game after so much BB.
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Stay in the air spam j.C, j.2C, and hotaru depending on where your opponent is. But seriously, haku is a slow and defensive character by design so it's best to keep you distance and poke, and when you land that CH 4C or j.C, that's when you begin the rape. This counts for like half of haku's matchups. Haku mirrors have an even slower neutral game because they both have the same godly pokes, so don't get to reckless to get in and you should be fine. BTW CT was my first fighting game since smash bros.... ya. that and haku has improved a lot over that game so improvement should be expected.