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Axl_M4ster

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Everything posted by Axl_M4ster

  1. nah, it depends on the character you're fighting against. for example: against jam, you want to seal her jump/dash, then her kick button. against axl, you want to get counter hits against him, +seal his s button. etc...etc.... i.e.,its opponent dependent.
  2. uhhhhh. she's essentially the Chun-Li of GG right? then kick all day baby! nah, really though. she's got that launcher jS, gotta learn set ups for that. her Dustx2 kick that launches, gotta figure out set ups for that. she has a sorta nice type of reverse beat(Melty reference) feel to her combos...work on that. just play her like u would chun li. thats all.
  3. thx 4 the 411. i just fiddling around, trying to figure out his ground to air combos. seeing how millia can easily do a launcher with 2hs...while you really have to work with ky to pull one off, makes me somewhat upset.
  4. ok, simple question. does Ky have a ground to air launcher that does not involve the opponent being hit into the air first? hmmm. this is sorta hard to put into words, so lemme try. ok, for example. Baiken has like 3 ground to air launchers, one of them being: 236K,(JCF)P,K,P,K,636S here, she is launching the opponent while the opponent's feet are touching the ground. her other 2 ground to air launchers are the same in being able to launch the opponent off the ground, into the air. while, after many many attempts by me in trying to find a ground to air launcher for Ky, no success. the only thing i can do is cause the opponent to be knocked into the air first,then and only then, i can instigate the launcher. for example, i can only come up with these combos to instigate a ground to air combo 214K,6P,2HS,(JC)P,K,S,HS,636HS OR 214K,S,(JCF)K,S,HS,636HS in other words, i have to knock the opponent off the ground first(with the 214K), before starting the launcher, the launcher being 2HS most of the time. am i missing something here, movewise? also, another question. in GGAAC+, i've seen the CPU do this: 214K,S,(JCF)K,S,HS,636HS-HS,66,P,K,S,HS,636HS-HS *JCF=jump cancel foward every time i try to air dash(66) after the air 636HS-HS, it never comes out. does anyone know how to pull off this move? how do you air dash after a air 636HS-HS? is the reason why the CPU able to do it, while i can't after a million tries that the timing is just to strict for a human....or is it that i'm missing some type of cancellation move....like doing a 4P+K/4S+HS cancel move? thx in advance.
  5. NAME:Axl_M4ster LOCATION:Bronx,NY CONTACT INFO:just PM here or at SRK website. username at SRK is Axl_m4ster....M is lower case over there.SRK stands for www.shoryuken.com CHARACTERS:Guilty Gear-Axl,Baiken,Ky...Melty Blood-Aoko(CM),Ciel(HM),chick with the pistol(forgot her name)(FM) Arcana Heart1,2,3-Elsa-earth/lightnig,Saki-time,Heart-fire,Zenia-time Welp, i've pretty much played every fighter for the ps2...everything from marvel vs capcom 2...to sengoku basara x i don't own a ps3,xbox360,wii or any next gen game...i got 100 ps2 games and i'm still playing through half of them the only next gen game i've ever played is AH3, at Andy's(citiofbrass) tourney. just give me a holla 4 gatherings. see if i can make it. later bros. edit: btw, i didn't just register here, i just haven't been here at dustloop forums in like 2 years.
  6. personally,...i think that Axl is the strongest character in gg. the only character that i can play against I-No (after setting the difficulty of the cpu to maniac), AND consistently win against I-No,,, is Axl. you can win 45 out of 50 fights in vs com(with diff set at maniac) if you are using Axl versus I-No. ??? i don't understand why everyone here ISN'T putting Axl at the very top of the I-No match ups, when it comes to which character is hardest to defeat using I-No? Baiken is probably second since i-no ,like everyone else, has to keep her distance from baiken.
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