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xlolxlolx

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Everything posted by xlolxlolx

  1. she is just fucking rigged....one of her DDs fucking freeze you in place and if you aren't blocking already you'll get smashed, using chains while she has over 50 heat is really dangerous
  2. Best would be when you hit them crouching with a chain and pull in, at certain distances you can't do j.B nor j.2C after chain. Also j.2C mixup kinda works(?) 2B>5C>(2C)>JC>j.2C, they have to block 2B low so it's a guessing game from there on, they'll probably expect a 3C after a 5C so j.2C should catch them off, if not you can go straight into 3C after you land anyways.
  3. Why would you do 2D~A>2D~A>>2D~A>4D~D when you can go 6D~A>6D~A>623D>j.6D~D>2C>j.214B# for better damage and meter?
  4. Also if you're going to get in, you better be certain that you combo from chain or free ID combo for them, you can get 214D~B off Ragna pressure you just have to be patient. I find it best to just play defensive and IB as much as I can until there are good openings. Fun big hitbox character gimmicks work as an oki in ways on most of the cast also, CH/FC 214D~B>(6D~Axn)>623D>well timed j.6D>etc they should be caught in air by the chain if you get it right.
  5. Not quite sure about 236A but 236B needs to be from max height normal jump for air dash. You can actually go for an 5B>2B>5C>3C>oki if your j.D is low enough, don't rely on ice break to continue pressure because that's just a huge opening/buffer for moves with invincible startup.
  6. When they have 50 heat or above don't bother throwing out 5D, free carnage scissors for them. Letting them pressure you into the corner can actually work out very well in your favor(epic tactic vs lvl 47 ragna), and if you can get a CH 214D~B you get free combos off of them in the corner also if you're going to jayoku try to get it while you are in the corner for maximum damage.
  7. Most Ragna's with half a brain would do a slightly more elaborate blockstrings than that....most of them do 5B>(2B)>5C>(2C)>5D>214A to keep blockstun then bait a CH or try and continue pressure. CH 5C>2D...........you serious? CH 5C>6C>DC>5C>6C>DC>air combo is what you should be doing from a CH 5C.
  8. If you accidentally get 623D instead of 236D go for a 2nd hit reset if they are far enough from you for a corner rape combo, but 3C>236D isn't supposed to work on Bang and Carl if I recall, it should work on everyone else.
  9. relying on counter hits for good midscreen damage :[
  10. still better than those random ragnas lol and getting air combos in CS from midscreen is difficult if they're playing good defensive
  11. 623B>6C>6D>66>6D>sekkajin>6C>214C does work so does 623B>6C>6D>66>6D>sekkajin>6C>DC>5C>j.C>j.2C>JC>j.C>j.2C 41 heat/3330 damage <- epix meter build, hazama level lolololol
  12. fun trolling(sorta): 6B or 5C>sekkajin>6C>2D>6B>sekkajin>6C>214C
  13. Ohhhh that version...I find it wasteful to do 623D after 6C>6D>6C>6D so in my version it's not really a problem since I do 623D 2nd hit>6C>6D>6C>6D>5C>6C>optional 66>623D>5C>6C>6D>632146D>6C>623C
  14. gimme spoilers on it pl0x
  15. That's only true if you weren't near corner to begin with.
  16. God damn the new Unlimited Hakumen ate 80% of my hp in like 5 seconds....
  17. Thing is you actually don't need the dash after 6C you can just delay hirensou and it will hit.
  18. I went to check and I think the problem is the freeze from j.D breaking too fast which makes the timing tight, you just have to do j.2C immediately after you air dash the rest comes in easily.
  19. No, the concept is the same, as long as you have the momentum from an air dash j.2C>j.C>land will work and you immediately follow with a dash 5B.
  20. Neutral tech escapes it, only works on rolls.
  21. Just practice doing IAD j.2C>j.C>land>dash 5B 2 hits>2B>5C>3C, replace 236C with 214B unless you are in or near corner.
  22. Here's a list of working gattles including frame traps: 2A>6A>sekkajin 5B 2 hits>2B>5C>(frame trap can start from here)2C>6C>6B>5B or 5C or sekkajin, why use this? well delaying 2C can get the opponent to stop blocking and trying to attack back, this also goes for the 6C which does not truly gattle from 5C nor 2C unless from counter hit, though it doesn't gattle it still technically links and 6B links from 6C fast enough to hit them if they try to attack after blocking 6C, if they block 6B then you can start the whole thing all over again or push yourself away and make space with sekkajin. Also most people do not expect you to do anything after a 6C so using 6B should or will work to get a combo or continue pressure. Here are combo possibilities from that pressure string: from 5B: 5B>2B>5C>2C>3C>214B or 5B>2B>5C>3C>2B>5C>JC>air combo from 2B: 2B on standing block>5C>6C>DC>5C>JC>j.C>j.2C>JC>j.C>j.D>j.214C, 2B on standing block>5C>6C>DC>5C>6C>DC>jump>j.C>j.2C>JC>j.C>j.D>j.214C, and 5B combos starting from 2B portion from 5C: sekkajin 8 hits(5C mash)>6C>2D>6B>sekkajin 8 hits>6C>214C, and 5B combos starting from 5C portion from 6C: 6C>DC>5C, 6C>623B, 6C>6D(corner only), 6C>623C(combo ender), 6C>2D(midscreen), 6C>DC>jump>air combo from 2C: Well you'll get a FC if they try to attack so have fun with that from 6B: 6B>623B,6B>sekkajin>dash 5C or 6C the rest i pretty much explained already so.....hf in training room :o?
  23. Lolololol I got it off 3 times on one Lambda and twice on a Tager doing charge and sledge, sadly against other characters, winning with Hazama gets tough. I actually had the timing down for this one but the combo is just retarded and not worth wasting time for so I stopped trying.
  24. I probably have the most fun with Hazama against Lambda, it's so fun catching the other guy with mizuchi while hes trying to throw a wheel or launch swords up, I usually start matches with jabaki cuz it's pretty fast and good reach.
  25. My variations use 623D 2nd hit: 623D 2nd hit>6C>6D>6C>6D>5C>6C>DC>623D>5C>6C>6D>632146D>6C>623C 6400 damage 623D 2nd hit>6C>623B>6C>6D>6C>6D>5C>6C>DC>623D>5C>632146D>6C>623C 6618 damage The second combo is all about spacing and the duration you hold 6 down during the 623D and 1st 2 6C, don't ask why 5C>632146D it blackbeats if I try for a 6C no matter how long I delay 2nd hit of the 623D.
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