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Mucky

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Everything posted by Mucky

  1. I'll play too. Let me torture myself with some Tager vs Lambda/Hazama.
  2. I'm not getting that game, XBL will always have golden tager
  3. Two problems with VTC: 1) DPs can be RC'd if they hit a guardpoint. 2) The recovery is looooooong. It works for moves like inferno divider, but most moves don't give you 9 years to punish. By the time VTC is finished, so is whatever move the other guy threw out. There's VTC > hammer, but I can't say I've used that enough to know when and where it works.
  4. Tager: 6A: This move lost almost all of its use as a mixup tool when its jump cancel was taken away in CS2. Extend has made it a better combo tool, and the new barrier mechanic means that charged 6A has become useful for dragging people back in to continue pressure. But what really takes the teeth out of this move is the ability for people to mash out DPs/1F reversals after a blocked 6A. The only way for Tager to prevent this is with a 6A>4D. However, it can't CH people who are winding up the inputs for a reversal (because it's airtight). On top of this, 4D is designed in a way that it has the same amount of hitstun as blockstun, and it magnetizes regardless of hit or block, thus the only reward for hitting someone with a non-CH 4D is a tiny bit of damage. While 6A>4D is a good, safe blockstring to use on characters with good reversals, it's this exact property that prevents it from being a true deterrent for mashing reversals. Basically, what this means is that characters like Ragna have literally no reason to respect Tager's 6A, since 4D behaves the same way on hit or block and the rest of Tager's options are vulnerable. Give this move something that can be used to bait reversals. Jump cancel would be nice to have again, but it doesn't have to be that; it could be something like a backdash cancel. It would be riskier than a jump cancel, since someone who waits can punish the backdash, but it would still reward Tager with a punish if he reads the reversal. 5D: IMO, this move is the worst it's been since CT. -4 on normal block means this move is extremely risky to use to end blockstrings, compared to CS1/2 where it was +3 (7 frame difference!). The compensation for this change is 8 total active frames. So 5D functions better as a full/mid screen poke and also a lazy way to pull in people who try to jump away from Tager (which, IMO, was the primary use of 5D in CS1). However, -4 on block partially brings this move back to the way it was in CT, where a blocked 5D forces the Tager to use a followup which carries almost as much risk as 5D itself just so he can be at a slightly better frame (dis)advantage. Looking at Tager's other drives, a well-spaced 2D can give Tager an enormous frame advantage, and j.D is overall a safer poke yet still risky. It's pretty natural to conclude that using 5D in most situations is a bad idea, or at least a worse idea than using 2D or j.D. Also, I don't know if this was a result of the frame changes or something else, but the CH window for 5D has become EXTREMELY tight in Extend. Unless you can react to the CH with an immediate collider, there's a good chance that 5C will blue beat. This wasn't a problem in CS1/2. Again, compare this to 2D where a CH gives Tager enough time to followup with 5C, even if 2D landed on the very first frame. I guess my suggestion for this move would be to make it +0 or -1 or block, so Tager isn't completely fucked if someone happens to block it, but continuing pressure isn't necessarily safe either. The move is slow enough that there's plenty of ways for people to disrespect it when used predictably. General: CSX Tager is the best iteration of Tager so far. Though even with all of his buffs, certain matchups have barely changed at all. Lambda/Mu/Hazama/Rachel are still very difficult for Tager, Valkenhayn/Taokaka can still hit him once and time him out, and Arakune still... exists. Valkenhayn/Taokaka are the most egregious here, as I feel these matchups are difficult for the wrong reasons (they're fucking rushdown characters, not runaway). Though I wouldn't know of a way to change Valk's or Tao's mobility without destroying their gameplay, or whether Tager could be given something to help him approach these characters more easily without also making him overwhelming towards the rest of the cast.
  5. just defer the money to second/third/fourth place or keep it and use it to host another massive netplay tournament, in honor of every netplayer who chooses to be poverty tier
  6. Just do what I do and scream "NETPLAY" at the top of your lungs then. I liked how you tried to do 20 throws in a row. I been techin that shit all night
  7. I smiled when that happened. <3 360A Also, just do what HK does. Tager whiffs B sledge, you 5D > 236C.
  8. GGs to Toan. Rare footage of me actually learning something about this game.
  9. I fucking laughed my ass off when you figured out I was only blocking in one direction.
  10. operation death by boredom is complete
  11. can't, your connection restriction bars me
  12. i've finally figured it out batousai is a woman she talks my god damn head off every time we play
  13. as well as a rachel in the middle of a j.2C
  14. How would you play it in a tourney? Although if I had to guess it's probably "land a single hit and then run away for the rest of the round" I need to figure out an answer to those constant 6Cs. There really doesn't seem to be a good way to punish that move.
  15. tager vs arakune is a great opportunity for me to leave and go make myself a sandwich
  16. nah, the matches/rounds I won with XDest were lulzy as fuck tager vs tao is amazing
  17. ggs XDest oh my god her bowling ball what the fuck
  18. 6A does not work on lambda/mu backdash
  19. XDest you're on PSN? We should play. I'll show you the power of a D-pad that actually allows me to do stuff.
  20. Yup. This matchup makes me feel like I'm in Vietnam. Tager is America and Lambda is the VC.
  21. I guess my error is thinking that jumping is a viable option for tager. I really should know better than that though. Fuck lambda's 6D that shuts down both my walking and jumping, tager is so tall that it's like an option select for her.
  22. What I want to know is how he gets past the endless barrage of swords. I can win if I get you in the corner, but 99% of the time I die without ever touching you. I feel so bad for Tsubaki. I mean, I'm glad they nerfed her bullshit autopilot 236x move, but they didn't have to destroy her damage and charge output on top of that.
  23. lol I wish I knew how to play this game
  24. play me in 3rd strike faggot
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