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Honnou

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Everything posted by Honnou

  1. yeah he was playing defensively that time...any match i have vs phaethon h (default may), he is attacking like 110% of the time lol
  2. nicely done, but what about hakumens who just try to pogo on tager's face all day? gotta address that
  3. btw timing is everything but STBT (stroke) beats Horizontal dolphin for LOL TIMES. Yes. but 6p is better http://frozenheat.net/ggxx/ in group 5 or 6 (they are accidentally the same vid), there is matchup footage of me vs. mays, i think maybe both phaethon h and TaoFTW (formerly MayFTW) sorry for missing so many combos but(my first time playing gg since coming back from japan, should be better, you know? got rusty instead) matchup advice has more to do with how you maneuver anyways.
  4. THIS! The truth. 6hs owns Up dolphins coming down towards you at a not so steep angle, vert/hor. dolphins starting, and horizontal dolphins coming at a distance. 6p is still important here, but not vs. high up j.hs/j.2hs/j.s attacks. If may is going to do pressure into j.2hs from high up, get out of the way by either super jumping back (use j.p/j.hs)/dashing forward if you have space/VCL to knock her out if she didn't cross you over. If crossed over, back dash/VCL the other way if you were fast enough/reaction super is probably best. J.p will mess up May bad but don't get greedy with spamming it at distances where you'll just get counter hit. It's better for assaulting May at certain angles where you can get inside her attacks with a quick hit. J.p should combo to j.s, j.hs s/k dive or HCL 6FRC6 j.hs k dive for knockdown, or combo j.p spam to forcebreak j.hs j.d jc j.hs j.d VCL (if she is considerally above you after force break, j.d jc j.hs jd vcl will most likely work) Also try to make fullproof okis (as much as possible. A deep j.k/j.s works well because if May backdashes, you can just 5k HCL 6FRC6 etc, or. a deep j.hs that isn't too low because it will hit mays backdash as well, and you can combo that into 5p/5k/5s©depending on how you land. If possible, fast fall VCL/VCL frc okis are amazing too, because they secure her about as sure as you can while keeping you safe from wakeup dolphins and whatnot.
  5. Any match that you do not get 6p'd and CH by silly shit is totally possible! Don't give up.
  6. I usually do Tager's action charge thing through the fork to show off, but seriously j.b that shit if you know it's coming. Otherwise 5c it before she comes into range (NOT AT START OF THE ROUND) or block/IB it and pressure her back.
  7. yeah i never negative edge it either, its just a method choice.
  8. whoah where can i find that and for how much? laugh?
  9. Haha alright, I'll hold you to it! :P Nice photos mike, I knew you took the I-no cosplay ones JUST for me right? btw you have a random club pure photo in the middle of the TGS photos. I love that photo of you and ryo at Fuji Q Highland and you've got your DS out like a BALLA and pointing to your Ryu shirt with the stylus. awesome
  10. mike change your fucking blog font to an easier to read color rod out psssss a happy liver is a good liver
  11. I should've asked ages ago, as I've been hankering to make some vids since long ago and couldn't without anyone's help.
  12. I like the priority list, what I wrote was just out of sorts and off the top of my head. Organizational skills ftw. I never thought about 6hs for a tech trap, I usually used it to OTG someone right after throwing the soon to OTG coin, and JI-ing KJT or IADing from there into pressure as they tech out. What about the old OTG coin and then a MC dash Jackhound to catch their air tech? It was better back in Slash with the free JH, but it is still plausible in AC. I often do a coin into an air dash slash to catch a back air tech where they didn't block and when they do block, it gets me closer to them to apply pressure. If you do a 6p/6hs as the coin OTGs the opponent and they dont tech, the j.s can cross them over too. i think that was in the johnny tips combo vid.
  13. Honestly, there is a lot to learn and doing so all at once won't do you any good. Don't get overwhelmed. Try to have at least one way to continue hits from various positions and maximize damage, and learn practical ways to start said combos. For example, hitting ky or sol who missed a DP into crouching stance and going into a combo like 5k, 5s(c/f, doesn't matter unless they're super short for far slash), 5hs, MS Jackhound (if you recover close to them, insert 2p as necessary), then repeat or 2d into coin/mist/jumping okizeme mixup. If Sol does short VV, wait for him to try to do the followup cos you can hit him for over 75% damage if he does so towards the corner IIRC (5hs/6hs CH->killer joker transport, land, then 6hs-> air combo or something like that)Also being able to go into enkasu knockdowns or bigger b&bs off of 6ks and 6ps can lead to better positioning than just a normal jpks jc shsd ensenga combo. Learning distances that stuff will whiff at can be tough. Ex: 5s(f)-> mist finer whiffs at certain ranges, but jackhound connects (this goes for airborne and grounded opponents). Sometimes a 5k (CH or not)-> 5hs will whiff too where a mist finer or JH would've connected. Learn what characters 5s(f) will hit/not hit in positions. IB the last hit of a testament string into EXE beast (either one), and you can always jump out. Jump over and punish/backdash/Dash through Slide head (assuming doing so won't make you get hit by the physical hit). Learning nifty things like using Johnnys 6hs to pass through Venoms 2s/another Johnnys 5s(f)/Robo ky 6p etc. at the very start of the round, etc. This turned out longer than intended, sorry!
  14. I'll be representing I-no at CUT. Are you able to make that, buckle?
  15. I was wondering if anyone had an old Slash Sol combo vid called WHATEVER, music was WHATEVER by Nakanomori band. Also, a more recent AC Johnny vid called NOSTALGIA. Accidentally deleted that one.
  16. SOUND ALIVE blue water blue sky is pretty epic, as is the same album's SUCK A SAGE I really like a lot of the Isuka tracks too, such as the Millia and Venom stage one and the BOOST MODE final stage song, can't remember the names off the top of my head.
  17. hey mike, looked at your pics, looked like the 8th anniv. was awesome at Current. Also, I've seen Akihabara rapping guy before but the guy I remember was better looking than that one. Maybe he got fat cos he aint selling records like Kanye? Anyways, hope you're doing well. Good shit at the international party, you guys were probably by far the coolest guys there. Look out for incoming finnish concerts next time and look forward to seeing you either at frosty FROUSTings or tokyo sometime. Ciao
  18. alright, maybe next time? Its been hard for me to stay in touch with anyone lately cos my place has had no internet and no phone for about 2 weeks Lets go!! wait, so when is the next one?
  19. Anyone driving there and passing through or nearby SF or the bay area?
  20. nice about niconico: wtf mike, you are gettin hella lazy my friend, it may be all written in japanese but if you just FOCUS ATTACK you can sign up in less than a minute.
  21. Ive got some blog news for you. SHINJUKU LAS VEGAS HAS CLOSED RIP VEGAS, good times!
  22. Hey Earl, I'm leaving Japan in a few weeks, but obviously not in time for EVO, have a blast playing out there. See you next game.

  23. Yeah, it will be a while before we all reunite under the guise of team CAN YOU MASTER BABY I had a lot of good times with you guys both, see you next game.
  24. Mike is currently in the hospital due to mono(nucleosis) so I'm speaking in place of him for the time being. He'll most likely be out of touch for a week or so so you can leave your comments here like normal and if its urgent I can contact him about it. He says to tell Stunedge that he is down for the hotel for EVO. Marn, thats not really true all the time. Wednesdays are a hot day for guilty, Tues and Thurs are honestly kinda slow. Monday is hit and miss. The new Mikado at Takadanobaba is pretty hot on many days of the week as well.
  25. This is not a bad matchup for I-no compared to ...May, Faust etc. but it's definitely not easy depending on what Zappa gets out, like mynus pointed out. I don't see how I-no is + against Zappa when he has the dog out, maybe if Zappa AND the dog are on the other side of the screen...Usually when Zappa got the dog out, it's because you got hit by a summon or he woke up with it, not good things for you either way. I dislike that 6p, 5hs whiffs on Zappa at farther ranges, but anything into 2d, HCL is great for combos. Anytime Zappa throws a straight ghost at you, that is your signal to HCL through it and knock him down. One of the best times to definitely get your oki on. I'll write later, the Japanese zappa level is pretty high so I still have personal trouble with this match ugh. ;(
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