Man not a single post about this matchup. Time to fix this.
Alright, so I got bodied by a Noel last night, totally was not prepared to deal with her new buffed (why?) 4D.
Here is the frame data for this move as reference:
- 1~19F Head, Body, and Projectile attribute invulnerable
- 25F startup, 7F active
And here is a list of our moves with foot attribute:
-5B
-2A, 2B, 2C, 2D
-3C
-6B, 6C
-Sledgehammer Followup
-Throws
Cutting out the moves that are far too slow to be of any use, we're left with 5B, 2A, 2B, 3C, and throws. 2A isn't a very good ground poke, so that's out. 5B has a better hitbox than 2B for this situation, so take 2B out as well. Throws, well, I don't see how one will work considering 4D makes Noel move away from Tager. After playing around in training mode, 360A will sometimes work without magnetism. On the other hand, magnetized 360A will always work, but then I would have to ask myself, "Why is the noel pressing 4D while magnetized?"
So that's it. 5B/2B, 3C, and 360A are your options for beating 4D. The frame data does imply a 6 frame window where any move (such as 5C) can hit Noel out of 4D, but considering most games are on netplay I wouldn't recommend this.
Overall:
- You can't jump in on Noel. Forget about it. Not even the elbow drop does anything to her 4D.
- When pressuring Noel, do not press 5C, 5D, or 6A. 4D is fine.
- After GF, an option select like 4A is probably the safest thing to do.
- All of your normals which beat her 4D lose to her 2D. Thankfully though your 5A or 2A will stuff her 2D so you have some quick options.
- Don't try to anti-air Noel when she has 50 heat (gotta love how you can't get away with anything in the air yet she can do whatever she wants).
- Apparently, Noel's oki against Tager involves purple air throws, so keep an eye out for them. After teching, don't try to press anything while falling down.
This matchup feels like a kid's game of Rock Paper Scissors, where Noel has a stealth bomber and a tank and Tager just gets a slingshot.