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Kaialynn

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Everything posted by Kaialynn

  1. ggs solo Turtling akihiko threw me for a gigantic loop
  2. Well thanks for the tips. It seems to help a little but that EX roll is so strong at getting out of the corner. Now to work on the mitsuru matchup
  3. So, question to fellow Elizabeth players: What do you do vs. Naoto to keep that bitch in the corner? It's been really frustrating the past couple days because Ex roll is SO fast and gets her out of the corner so quickly. On top of that, she can pretty much just wait and react with it. It's feeling so hard to keep her in the corner and get anything started -_-
  4. This character...so addicting. There's just an awesome rush that you get losing almost an entire round while turtling only to get a quick read into a 4k combo into a reset into a 6k combo for the win. So much fun. Loving her. Fuck Mitsuru though. That matchup is balls.
  5. Isn't having the lowest health in the game fun? I've only played 3 games on netplay so far. Played after the patch and it's almost playable online now. Gonna play with some people this weekend though so I'm excited. How's the turtling/runaway working out online?
  6. I think it will be those who stick with her after peopel start learning matchups and start getting destroyed due to her limited options. She's a really fun and unique character though, I love it, although if an I-No main is saying she's hard... >.>
  7. Yeah of course, no problem! I wouldn't reccomend that combo on anyone aside from Labrys, S.Labrys, and Kanji anyways. I was trying some stuff with a friend earlier and it's just not a very useful combo, way too specific. Looks quite stylish, though.
  8. I ground out this combo a bit earlier and what I found was to do 5AAA > D.Garu[3]~222 > 5A > 5B > etc. Basically, you hold 3 long enough to get them going, then right before you go under them or would put them too far away, tap 2 until you land. I've also gotten [9]~[3] to work but it's really tricky and not very reliable. It's definitely one of the more finnicky timings I've run into. Also, what I personally struggled with when I was trying to get the combo is that after you get the last hit of D.Garu[3] (which is what should pop them up into the air allowing you to continue the combo) was that I was pressing 5A too early after landing. You have to delay it quite a bit to get things right. Finally, you can cross them up and still continue the combo if people were curious. EDIT: Some people are asking if it's character specific, I just tried this on everyone. It's possible on everyone with varying degrees of difficulty, here's a chart and afterwards I'll give some advice on the people that are Hard - Very Hard. Easy: Kanji, Labrys, S.Labrys Medium: Mitsuru, Naoto, Yukiko, Akihiko Hard: Yousuke, Aigis Very Hard: Kuma, Liz, Yu, Chie For Yousuke - He seems to fall a bit faster than the others so you have to be really spot on with your 5A. For Aigis - She always ended up falling weird. I haven't actually looked at the character weights in the game but I think she's really light. I had to delay the 5C after the 5A > 5B or she would tech. For Kuma, Liz, and Yu - You have to wait for them to pop out of the 5AAA for them to get high enough during D.Garu and get enough untech time. It's easiest on Kuma, hardest on Yu. Chie - Borderline Impossible. She's so small that delaying the 5AAA makes the D.Garu almost not hit and then she falls so fast it's so difficult. The best way I've found is to do 5AAA [Delay] D.Garu[9]~[6]~[3] really fast and adjusting from there. She is by far the hardest character to hit with this combo. EDIT 2+3: Revised Everything to be easy to read. Hopefully this helps you guys!
  9. I've got 3-4 translators with my scanlation group that I could probably at least pester to translate for you. I'll go search it up and go bother one of them about it :3.
  10. I'm pretty sure the 214D needs a 44 in there, but i could be wrong. either way, i don't take offense to anything, just remember that if you're gonna just say 'stay free' and ignore what people say then prepare to get trolled <3.

  11. >Get a helpful combo from someone online >tell them to stay free >Get hatemail >Tell them to calm down really, how stupid are you?

  12. Do the input slowly. It's hard to explain but if you do actually feel yourself going to each position as you're doing the TK loop (I buffer 9 for TK9's and 2147 for TK7's) and when I was told doing them slowly worked, I could pretty consistently get 4-5 reps online. IMO the hardest part about the TK loop itself online is starting it. Once you've started it it's pretty easy from there on.
  13. What are we going to follow up with though? 2DD would work yeah, but anything in the corner usually ended with TK reps..which It seems unconfirmed(?) that we don't have? Oh I guess we could 5CxN > 6C if we space right.
  14. I'm really not sure. Right now i'm hoping that we just get SOMETHING. I'm either going to pick up rachel or platina if the changes stay this way and if i don't like them i guess i'm going back to guilty gear..

  15. Hey look, we're in rachel tier now~

  16. http://www.youtube.com/watch?v=H1EYfinN_DU Just an example video...he does it all the time.
  17. What world do you live in? I'd love to know. Every one of her decent combos uses a crescent saber and TK fakes are a huge part of her close range mixup.
  18. I'm trying to think here, if these changes are true does she have ANY combos outside 5DD > 236B > Rapid > 5DD > 236C (I don't even know if that works in the loketest) With 2147D not being able to combo...I really can't think of anything. 2DD > 6C followups are gone too, so that just leaves wallbounce 2DD combos and 4B combos? ugh. Well, hopefully we're just being trolled and they change her back...if not...thank god i've been practicing other characters.
  19. Yep, every time i see F (that second video) I automatically think of you, lol :D. He went on a like 20 game wintstreak during that A-CHO stuff, you should check out his videos, guy is crazy good and agressive.

  20. Popsicles are Better Also, on the subject of the Loketest. The Lambda changes are...interesting. I'm not really sure how I like where the character design is going, but only time will tell.
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