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Everything posted by Dorian
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You gotta be careful with that though, VERY careful. I've always been a fan of j.c personnaly, makes for very impressive looking curse combos, and the crossup doesn't hurt either <3
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Simple answer, bad pressure. EDIT: 2c?....... Typo I assume?
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Might not make it unfortunelty, also I hate the xbox controller with a passion and my stick skills are currently non-existent. It's a shame really, if it was ps3 I could do it up np, but maybe I'll figure out how to get gdlk at the stick on short notice.
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This thread is boring.
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Um, it's easy to close the distance gap, if you can't get close to haz then you're doing it wrong. Noel has bad mixup and unsafe drive moves, just wait/bait and punish like kazuki said. Biggest thing I'd say to worry about aside from regular shenanigans is if she's a Bullet Storm happy Noel. Be careful with the chains, or what moves you're using, I've caught SO many hazamas by doing a well timed Bullet Storm because they think they can throw chains awl dei.
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The Alberta thread: "Wait, we have a scene for games other than SF?!"
Dorian replied to Yoshara's topic in International
I thought this was true for the world sans japan. I'm in Edmonton. -
Close to or 1000 off the last hit, but it looks like the previous shots prorate more?
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Real talk CS2 grab hype, I don't mind if the damage is nerfed for grabs since the range and speed at which you can grab is pretty understandable. If you can grab easier, you should get a reduced reward for doing it, if they made grabbing harder give it a larger reward.
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iirc you can jump out of muzzle flitter if you were blocking it prior, meaning the crouching thing wouldn't help to much, but opponents who aren't be actively trying to escape would get caught. I either just crouch or jump out of muzzle flitter.
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I tend to write off beginner stuff as notations, what [m] itsuu etc mean, beginner combos/challenge mode. I read the topic but lost interest and came here instead, my b.
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I really appreciate the help, but mind if I add you and send any questions in a PM? I don't want to litter the general page with my questions that may have been answered in another topic/post. I'm just new to the section so I haven't read much yet aside from stickied topics, and it'd take hours to go over everything, nevermind decipher relevant info and use it accordingly T_T
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Just tried it and I got it, thanks, I thought my problem might've had something to do with my kote timing. I'm still trying to figure out the combo section and what I want to go off based on it; but any -must learn- things as a beginning litchi I should know or start practicing? (NOTE: Nothing like beginner combos or simple stuff, I'm new to the character not the game :3)
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Hey, I just recently had to pick up litchi and it seemed vital to get the itsuu loop down, execution-wise it doesn't seem so bad, but my timing is where I'm running into issues. Currently I'm stuck at connecting ippatsuA after riichiA, any ideas?
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Agreed but weren't we supposed to make a new one? I suppose by this time It'll wait till CS2.
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Yea, had the same problem before, thanks to Mizzet helping way back when. I've noticed that for Noel, she may not be the hardest to play per se, but she's quite technical. With most characters you can just time or buffer all attacks before the hit and go go go; but Noel requires finesse and little intricacies. I remember going crazy at first not being able to do 3c 22bc DASH, because I was used to CT's timings. I was ready to tear my hair out; until I realized I was doing it way to fast and it required a large delay >>
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Really hope they aren't focusing it more into GG, I like the fact that they have similarities but also retain distinct charm. It'll take a while before the game is completely balanced more or less; but lets retain key fundamentals.
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I'm typing this is haste but is the double BE BK combo in your vid? If not what is it in notation? Just curious for how you start->chain it.
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For some reason you remind me of Fargo. Sjing is easy, it's not that I can't DO the inputs or moves, I'm just not sure WHEN for the visual cue off of 6c (hjc) j.d > falling j.d Guess I'll play around with it more, and then decide what I feel is best regarding the "6c hjc j.d" vs "6c 66d j.d" chain. Your 7k is nice, but what is it sans CS? I'm pretty sure there was a more damaging one using 100 heat.
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There wasn't anything I could find regarding rules for this so if this section isn't the correct one feel free to remove. Alright, so I'm from Edmonton, Alberta, Canada. I'm pretty new to the fighter scene in contrast, so I'm a little confused on how things are currently running. I know Canada isn't big in this regard, but what tournaments should I know of? Where is the main fighter scene at? What do most people do when going to one? How is it financially, etc. I'm also looking for more local players, we could all play, get drunk, go to Denny's after :P (NOTE: Must not be to young, or a creepy 64 year old man who mains Noel) I'm lonely :'(
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I don't cancel the first hit, but after the second the enemy is to high, and by any means of timing the sj you CAN land 1 hit, but will never land the second because the opponent is already beginning to touch the ground. That's why I was wondering if the combo is legit XD, could a dash 6d j.d replace it? I can't test so idk how the combo will prorate and what the final damage/meter will be =\ I suppose ultimately I'm wanting to find the optimal non-CH combo that works on most; anyone know which it is?
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Quick question: I've been working on the following combo: 2C, 3C, 214214D, 6C (delay HJC), j.D, falling j.D (JC), delay j.D, 6D, j.D (JC), delay j.D, land, j.D (JC), j.D, j.214C, dash 5D, 22C (Seems to be somewhat optimal damage without a CH and being safe imo using BK) However I'm not sure I completely understand what the part '6C (delay HJC), j.D', is. I mean, I know the notations, but trying to hjc after 6c doesn't work, unless there's something I'm missing. If it was 6c dash 6d j.d, then that'd make sense. What are my visual cue's for that segment? I experimented but in any timing it always failed in positioning.
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I'm assuming it would add a bit to her mixup for her normals, but minimaly. Heck, I'll take any buffs they're willing to give o.o
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People are just pissy because their tier-whoring efforts are now for naught (Unless you picked Bang/Litchi evidentaly). "Oh noez Raggy is dropping tier he sucks now! Must switch my main!"
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I'd say inb4hugepointlessdiscussion but I'm 2 pages to late. The list looks more or less correct, and just as well; if tier lists were official then it WOULD be set in stone. People seem to forget this is all based on OPINIONS, granted, they are informed opinions, but opinions none the less. I'm still waiting for the whole "Wahhh wahhh hazama hakumen carl and arakune are to OP now wahhh", but of course people will still bitch about rags.