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Everything posted by Akira-Shiro
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[CP] Carl Clover Gameplay Discussion (Changelog in OP)
Akira-Shiro replied to Akira-Shiro's topic in Carl Clover
Well in BBEX unlimited Carls distortion was the same as relius 632146D so we can assume its the same,... since he doesnt have this input for a DD -
[CP] Carl Clover Gameplay Discussion (Changelog in OP)
Akira-Shiro replied to Akira-Shiro's topic in Carl Clover
The combo i was talking about is actually at 3:35 iirc.. its vs Amane not litchi.. and i did see what you were talking about. Its odd i believe that the longer our OD last the less DMG vol tedo does. Its cause it was 3.5>vol Tedo>5.1k when carls hp was full -
[CP] Carl Clover Gameplay Discussion (Changelog in OP)
Akira-Shiro replied to Akira-Shiro's topic in Carl Clover
Its 1.8k a 3.3k combo turned into a 5.1k combo with Vol Tedo at the end..... -
I agree with nemisis on this one,, i wouldnt call Mu-12 a trap character, neither carl nor Ara have the style of traps you are looking for. The closes thing BB has to a trap character is Rachel and now Platinum in Chrono Phantasma. Unfortunately no character atm has an item/object they can place down and it detonates automatically. Sounds completely broken,, if it were in BB anyway Plat looks so S-tier cause of that one move.
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[CP] Carl Clover Gameplay Discussion (Changelog in OP)
Akira-Shiro replied to Akira-Shiro's topic in Carl Clover
3c>fermata connects, but it is strict. I believe they were making a statement about the height of 3c being high enough to connect j2c if you rapid. Or OD, also Updated the first page. -
[CP] Carl Clover Gameplay Discussion (Changelog in OP)
Akira-Shiro replied to Akira-Shiro's topic in Carl Clover
IIRC they did try that,, but seeing as how no frame data has came out on it yet.. its hard to say if it has a better P2 than 6D they dont wana risk putting an Unknown move into combos for fear of how it will affect the combo -
[CP] Carl Clover Gameplay Discussion (Changelog in OP)
Akira-Shiro replied to Akira-Shiro's topic in Carl Clover
Much appreciated ^-^ -
[CP] Carl Clover Gameplay Discussion (Changelog in OP)
Akira-Shiro replied to Akira-Shiro's topic in Carl Clover
Oh lol yea i saw that too,, forgot all about it. THanks -
- This thread is for talking about Carl stuff and randomness. - All the rules that are in the FAQ apply here as well. - We don't need any kind of drama in here so don't bring it into this thread. If you've got beef that you really need to settle, take it to PMs. - Arguments regarding gameplay can and will happen. It's fine to debate about it in this thread but try to remain (relatively) civilized in doing so; don't be an ass about it. - Please do not use any slurs that targets any race or sexual orientation. I know a few of you are fond of using these in a joking manner and don't mean any harm but I'd like to ask you to refrain from using them. This rule applies to all of the threads in the Carl section. Changelog System Changes SMP: The effects of SMP has been increased. For example, if two 8Ds are used in a combo, the opponent can tech almost immediately after the second 2D. OD: The burst system has been reworked into the overdrive system. Carl's OD effect is that Ada becomes powered up; some of her moves have new properties, have shortened recovery and she gains access to a new DD. It seems that SMP is negated during OD. Carl 5A: 5A can cancel into itself once 2A: 2A can cancel into itself once 6A: Does not launch on ground hit. 5B: No longer jump cancellable on block 6B: Causes spin on counter hit like Hakumen's 6D counter 5C: Has more hitstun (Unconfirmed), now jump cancellable on block 3C: The enemy is launched higher, still air-untechable. 3C into Fermata combos. No longer jump cancelable on hit. Crush Trigger (5A+B): New move. Has reasonable startup and can be used in combos. Staggers on ground hit and floor bounces on air hit. Has SMP. Cantabile (623C): Has higher base damage (1200 dmg) but no longer does 100% of its base damage in combos. Carl can no longer do a meterless solo follow up off this move. Allegretto (j.214C): .Has corner bound properties, recovery has been reduced and allegretto pushes Carl back more. Cantata (632146C): Minimum damage nerfed to 400. Launches at a downward trajectory, making it harder to combo off in a corner. Overdrive: During OD he has access to Relius's DD Val Tedo Astral: Completely changed. No longer the old time bomb super, it's now an actual attack that's similar to Relius's AH. Can be comboed into from 3C so it's a bit more practical now Ada Health: Ada's health amount is the about the same as EX. Her life recovery happens sooner but she takes more damage from attacks (needs confirmation) 6D: 6D causes sliding knockdown on air hit. 2D: The bounce from 2D has been 'fixed'; the apex of the bounce on air hit is the same height as that of the bounce on ground hit 8D: SMP has been increased. 3D: Causes floor bounce on aerial and grounded opponents. This means no more loopable UBs. 4D: Has a lot less Super Armor (unconfirmed). 4D no longer sends the opponent flying across the screen; instead it launches them upwards. The second hit of 4D causes spin on ground hit. Brio (623D): Does one hit and has less hitstun. Volante (421D): Launches on ground hit La Tenerezza (46D): New move. Resembles a faster version of 4D with the reach of 6D. Useful as a poke, combo tool, can be combined with backdash for a pseudo-reversal. Has a vacuum effect on standing hit and causes floor bounce on air hit. Overall a very good move. Anima (63214D): No longer a command grab, it's now a regular attack that can be comboed into. Knocks the opponent down, can be followed up. Now a fatal counter. Fermata(214214D): Faster startup; j.2C into Fermata is a combo. Val Tedo (632146D): New move. Carl's OD super is functionally identical to Relius' Val Tedo. 1.5k min damage
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[CP] Carl Clover Loketest Changes and Discussions Thread
Akira-Shiro replied to Akira-Shiro's topic in Archive
Lol one more day for us to get our Cardulu vids ^-^ -
[CSE] PSN Match Finder/GG Thread
Akira-Shiro replied to Amadeus46Art's topic in BlazBlue Online Play
GG's to you to,, nice ass Tsubaki -
[CSE] PSN Match Finder/GG Thread
Akira-Shiro replied to Amadeus46Art's topic in BlazBlue Online Play
Anyone trying to play?? -
[CSE] PSN Match Finder/GG Thread
Akira-Shiro replied to Amadeus46Art's topic in BlazBlue Online Play
GG's temp,, sorry i left once u joined Toan & DWB but im tired and require a nap Zzzzzzz -
[CSE] PSN Match Finder/GG Thread
Akira-Shiro replied to Amadeus46Art's topic in BlazBlue Online Play
Anyone trying to play?? -
[CP] Carl Clover Loketest Changes and Discussions Thread
Akira-Shiro replied to Akira-Shiro's topic in Archive
its from the Jbb live thread -
[CP] Carl Clover Loketest Changes and Discussions Thread
Akira-Shiro replied to Akira-Shiro's topic in Archive
More stuff from the jbb thread that i translated. 3c>j2c connected 3c>OD>5b worked although they didnt try 5c 6B/2D UB>5c>volante>5c>jc>2D>5c>jb>jb>jc>8D did 3.5k this is odd,, not only did the proration of our 2D get worse but they used it twice in this combo and was still able to get about 3.5k. Im not sure of the minor details of the combo but they most definitely used 2D twice into a air combo 8D ender. Hmm our character is looking rather sexy =3 -
[CP] Carl Clover Loketest Changes and Discussions Thread
Akira-Shiro replied to Akira-Shiro's topic in Archive
The Cantada has always sent them at a diagonal angle downwards from its first nerf, the stuff you were seeing in the video was just the opponent being hit by Cantada from a very high height. -
[CP] Carl Clover Loketest Changes and Discussions Thread
Akira-Shiro replied to Akira-Shiro's topic in Archive
Yes i saw that too the changes have been posted from all of the videos and if you think i missed something please say so and ill edit properly. Also the game is scheduled for release on either December 22 or november 22nd on the Arcades meaning we might have ours sometime around march or april -
[CP] Carl Clover Loketest Changes and Discussions Thread
Akira-Shiro replied to Akira-Shiro's topic in Archive
Ahh ok actually that would make more sense -
[CP] Carl Clover Loketest Changes and Discussions Thread
Akira-Shiro replied to Akira-Shiro's topic in Archive
In the locktest they already nerfed the hitstun on or 2C its in the list of changes. Several people have already tried this same combo rout in the locktest videos and unfortunately @00:56 http://www.youtube.com/watch?v=O4DkKAA_K9g They try several variations like 6B>2C>viv~a>ja/jb and they both blue beat -
[CSE] PSN Match Finder/GG Thread
Akira-Shiro replied to Amadeus46Art's topic in BlazBlue Online Play
lol stealing this -
[CP] Carl Clover Loketest Changes and Discussions Thread
Akira-Shiro replied to Akira-Shiro's topic in Archive
They unfortunately nerffed the proration and damage on our 2D so a 2D combo would be very un-optimal. In the jbb thread they spoke of doing 6D instead for better damage. Not only that but apparently 5b>5c>cantabile>6D>5c>jb>jb>jc did 3.6k damage O.o which is alot since you can do 5b>5c>cantabile>6D>5c>jb>j2c>jc>volante>5c>jb>jb>jc>8D for what we can now assume is like 4.8k~5k then add that to Fermata having a min dmg of 1.2k and we hitting/breaking 6k for free lol. We can assume now that carl is more of a touch of death character, since we are able to do so much damage and have godlike easy ass oki. Getting away from us is not really possible anymore, this is probably why they made Ada die so easily to compensate for our OP'ness -
[CSE] PSN Match Finder/GG Thread
Akira-Shiro replied to Amadeus46Art's topic in BlazBlue Online Play
Thats actually the definition of Insanity: The process of repeating the same action and expecting different results. -
[CP] Carl Clover Loketest Changes and Discussions Thread
Akira-Shiro replied to Akira-Shiro's topic in Archive
Damn straight,, like i said before... its about time the roster gets to see Carl for the Top-tier character he should have been -
[CP] Carl Clover Loketest Changes and Discussions Thread
Akira-Shiro replied to Akira-Shiro's topic in Archive
My thoughts exactly,, but I think i forgot to post that allegreto has SMP now... meaning my earlyer smp loop might work now