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Everything posted by GKHiryu
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Lurch is right, 1st hit od 3C can be used to redbeat combo after 5D~B, but from what I recall it makes little difference between that and 5C pickup. Might be wrong on that though.
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From (little) experience I'd say that if someone hasn't got the execution of 662B pickup good and he's not confident, there's always an option of small combo change. For example it's possible to do [...]>6A>2C>j.C>j.2C>662B[...], but if you're playing a tournament and feel the stress it's just better to do shorter [...]6A>2C>j.2C>662B[...] While both versions are possible I found the shorter one to be much more lenient with pickup timing, and the difference is about 290dmg. I think doing 6A to j.2C directly might be even more lenient, but that's sacrificing a lot of damage, usually not worth it.
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I'll never get the idea of banning stages, but I guess this will always be more of a player's choice than tournament runners. Also, on a smaller tournament I once attended I had a situation like: -play GG TE vs JO -Start with simple zeinest combo into oki into combo on hit -Adversary shouts out "OMG NOT THIS STAGE I CAN'T SEE SHIT IN THIS BLOOD" -Start+select+whatever to reset game before I said a word. Some people have issues...
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The only trick I do with land>dash>2B is saying to myself "wait" every time I see Mu fall. While I do get it right most of the time, I find that if I screw up it's mostly because I input dash while Mu is still in fall animation, thus the dash does not come out.
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That's what I'm saying. you do it randomly = you do it wrong = "damn, wrong, again" + hit select and start over. I dunno if it'll work for you, but for me it surely does. Imo 6C is godly, but yeah it's still very unsafe to just do without some mind games setup.
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Go to training. Reset training every time you use 6C outside of hitconfirm FC/combo Keep focused to play as long as possible without reseting. That's how I try to take care of bad habits.
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Sorry for silly question, but could someone point out good combos (3k+) against Litchi? I'm spending quite some time in training, but I have trouble with Litchi specific stuff. I know 3C > 5D~B > 5C fails, so that scratches out a lot of combos, but with 5B>3C>5D~B>22C (1hit) > 2D6>2D~A>9D5>6D6>5C>9D9>2D6>236BBBBB I get 3598damage. This one however works only when going towards the corner. Midscreen that would go 5B>3C>5D~B>22C > 2D6>2D~C>j.C>9D9>2D6>236BBBBB for 3318 Any other non tauntloops worth using against her that start with 5B?
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I'd buy it day one even if it lacked anything new. What I'd love to see in GG though: -formula/system/moves/chars/balance unchanged -hd sprites (duh) -new announcer (well that's more of "I'd love to hear") -New mission/challenge mode, hard and demanding, with some artwork prizes. -netplay (least important, as It'd suffer from any lags) What I'd rather not see: -BB style story mode (couldn't care less) -any changes to the system
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THANK YOU. Recently I have a PC so bad it couldn't even play youtube vids without lags. Are those combos universal or not? I guess Carl's out or question, but Litchi/Hazama?
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The simpleness... it burns...
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This. This times a thousand.
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My only opinion about BB that hasn't changed in time (and I had it since CT trailers) is that Tager should be remade into Potemkin. When fighting Pot I always have to think, keep him in check with nets and trees (I play Test), and be permanently careful with my approach. With Tager it feels almost like flowchart gaming (Jump/run in -> jump/back out -> he whiffed? {yes -> jump in and punish} {no -> jump in and back out again}) boom, works on every Tager
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Also about Tsubaki. Her 5D worked like "press D to get charge stock level 1, hold D to charge afterwards" or "5D [recovery] > 5D [recovery] > 5D [recovery] > 5D [recovery] > 5D [recovery] and you have 5 stocks"? Does it instantly give 1 charge stock anytime, or that only works if you have 0 charges?
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Sorry if I sounded like too much of a fanrage, but it's just an easy thing to screw up. Just to clarify@Emerald. Of course she still has some good damage options, no denying that. Still, I don't think many will disagree that tauntloop was her strongest tool in competitive play. If she's going to loose that, then 500 - 1000 health gain doesn't make up for that. (I'm just assuming the health numbers, but that can't be more.)
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Could someone tell them that they're doing it wrong with Tao? I mean, if she's going to loose her Tauntloop then she has, ummm, no damaging tools anymore and will become the new Rachel? I really hope the won't go down that road. If they want to lower the general damage of top combos just take away her AB2 ender option, not the entire TL combo. Better yet, don't take away anything from Tao...
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I'd say octagon. It works best with 2d fighters, at least from my experience.
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I hope this has not been answered before, but I've got a question about adding steins while totsuka blade is in field. I know that if Mu has 3, adding 4th is no problem (totsuka will register 4th and travel to it). Is it possible to add steins if only 2 are out? I guess if we had Them spread out (like 6D > 44 > 5d) it would work, but if we tried ex. 5D>6D>236D>2D>4D or similar, would totsuka register 2D>4D?
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YYYYYYYYYYYYYYYEAH! I love you ASW! You're so awesome for introducing a character, then subtly suggesting he might get into char roster, then allowing for leak of info, and then announcing we get something totally different than the original char... I feel like Jin wasn't in the game, they said "Oh yeah, this Jin, we might add him" then added Hakumen and said "what? It's Jin after all" My last sliver of hope is that Valk will at least have some Hokuto no Ken style moves (He so reminds me of one of secondary chars, the guy with wolf style)
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Well, the only thing I can tell ya is to keep playing. I remember one time I had a string of about 30 matches with one player on PSN, who totally wrecked me. It was near the end of my CT adventure (something between march and june) after something like 15 lost fight I got furious, but continued, after about 22nd I calmed down and leaned to take what the game throws at me. That's when I started winning. From what I recall I got no more than 3 matches won, and possibly zero, but still it was great experience, katharsis, like the ancient greeks called it. and thanks to that player, whatever your PSN was.
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Shoot, we're your pals from the internet. As for loosing streak I had a bad experience over past 10 months because of my roommate. It was a guy who would rub every loose in my face. Whenever I'd get hit with a stronger combo or loose a match I'd always hear stuff like "owwwwww" or "it appears you're losing" etc. One day I nearly slammed sixaxis in his face after a very long streak of looses and comments, but I stilled my hand before anything and just shouted at him. people around can be more annoying than loosing in intself.
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Thank you Xdest, that was very helpful.
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I've been practicing tauntloop for past few days and got to two problems. a) If I do it from 6C the combo bluebeats 70% of the time during second taunt (6C>Taunt>214D>delay>2D~B>taunt>bluebeat at 1st hit) b) when I practice from 6A it doesn't blackbeat, but after 3rd repetition I always have the opponent way to high to hit him again, even from starters that should provide for more reps. Any advice? Or should I just watch more TL combos and practice until I get it myself?
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I knew I heard that voice somewhere before! Thanks. As for Valk, I see him as bait and punish char with some quick escape moves, jumping dash, mid range, and drive that allows for some pressure or mixup. Maybe a drive consisting of range od short / mid / long range teleports? (with some inv frames, but nothing too overpowered, like a set of diffrent jump ins/outs a'la noel's assault through) the catch would be the need to precisely calculate the distance, so as not to get punished or something. Also, I'd rather see him power up due to distortion, this game is install heavy already, why not have Valk install?
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That makes me wonder. Do we have anything to base the asumption that he in fact will be based on A.B.A., or it's just that she doesn't have her eqivalent in BB, so Valk = A.B.A. is just a popular theory? Personally, I think that's not a bad idea, as long as he keeps his cool attitude during fight, and his "moroha mode" won't make him look silly.
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I think the only fair gameplay style for Valk would be a variation based on Slayer. That is, he should hit hard, and with cool attitude. Although I wonder what gimmick exactly will he have, after all there already is Hakumen with "low number of hits - high damage" archetype. I just hope Valk design won't be ruined by some missed gameplay mechanics like shapeshifting, having claws, or turning to monster (be it werewolf or anything else). What i can't get out of my head is the image of Valkenhayn wielding razor sharp wire. I have no idea why.