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Mucky

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Everything posted by Mucky

  1. What upsets me about Tsubaki 6A isn't "fuck, why can't I block this shitty overhead" but "fuck, why didn't I mash 360 on this shitty overhead"
  2. Technically she is.
  3. 1) Main Tager 2) Steal wins 3) Crush souls
  4. another day on netplay ggs toan, would've stayed longer but something just came up
  5. This is true. lol2bwhiff
  6. if anything mac won't be able to mash drive with wild abandon anymore
  7. my 360 turned itself off. you have missed your window.
  8. I HEARD THE WORDS RANDOM BULLSHIT mac I joined chick's room and you're not in here oh god this room is too big
  9. I'm not satisfied until he has a rocket propelled headbutt.
  10. What Mike Z said. In CS1 when 6A could go into both JC and 4D, JC was (IMO) the better option for ending a blockstring. While 6A > 4D has value as an airtight blockstring and being +0, it doesn't give Tager any way of baiting reversals with 6A. To elaborate, 4D is +0 on both block and hit, and it magnetizes either way. The only difference in a non-CH 4D is a little bit of damage. 6A > 4D can't ever CH someone even when they're mashing, because it doesn't allow any moves to come out. What this meant for characters like Ragna/Makoto/Mu/etc. was that they could get out of every 6A > mixup attempt by mashing DP. If the Tager did 6A > 4D instead, they ate the 4D. If Tager tried to go for mixup, he ate the DP. Therefore, there is almost no reason for them NOT to mash DP, because the only consequence is a little bit of damage from a non-CH 4D. (I remember talking about all of this in another thread a while back, but I can't be bothered to find it.) Jump cancel on 6A was the only way to keep these characters honest. Losing that meant losing mixups off 6A.
  11. I'm so happy that 6A has jump cancel again that I don't even give a fuck about the super armor.
  12. uuuugggh that body slam move has such horrible recovery I thought the purpose of a move like that was "hey you did an air combo, have some knockdown oki", but apparently it's possible to roll away before Tager can recover. What's the point of that?
  13. oh my god those emotes why
  14. I was only talking about regular counters. Moy was the one who brought up Yukikaze.
  15. Welp, I just remembered that a lot of characters have normals that are technically projectiles, which throws my suggestion out the window. So I guess you're right.
  16. I was thinking of the latter, but I wasn't considering Yukikaze since that costs meter. Why would that be stupid, though? Worst case scenario, he has to block. I don't see what's so heinous about that.
  17. I think it would have been more reasonable to change counters to just not work on projectiles. I'm not a Hakumen player though.
  18. aha, so yomi confirm means mash
  19. lol what does yomi confirm even mean
  20. There's something that seems counter-intuitive about giving corner-specific combos to a character with virtually no corner carry. Not that I'm complaining.
  21. > viable > gimmick > mfw
  22. At first I didn't see a use either. But if j.360 works the way I think it does, its application is in those "AWP, he's jumping while magnetized but I'm in the air so I can't do AC" situations.
  23. Tager seems to give less fucks about physics as the series goes on.
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