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Tritone

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Everything posted by Tritone

  1. Oh my god. Those videos were incredible. This is the best evidence I've seen in the past couple of months to convince me that yes, Millia is still worth the effort.
  2. I noticed a couple minor minor typos in the May frame data: -6P (Charge) probably causes "blowback" on hit, not "blockback" -There's an unneeded "_" after "Mr. Dolphin-Vertical (H)" -"Everyone, please applaud!" is the only special move not fully capitalized and it is really bugging me. I didn't check all the numbers, but I can if you think it is neccessary.
  3. It's a VoIP service. PS: I'm listening to a song. It goes "tika tika tttkkkkkkkka.... blump blump blump blump tika tika tika tika ttttllllkkkkkk tklk tlkjtlkjtlkjt clickity clickity clickity clickity click".
  4. I don't know if this has been mentioned before, but it looks like Millia can combo "throw > dash in > 2H" against Faust. Haha plus, gotta love this combo: Vs Faust in corner: 2S, 236S, 5P, SJC, j.K j.D, ADC, j.S, j.H, ADC, j.D, land, S©, 2H, JC, j.D, j.214S, falling j.D, ADC, j.H, j.D, [land, 236H] (ends in knockdown)
  5. Here are the combos from the Accent Core mook! Thanks goes to Akane for the translation Combo 1: Overhead Kiss -> S version Vertical Dolphin -> 5S (J) [P x2 -> D] (J) [HS -> D] Damage: 129 Combo 2: Overhead Kiss -> Dash [5S -> 5HS] © S version Vertical Dolphin -> [5S -> 5HS] © S version Vertical Dolphin Damage: 150 Combo 3: Over Head Kiss -> Dash [5S -> 5HS] © S version Vertical Dolphin -> 2P © S version Vertical Dolphin -> 2P © S version Vertical Dolphin Damage: 145 Combo 4: Over Head Kiss -> Dash [5S -> 5HS] © S version Vertical Dolphin -> [5S -> 5HS] © S version Vertical Dolphin -> 2P © S version Vertical Dolphin Damage: 163 Combo 5: 2D © (Delay) Jackhound -> [5S -> 5HS] © S version Vertical Dolphin -> [5S ->5HS] (C )S version Vertical Dolphin Damage: 193 Combo 6: 2D © (Delay) Jackhound -> [5S -> 5HS] © S version Vertical Dolphin -> [2p] © S version Vertical Dolphin x2 Damage: 189 Combo 7: 2D © (Delay) Jackhound -> [5S -> 5HS] © S version Vertical Dolphin -> [2p] (C ) HS version Vertical Dolphin Damage: 166 Combo 8: [AirDash Jump[K -> HS] or 8HS Resistive Rolling FRC -> [5S -> 2D] © S version Vertical Dolhpin -> FB Horizontal Dolphin -> Dash [5S -> 5HS] © S version Vertical Dolhpin -> [5S -> 5HS] © S version Vertical Dolhpin Damage: 228 Combo 9: Fake Dust (J) S version Vertical Dolphin -> [5S -> 5HS] © S version Vertical Dolphin -> [5S -> 5HS] (C ) S version Vertical Dolphin Damage: 197 Combo 10: Dust~Homing Jump -> HS -> Double Jump HS (-> Land) -> S version Vertical Dolphin -> [5S -> 5HS] © S version Vertical Dolphin -> [5S -> 5HS] © S version Vertical Dolphin Damage: 196 Combo 1 is burst-safe Combo 2 works on Sol, Ky, Eddie, Pot, Chipp, Johnny, Acl, Venom, Slayer, Zappa, Robo Ky, A.B.S. Order Sol Combo 3 works on May Baiken Jam Dizzy Bridget Combo 4 works on Millia, Faust, Anji, Testament and I-No Combo 5 works on Sol, Chipp, Baiken, Anji, Johnny, Venom, Testament, Dizzy, Slayer, Robo Ky, A.B.A. and Order Sol Combo 6 works on May and Bridget Combo 7 works on Ky, Potemkin and Faust For people like Axl and Zappa, combo 5 use 2P © HS version Vertical Dolphin instead
  6. You could actually do that in Slash, but it wasn't as important because mostly it was just used to help get the double dolphin enders at the end of her BnB IIRC.
  7. Which table is correct?
  8. EDIT EDIT EDIT After I went back and checked the mook, I noticed that the fake dust actually has a 34 frame startup and is -12 on block. But it is jump cancelable so it shouldn't be too unsafe if they just block it.
  9. Listen to Nives. He is wise.
  10. What are the chances the size limit for avatars could be raised? I mean it's not like many people are still on dialup, and even if they are, it's a simple matter to turn off avatars!
  11. Thank you, rtl.
  12. Yeah, I'd also like to be able to download the two A-Cho May vids.
  13. I'm not sure if the FB disc goes active faster than the H disc or not. If Millia is hit very early in the startup then the disc does not materialize, but if she's hit after the disc starts to form but before it goes active (or at any point AFTER that), the disc will not disappear.
  14. I finally saw the legendary 3K FRC in a match, haha.
  15. Now I'm sad
  16. Blaaah probably, I wish I had the motivation to spend 45 minutes watching match vids so I could tell you but, haha, I don't right now All I remember is seeing a lot of knockdowns in the corner from either low j.D or hairpin > 6H or FB disc > 6H
  17. So--and this is probably just wishful thinking on my part--does it look to anybody else like the block stun from silent force against a grounded opponent is a lot longer than it was in Slash?
  18. I actually don't think it's useful for mixups, because both discs go active at almost the same time. Instead of doing "236H, mixup, disc is blocked, mixup" it looks like you'd have to do "236H, TK aerial disc, discs are blocked, POSSIBLE time left over for a mixup". It *does*, however, crossup. So that's another viable crossup for okizeme, I guess.
  19. I'm starting to see a lot more consistent corner knockdowns in the more recent match vids. This pleases me greatly. Also did anyone notice you can have a 236H disc and an aerial FB disc out at the same time? That's kinda interesting.
  20. http://www.dustloop.com/forums/showpost.php?p=34506&postcount=94
  21. I also find it to be neat!
  22. Yeah, May is looking pretty retardedly good in Accent Core. Does more damage, more consistently, and is able to do so off of a lot more random hits, with less tension use. Not to mention that now her combos are easier than a drunken prom date.
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