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Overheat

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Everything posted by Overheat

  1. CS1/2/E Lambda CV http://www.youtube.com/watch?v=cmBxKD3A44c
  2. CS1/2/E CV http://www.youtube.com/watch?v=cmBxKD3A44c
  3. I'm planning on going to UBC, if all goes well, since I have a pretty fair chance. My brother is planning to as well. There's a Carl player that we play with, Psykotik94, but he may not be staying in Vancouver for the next school year.
  4. Spike Chaser in a blockstring is punishable with a good opponent, so be wary of that. Hit-confirm your string, and if it's blocked, you can use a jump cancellable move to get away. Or you could reset pressure and keep them blocking somehow. Lots of ways to do that, so that belongs in its own thread (that I'm slowly working on)
  5. The traditional 236D oki mix-up is an empty jump into low, or a jump into an airdash j.B > j.C.
  6. I only have 2 more CS1 combo's to record, then I can finally start putting together my CV with all the pieces laid out. They're both kind of long, but I can definitely do one a day this weekend. I'm aiming for a mid-late April release, and I think my beginner mix-up thread can be posted some time then as well.
  7. Some people like holding on to Heat for RC's and CA's, just in case. 1K more damage, at the cost of 50 Heat, is a steep price when you consider that an RC will net you 2-3K more damage, plus Heat. It's usually not worth it unless the opponent is near death.
  8. Not entirely sure, and I bet it's hard to do (but with practice, possible). I saw Tsukasa do a dashing 632146D on his wake-up, and knowing that when dashes are "properly" done, they don't add start-up (eg. 236B > Dashing 6B), a lot more things can theoretically beat out Lambda's oki.
  9. Might be able to play Grim-Thanatos if he still plays online and still mains Taokaka (lives very near LA), although he may be playing Lambda nowadays.
  10. Yeah, I know. I'm assuming both his 6D and 2D are unpunishable when it catches something?
  11. I think this match-up is one of Lambda's worst match-ups. A good Tao doesn't have to play risky and get hit by 5D CH's. She can commit to a safer, non-Drive approach. Taokaka does get hit out of her 214214C by 214D sometimes, but I think it's a small risk and doesn't happen if done fast enough. I think it's more that it's so difficult to hit Tao, and if you do, it's more likely to be some air combo that doesn't lead to oki. I just find it frustrating playing against her, and I think most Japanese Lambda-Taokaka matches reflect that.
  12. Lambda or Mu's backdash does work, if it's a farther 3C. Doesn't have to be too far, it looks obvious when you neutral tech and see where the wheel is. Also, Litchi has a punish for 236D oki that no-one really seems to know, surprisingly (All Green).
  13. Your combo's are really specific. For X > 2DD > TK > 6DD, it's usually a Dashing 6DD. Doesn't hurt to, in any case. It's possible to do a OTG CH 6A > 236D and have all the hits connect, it's just a matter of space. For Lambda, if something is theoretically possible, it usually is (with maybe some minor adjustments). It's good to know, but most of these are actually already known already.
  14. In my opinion, Lambda mains can pick up Mu easier than other players. For me at least, I found her zoning to be easy to pick up. It was online, but it was interesting to see Lambda players dabbling with Mu (Tsukasa, Minori, Kiabui).
  15. Doesn't have to be 214C, incidentally. It can be B (IIRC), and A, too.
  16. Yeah, don't worry. I know it works. I would've listed it as X > 236D > 236C (blue-beat punish or roll-tech punish), unless he was actually talking about a random 236D as the starter. But it was my mistake, in the end. It's Sickle Storm, incidentally.
  17. Oh darn, sorry lol. It just looks so wrong. Yes, it technically works. But 236D is rarely ever the actual starter, unless it's a roll punish.
  18. What are you referring to? 236D > 236C does not connect for Lambda or for Unlimited Lambda (Nu) in any of the CS games. Assuming you meant 236B > 236C, that means it's a Nu combo. In which case, what's easier for one person might not be easier for someone else. It just depends, a lot of the time.
  19. For Lambda's most damaging combo's, which would definitely be similar to over 8K combo's (CV combo's, in other words), there are some trends, guidelines, or "rules". However, you're asking for practical combo's, so CV stuff doesn't really matter. These aren't max damage, and considering the difficulty and practicality of some of them, it's not too big of a difference to care. I just listed some combo's that are very very similar to one another, so it's not a chore to remember them.
  20. That's a tough question. Do you want us to show combo's that use Heat? No Heat? Corner, mid-screen to corner, completely mid-screen... It's not tough to show optimal combo's for those starters, but it'd take a bit of time to go through them and think it through.
  21. X (eg.5DD) > 236B > 236C > Parser Forward > D swords In the corner, that turns into the TK Loop. That's all you really need to know. If it's Abyss, you can use the CPU's AI against it, and abuse its weakness. D swords > Parser back If you need more clarifications or examples, let me know.
  22. Don't worry, I wasn't calling you out or anything. It's just that I've noticed some other Lambda CV's do that, and I'm sure there are other CV's that do it too.
  23. AchedSphinx, the problem with lots of CV's in general, is that people don't get creative enough. Too much creativity is never a bad thing. My CSE section does feature a few FC Gravity combo's, however, I'm sure they won't be similar. One thing I suggest you do is give credit to those who you take some inspiration from. Learned something from a player? From another CV? It's a nice addition, and helps if someone thinks you've copied someone else, etc. Yeah, it's not a big problem, but some Lambda CV's blatantly take things from other Lambda CV's without credit.
  24. I've been busy with a lot of other stuff. But I'll get on a few match-ups while I work on the mix-up thread later this month. My CV should also be done before the end of the month. I agree with Severin that the Litchi match-up is frustrating. It's obviously not her worst match-up, but it's a lot more frustrating for me than some of her other bad match-ups.
  25. I agree as well. I play against a Rachel/Litchi main offline all the time, and Rachel is a very fun match-up. I also don't think it's that bad a match-up for Rachel, but when playing a match-up over and over again with one person, I think the match-ups usually tend to equalize. If I had to choose other match-ups, then Ragna and Hakumen come to mind.
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