Neutral:
-Walk forward a lot
-Superjump occasionally
-B Sledge is not recommended if there is a stein in the space where Tager ends up after sledging (because it will explode and fuck you up)
-Magnetized 2D can be nice
-Hold onto your spark bolt
Your pressure:
-After GF, 360A beats backdash and 5A mash (but loses to DP and jumping)
-IIRC, meaty 5A recovers quickly enough for you to block wakeup DP.
-Use 2B>5B gatling on backdash/upback happy Mus
-Avoid using 6A/5D/6C/slow stuff
-5C>2D is risky
Her pressure:
-Be patient
-Backdash j.2Cs and 6Bs
-If she likes doing 5C>6C>63214C, IB the 5C and sledge the 6C
-5C>63214C is safer than the above, but if she's magnetized you can 360A her out of the 63214C
DISCLAIMER: I have not played this game in over a month.