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xlolxlolx

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Everything posted by xlolxlolx

  1. lol oh damn, lets try later i guess, ill add you on psn
  2. future yamamoto has 2nd most hp in game i think, with ball gundam having the highest who easily has a 0:10 vs future bel lol. his moves have alot of active frames so theyre good at winning those clash counters and he can link close up 5B into 5A/2A squalo gets full kill on chrome with j.C>5Ax3>2B>super lol future hibari midscreen needle ball>5Ax3>2C>214A>5Ax4>2C>214C/22C 2nd hit = 21 hits, ~95-97% hp on chrome and gains back almost all his meter, corner ver needle ball>5Ax6>2C>214A>5Ax4>2C>214C/22C 2nd hit(proly will whiff on most ppl) = 19 hits, ~99% hp on chrome and gets back to full meter genkishi's 4C is a godlike anti air ill proly main either future hibari or future bel im in norcal and my friend accidentally deleted my jap ahp a couple months back and i forgot to redl it before psn died :[
  3. :V k dis aint no fighting game.....ive been lied to! =[
  4. yo teach me how to play dis weeaboo game :O
  5. lol he has near 1 combo kill with shark super and his normals are pretty good future belphegor can get 70-80% hp meterless and lots of zoning options and tricks like 22A/B/C whiff into throw on wake up, but his supers suck pretty hard lambo is ezpz stuff into 236A/B/C will net over 60% hp and super version of it basically gets at least 80-90% byakuran has some pretty godlike moves and but knowing how many times to mash 5A for his combos is kinda hard to tell gamma is good if you use 214A/B/C alot, keeps you in blockstun for a good amount of time future ryouhei does good dmg also but you have to do j.C crossup in order to follow up with 5A ive gotten up to 20 hits total in corner with future hibari, it was like super>5AxN>2C>214A>5AxN>2C>214C
  6. future gokudera is this game's god tier.... found some hilarious future hibari bullshit with needle sphere super majority of normals in this game are pretty useless and about half the cast or so doesn't stand a chance against top tier chars like tsuna and squallo
  7. lol i found more loops, but game pretty much died by then :P mmm, dled this game and trying stuff out, so far its better than the first one but the combo system is really weird....
  8. wow that looks really slow, let's go back to heat the soul 7 with my derpy infinites
  9. no im talking about iori's cross up j.b :o
  10. b....but, that's been there since kof95
  11. iori without his fireball is too weird for me
  12. uhhh i think i posted why it doesnt work on some ppl way back, its because of horizontal spacing, if you delay 6A long enough it'll hit on everyone, but why use that when theres lulzy tager special imo these DS versions shouldnt be used in matches since its pretty easy to whiff
  13. stick in a 2C before 5D for more dmg and meter
  14. no you can do ground gh ver on her, but there's alot of stupid delays
  15. regular generic ct combo nets like 2.3k and 20 meter, 5B>6A>214B>5A>5C>5D(2)>DC>5C>6A>hj.C>j.D>DIDkick = 2.7k and 33 meter gain and carries like 3x farther ehhh i posted this stuff like wayyyyy back in the other thread....someone go dig it up and copy paste it or something, im too lazy
  16. they float high enough so you can follow up with 5A, 6A>tk gh>5b works on some chars
  17. im a wake up sekka faggot now
  18. good shit guys, looking forward to next week's
  19. hmm unless theyre actually looking for it, they shouldn't be able to catch you unless they backdash to dodge it then c barrel
  20. o_O how's your spacing when you do it? she shouldnt be able to get you without getting CH'd by b ice sword if you're mid range
  21. hands off the panda? :V wuts dat? jap name pl0x
  22. abuse j.236A/B/C, she can't really do much about them at mid range because you can air dash after recovery and rape her if she does like 6C or w/e to blow it up, you can still beat her out on some parts of her drive mash with 5A/5B
  23. improved corner to corner bk reversal combos 623Ckick>j.214B>j.214D>dash 6D>delay j.D>5D(2)>DC>HF>5D(1)>HF>5D(1)>HF>3C>22C/HF = 3.8k/3.5k dmg 43/52 meter gain, HF doesn't give knockdown 5B>5C>2D>dash 6D>623Dkick>j.214B>j.214D>5D(2)>HF>5D(1)>HF>5D(1)>HF>3C>22C = 4.6k dmg 49 meter gain, works from max range 5B 5B>5C>2D>dash 6C>DC>crossunder 5D(1)>623Dkick>j.214B>j.214D>6D>JC>j.214C>5D(2)>214D>5D(2)>22C = 4.6k 33 meter gain, basically just a sideswap 5B>5C>623Dkick>j.214B>j.214D>dash 6D>delay j.D>5D(2)>HF>5D(1)>HF>5D(1)>HF>3C>22C = 4.8k 44 meter gain, 5B has to hit much closer for 623D to connect
  24. i dont really like black metal, but i cant get enough of worthless as the sun above the clouds
  25. well, ok, a reset attempt, since it'll crossup, and it works better near the end of a combo rather than during pressure
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