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Everything posted by xlolxlolx
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this game sounds even dumber now
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looks like they havent uploaded yesterday's low-mid level tournament, top 4 was really good, otaku can do ~50% meterless
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hmm got bored and found ibuki loop for senna :V stuff>2C/623C(or maybe 2C>623C works also)>214C(2 hits)>2A/5B/2B/2C pick up>214C>etc dont think that you can do more than 3 loops because they fell really fast and i couldnt pick them up after the 3rd 214C
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hmmm just tried it and its not that terribad i guess, but they better do something about jump height lol
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http://live.nicovideo.jp/watch/co31325 trf's cc live stream if you guys didnt know about it already
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hikaru = shujinkou(main char)/otaku kagari = ninja catherine = okama bravo = cook cerberus = ragna(B palette) hermes = sutando tsukai(stand user) celia = goth loli cait & sith = futago(twins) vein = chuuni(this is like an abbreviation used to describe teens who act a certain way) rui = tonfa cthyla(?) = no actual nickname but mahou shoujo should be kind of obvious yeah they found that infinite like yesterday, after you set down sister you do [2A>2C>step]xN
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well im talking about vein and that move is was an air normal and i would think that even people mashing would somehow throw it out at least once since his only air special is the projectile?and yes it was day 1, i wasnt expecting anything, in fact it exceeded my expectations since alot of people pulled off some pretty unique stuff. well i didnt actually keep up with this game until i found out it came out 2 days ago, and seeing loketest footage from 8-14 months ago isnt that reliable for the actual game, especially when there is footage of the final loketest that was like 3 months ago which should be much more accurate.
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yeah and that stuff is also like half a year old....they've changed things up like the thing that she can summon now spits like 4 fireballs instead of 1, i dont think i saw that blue circle move even once in that ~4 hr debut tournament 3rd strike didnt have parry? anyways fuck sf only reason i said sf is because every character has a dp, after watching the entire tourney i think its more like sf/kof/mb. i think roll is actually too good in this game since its free and you can escape corner pressure with it, also it goes through almost every super lol juggles are probably possible since i saw some mahou shoujo being able to do an IAD jump attack after that move that looked sorta like millia's disc, maybe it could cancel into projectile setup in air? the exceed chaos mode is like kof13's hd mode combined with mb's blood heat mode, and it temporarily stops the game timer until the exceed chaos gauge is emptied, also supers look like they arent affected by scaling at all
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D: but the guy giving the commentary in the vids already gave like most of the roster their own nicknames by what they look like, and catherine's okama cause he's a dude that wears female clothing and acts like one :o
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ill call them whatever i want to, its not too early since it's pretty easy to tell that its like street fighter with air dash and teleports the blonde hair white coat palatte for japlish dude looks sorta like ky lol also the okama's bells are pretty scary since they stay active even if you get hit like sword dude's projectile but right above you
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lets go theory fighters japlish dude, vein, goth loli, and weird looking mahou shoujo look like theyre top tier, and they all have good projectile and vein can teleport crossup with his lol also it looks like no juggling in this game? needa watch the rest of videos
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^this, seriously. dont you remember seeing all the hate when ougon musou kyoku was announced? even though a good amount of top ae players that were top gg players, theres only like a few that still play it from time to time. this shouldve been done back in reload days but i think its way too late now since ac has been dropping into st status
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if its an unblockable then it would be worth using lol
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lmao good shit more delays
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
xlolxlolx replied to Hecatom's topic in Under Night In Birth
i dont think they actually have a planned release date yet, but theyre going to have an early build of the game for september i was thinking more like old man potemkin with 1/2 screen throws -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
xlolxlolx replied to Hecatom's topic in Under Night In Birth
nope....it was just responding to letters that fans sent them -
f91 is so-so, main plus side for it is the starting ammo since you have 2 wep sets and it has decent boost gauge and speed, but the wep sets recharge individually meaning you have to be using that wep set to recharge ammo and it's buff is rapid fire.....so it really comes down to how well you manage your ammo
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rachel is definitely a bigger problem......lambda's corner pressure isn't nearly as good as her's you missed alot of opportunity to punish whiffs but you didnt react to it and no never IAD......you get blown the fuck up if they dont tech after a DID then go for 2B>DID again, free damage and meter and so many dash in CID opportunities and you had to meter to make it safe too
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scooter told me that its basically combined with epyon, it has a much large boost gauge, 2.5k unit, and the csa side flip distance looks like it got doubled oh and DX got infinitely better because his twin satellite cannons auto charge now
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yeah....the partner AIs are terrible
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missile travels really slow and pretty bad tracking on it, boost gauge is kinda average, not sure about its melee, its a good unit for sure because it can nuke a good amount of the field with the grenades and can escape easily with the jump grenade so it can stay alive longer for the most part
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there is....it's called Gundam Extreme VS, just no ports yet and probably not going to have one until like next year......
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I love you man :] btw chronicle heroes iso is up
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2C is great but its hitbox is just sad :[
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this thread should be renamed as netplayer strats