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Joemomma5

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Everything posted by Joemomma5

  1. hahaha a dollar a play? just thinking about it makes me cringe, i'd die if it was like that at AI. Lovin' the 1 token continue thing going on. :P
  2. For sure, around one time would that be? Judging by your Avatar, I'm stoked on having a few mirror matches.
  3. Aw man, I was hoping for some bang practice too. :P At least I wont have to spend as much money now!
  4. Who's going to be there tomorrow night, depending on how many, I'd like to go for some matches :]
  5. Not sure if this is the right place to put this, but anyone down to go to Ai tomorrow night?
  6. hahah! whats up dude. I didn't know forsure until i read the tournament results. when you coming back down to AI?
  7. I must be incredibly dense, Dacidbro.. are you the same blue bang that plays at AI? If you are then I've seen/played your bang and its great.
  8. yeah 5c Bdp works well still. But for his most damaging combos in corners from a CH 6C or random hit 6C, we're going to need 50 meter right? thankfully each 6C 6D we do gets us like, 8 heat. So im definitely liking his corner combos. Using combos like his JC(CH)>2D>6B sekkajin combos will get other players in the corner fast, leading to our pressure games and slight* mix ups(i guess 2A>6A -_-, arksys give us 6B as an overhead!). i think thats the most efficient way of using CS Jin. I'm not too sure how you feel, but when i started CS, it was almost like playing a whole new character. oh i miss CT jB.
  9. haha, i hate how his 5A acts as an anti air. Jins most damaging combos come from random 6C's in corners, as well as at least 25 meter, where as the top 3 all you need is a 5B (or 5A, in Bangs case -_-') for 3k+ combos. Thankfully Jin gets a good amount of heat, so i don't really have a problem with linking his DDp's into his corner combos, but still... D:
  10. Yeah same here, the bangs that do come aren't bad at all. But they don't come often. I usually try to trapping them in corners, and if i have meter i'll do occasional 6a and link with a Bdp or sekkajin for a decent amount of damage. But his air dashes can pretty much get him out of anything. then its pretty much square one from there. its an uphill fight for us, shoot, for EVERY character its an uphill fight. haha. but you're right, our best bet is our corner game, after all. jin's still good at those.
  11. Nah he's good, but hes never at my local arcade. Pretty much only on tournie days. Other than that, theres maybe 2 other good Bangs, so my experience against him.. isn't so good. I would like to learn his block strings for IB's for punishing. I think that would help our game a lot.
  12. yeah definitely, I mean A Dp's work wonders..sometimes. But after a few of them I'm sure an experienced bang player will know how to counter/bait it. That's why I dont recommend A Dping "every air dash". But by all means, if you can react fast enough to an airdash with an ADP everytime, then go for it. I personally would fail, haven't had enough bang match up practice, my local arcade only has a few good Bang players. :/
  13. What usually works for me is to just rely on a JC CH, and come in with a 2A (fast and safe on guard point or block) for some pressure strings. Just be ready for a guard point! :D I wouldn't recommend Dping every Airdash, remember, any mistake made will lead to his overpowered 5A and rape you a new one :'(
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