I think he did normal > stance move > flashsword in the original preview and the new vid showed sonic > flashsword, don't think they have shown empty stance > charge move
The white hair and red cape reminds me of Marquis Elmdor... but I doubt thats who it was inspired by?
Ye I thought drive cancel into followups was real quick. I think characters without a real DP may have problems
Flashsword (great name) is real strong then.
The range on his C moves, if used correctly should make the slow startup a none issue.
Quite afew of his normals seemed to give 'crumple' so I assume they would have decent block stun.
Disappointed they didn't show the dark Susanoo tho
Tager Ray's maximum damage in OD is around 11000......... 1 hit kill?
Kagura's flash kick looked safe on barrier block, some of his normals really do have massive range.
Right on time :D... Interesting I didn't expect Terumi-man colour scheme or sword
Does the Susanoo unit change its appearance based on owner or was this not bought up in any of those novels?
So with 4D been stance cancel, then I assume pressing 2/5/6D puts you in a permanent stance.
Are the official movelists usually incomplete with no mention of JD 'teleport'
He used too...
http://shoryuken.com/2013/06/04/more-details-on-kagura-mutsukis-fighting-style-and-story-mode-role-in-blazblue-chrono-phantasma-from-famitsu/
ye but in this article they show Koko's 5B, JB, 5C and JC, multiple specials, a super and OD version within a week or two? of announcement
They didn't show us Kaguras normals, only 3 of 4 stances and only the followups to 5D (I believe).
Nice article... strange we have received so much more information about Kokonoe than Kagura when she was only just announced and were gonna see her in action aswell
I was speaking more about the counter starters... where did you see pro player match stats?
The matchs I watched (which is alot less than you) most throws got broken.
Also in your example that was a throw counter, so it was unbreakable... but 5C > Zan (1) > CT > 5C > Shippuu alone for 7K is too easy i'm assuming thats not even the most optimal combo route either.
Haks full OD sounds powerful but not broken big damage still seems situational.
I keep hearing Haks counters are blockable? so if you 'catch' a move does the opponent have so many frames to hold back (4/6)?