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Everything posted by Mucky
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I was referring to B sledge the entire time. At this point it seems we're assuming each other to be on two extreme ends of "to sledge or not to sledge". I think we can both agree that it has its uses. The whole problem with 6D is that it hits Tager while he's standing/walking. Works from a pretty far distance, too. It's practically an option select for walking/jumping. And if you make it whiff by crouching, you don't even have enough time to spark bolt (I can't get it in training mode, at least). The most you get is a couple steps. Maybe yomi 2D will work? Needs magnetism first though. MTW does work, both before and after the superflash. Not sure what you're doing differently. I got 5A whiff and j.B whiff to work, but not 2B. Guess that's not an option after all. Oh also, OD during the superflash works. There's enough time to land fatal j.2C afterwards too. Or fatal 6C. And they won't be able to burst because you'll be in OD! Awesome.
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Yeah a lot of things can beat that super. MTW cockblocks it. Buffer 720 works. j.B and 2B are two safe oki options for baiting it, although 2B is really tough to get online. I would say use 5A but FFFFFFFFF 5A NERF Oh! And I just learned this part: She can only do it while in Luna form. If she's in Dia form you don't even have to worry about it. Unless she's in OD. Also, I disagree with not using sledge. Jumping is a shit option 90% of the time, and between that and walking Nu doesn't have to guess very much to keep you locked down. You have to be willing to take some risks to gain ground. If you end up getting hit, you're no worse off than you were before. Tager has 13000 HP, and the only point that matters is the last. If you never get in Nu's face, you're going to lose to timeout anyway. At the very least it'll condition the Nu to use C moves more which will open her up to jumping. This is all assuming you're able to sledge on reaction to 5Ds. But I wouldn't play vs. Nu on a 1-2 connection anyway.
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Please! Don't hold back. Right now my practice sessions are just combo execution. I've been neglecting everything else. I knew about the new tech system. I just really, really love mashing.
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GGs again TD There's still a lot of things I need to work on, nevermind the new matchups.
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if Litchi had 30 dicks, yes
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! I'll hop back on then. Just had dinner. I want MOAR
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I don't know. I'm just struggling to figure out what is going on. One of his hands is apparently a full screen low that is NOT a projectile, so I can't sledge it. He has all these other hands flying all over the screen, and he himself is floating around like a plastic bag in the wind. Meanwhile I'm just watching this going WTF. GGs TD. Thanks for giving me a taste of the CP matchups.
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> amane nishiki WHAT IS ALL THIS NONSENSE ON THE SCREEN
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i wanna play
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this debate is stupid The entire premise of fighting games is that players are going to make mistakes. You don't plan on making mistakes, obviously, but the reality is that they will happen. That's how you score hits in the first place. If nobody ever made a mistake, nobody would ever get hit and every match would end in a draw. "I would've won, but I made a mistake" is the tautology of fighting games.
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ok so I played a bunch of matches with toan. here is my barf-colored analysis of this matchup Round start: Overdrive immediately. Honestly, that's the best use of your burst. Actually bursting does nothing for you unless it would put her in the corner. You may as well use it for OD so you can get spark meter faster. Nu at Neutral: 5D: Her most common move at fullscreen. Besides blocking, you can either B sledge or jump and make it whiff. If you sledge, three things can happen: 1) She does 5D>5DD and act parsers backward. Neither of you get hit, but you gain some ground. 2) She jump cancels 5D. I think she can punish you here (I haven't witnessed it), but if she jumps she'll probably just airdash which makes this the same as 1. 3) She does 5D>5DD>low-hitting sickle. This will hit you. You might hit her if you hammer immediately, but I didn't get to try it. Do not try to superjump over 5D. She'll recover and 2D you. Regular jump j.C is the best you can do to gain distance. While I'm at it, don't ever superjump. It's really bad in this matchup. If you block 5D, stay low. 4D is slow enough that you react to it. If you block high by default, you leave yourself open to 5D>5DD>Sickle. And getting hit by that shit will send you all the back to fullscreen. 6D: This becomes dangerous as you get in midscreen distance. It hits Tager while jumping and also while standing/walking. Safest option is to just crouch occasionally. You can try sledging like you would 5D, but reacting at this distance is pretty hard. Speaking of midscreen distance, watch for act parsers and air backdashes. This is a good time to try spark bolt. 3C: Also becomes a threat at midscreen distance. Rapes sledge. Between this and 6D you need to be really careful while moving forward. Luna (weird floating turd above her head): This is the mode that lets her do Lambda's act parser attacks. Be wary of sledging while she's in this mode. That said, she'll probably spend most of her time in Dia mode. Gravity Seed: She will commonly use this after your spark bolt. Or at random just to be a dick. You might be able to avoid it with regular jump j.C after spark bolt (remember, DON'T SUPERJUMP EVER). If you get caught in it, try either OD or voltec charge. If your spark meter is already full, just wait it out. If you land a CH B Sledge: Don't follow up with 5C. Jump and j.C instead. Burst bait setup. Nu's Back to the Corner: Once Nu runs out of ground to retreat to, she's going to try either jumping over you or act parser through you. This would be a good time to use spark bolt just to magnetize her. This is pretty much the only time magnetism will really help you. As for approaching, your options remain the same pretty much, but if you block 5D you should be prepared to catch her inevitable attempt to escape. If she uses act parser, you might be able to 360 (again, didn't get to try this), but if the position isn't quite right it'll just whiff. This is why you should magnetize her. Also beware of sudden low sickles which will throw you all the way back to fullscreen. Try to resist the temptation to sledge, because even if you absorb a 5D, you'll be locked into sledge and unable to stop her from jumping/act parsing away. Got Her in the Corner: Fart on her face. (also she'll probably burst the moment you hit her so there's that) TL;DR: Fuck CP Nu
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ggs toan Tager: 1 Nu: what the FUCK also I think our last match had a sec 1 delay for a bit, that was why I was pressing 5A
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yeah, by ripping the 4 button out of my dpad
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shoutouts to mac saying "last match" and then getting sucked in for another 8 matches
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Story mode complete. Golden Tager palette acquired. CP Tager combos disregarded. I am ready for netplay.
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Real talk, when Hazama said BINGO I had to pause the video and walk that shit off.
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yeah well tager refuses to respect YOU
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OH MY GOD edit: seriously though, you've never watched/played mAc in any matchup but the mirror? he presses D like it's his only button
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lies, I bet you are still ending rounds with j.2Cs and astrals
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personally I'm waiting until CP comes out for NA so I can scam my way through ranked with tager's new purple throw gimmicks
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Guard Libra was one of those things that sounded like a good idea on paper, but terrible in practice.
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Might as well be shooting laser eye beams.
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ggs to everyone in my room special thanks to dreikoo for a wonderful night of me eating the same mixups over and over
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don't you mean 360B? edit: I fumbled the 720 again. SHIT DAMN IT
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YES I finally got to 360A through bang's astral