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Yukikaze

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Everything posted by Yukikaze

  1. I think he did normal > stance move > flashsword in the original preview and the new vid showed sonic > flashsword, don't think they have shown empty stance > charge move The white hair and red cape reminds me of Marquis Elmdor... but I doubt thats who it was inspired by?
  2. Ye I thought drive cancel into followups was real quick. I think characters without a real DP may have problems Flashsword (great name) is real strong then. The range on his C moves, if used correctly should make the slow startup a none issue. Quite afew of his normals seemed to give 'crumple' so I assume they would have decent block stun. Disappointed they didn't show the dark Susanoo tho
  3. Tager Ray's maximum damage in OD is around 11000......... 1 hit kill? Kagura's flash kick looked safe on barrier block, some of his normals really do have massive range.
  4. In ASW fighters can you do 33 or 63 to dash?
  5. Right on time :D... Interesting I didn't expect Terumi-man colour scheme or sword Does the Susanoo unit change its appearance based on owner or was this not bought up in any of those novels?
  6. When should we be expecting shaky cams? Could we get Jiyuna to atleast get a pic of Dark Susanoo astral?
  7. 1700 for flash kick, sounds powerful... I assume its gonna be unsafe on block or non comboable?
  8. So with 4D been stance cancel, then I assume pressing 2/5/6D puts you in a permanent stance. Are the official movelists usually incomplete with no mention of JD 'teleport'
  9. http://blazblue.jp/cp/chara_kagura.html Movelist states 5D: 3 followups, 6D: 3 followups, 2D: 3 followups. Can someone translate? Im assuming 4D is cancel stance?
  10. He used too... http://shoryuken.com/2013/06/04/more-details-on-kagura-mutsukis-fighting-style-and-story-mode-role-in-blazblue-chrono-phantasma-from-famitsu/
  11. The BB and GG stage events on 19th, 21st and 22nd are they repeated or is it new information each time?
  12. ye but in this article they show Koko's 5B, JB, 5C and JC, multiple specials, a super and OD version within a week or two? of announcement They didn't show us Kaguras normals, only 3 of 4 stances and only the followups to 5D (I believe).
  13. Nice article... strange we have received so much more information about Kokonoe than Kagura when she was only just announced and were gonna see her in action aswell
  14. I was speaking more about the counter starters... where did you see pro player match stats? The matchs I watched (which is alot less than you) most throws got broken. Also in your example that was a throw counter, so it was unbreakable... but 5C > Zan (1) > CT > 5C > Shippuu alone for 7K is too easy i'm assuming thats not even the most optimal combo route either.
  15. So a 'catched' normal is still guaranteed then
  16. It did in CT and CS 5D/6D loses against lows and throws 2D loses against overhead and throws
  17. GG story has elements of time travel... dead or duplicate characters aren't really a stretch
  18. Haks full OD sounds powerful but not broken big damage still seems situational. I keep hearing Haks counters are blockable? so if you 'catch' a move does the opponent have so many frames to hold back (4/6)?
  19. Are people complaining about the 8 star, full overdrive, fully charged 6C starter combos? or is there actual broken overdrive Hak combos?
  20. Is her release window specified?
  21. I'v ordered several items from Japan lately shipped by EMS and I received them all within a week usually 3 or 4 days.
  22. I thought ASW were a relatively small company... how are they managing console CP, GG Xrd and Persona 2?
  23. Loketests videos have confirmed greatness, first time I'v been impressed by a 2.5D fighter...
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