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Mr. Kimura

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Everything posted by Mr. Kimura

  1. This, haven't really got into a fighter like this since SFIV. The challenge mode combos don't bother me, since to me most trials in games are just for the "bet you can't do this" factor (apart from lol 5A>5B>5C stuff). But to the matter at hand, the game feels as smooth as BB but a tad faster. Its been a while for me in BB but the game isn't as floaty to me. But more or less, its a modified BlazBlue, for better or worse.
  2. About D Megido>Radical Cannon= sometimes I don't look at my meter. Seriously. Sometimes I literally guess. Its a bad habit. Also that match was after about twenty or so, so I was kinda out of it anyway. But yeah the Orgia mode movement throws me off, probably be best to go to knockdown or combo into so I don't have to chase. Usually having to chase makes you too predictable.
  3. Oh, do I get first halps? http://www.youtube.com/watch?v=MSbCFibhp3s&feature=youtu.be Still struggling to figure out stuff, and online confirms make me go =/
  4. Haters gonna hate I guess. This is my first time with a fraud character since CS1 Bang.
  5. Congratulations to Xie for his play on LevelUp. There were moments where I think he could have done more, but he ended up winning anyway so I guess we can't complain too much. The Biter might have his number next time, Kanji can be scary.
  6. Here at the request of Hexanoid due to the writing of my beginner mode Orgia mixup tip, I've decided to use the Lambda thread format. Tips will be added from time to time. Also thanks to the Aigis Skype Chat for checking things for me. If you posted something that I glossed over, remind me and I shall be sure to put it in the second time. Orgia Mode Mixup Primer by Mr. Kimura So you're sitting in training mode, watching Aigis twirl her hand while you twiddle your thumbs. If you're an experienced player you may already know this stuff. For those of you starting out, you need to learn what to do in a match when you land those ever important hits in Orgia mode. Its not hard to do actually, but for some people you may need consistent practice. So make sure you follow these paths but try to be creative at the same time. To start, put the dummy in a block randomly mode, with block switching disabled. Switch between crouch and standing if you want, and eventually put on block switching as you progress. What entails is pretty much a flowchart (we had enough of those in SFIV with Ken didn't we?) Orgia Mode Hit Confirm Paths Also Known as the Scrub Aigis Flowchart j.B>j.C>5B>j.C>etc. Did j.B hit? If it did, go to j.C and continue the combo. Did j.B get blocked? If it did, go to j.C>5B>etc. If 5B hits, you can then go to sweep (2A+B)>Orgia dash>j.B>j.C>5B and finish the combo. If 5B gets blocked, you can then still attempt sweep. If sweep hits continue on to j.B>j.C>5B and finish the combo. If sweep is blocked, then you can make another attempt to jump in with Orgia dash, with j.B>j.C, throw, or attempt to go low. Just be weary of being too predictable. Be weary of DP's and Bursts. To be honest B+Ds and Bursts aren't actually all that bad! You can make them work to your favor if they actually miss, since you can get a lovely punish combo. Also, work on throw combos! Her throw combos are meterless with Orgia. This method isn't really daunting since you're essentially doing a repeated similar pattern. Once you get oriented in training mode a little, mix it up a little more like you would a real opponent. Also be aware that you can dash cancel other normals too, if you feel you want to do a 5A>5B>Orgia dash or whatever, go ahead; get creative. Maybe mix some j.A's in there, or replace 5B with 5A for a tick throw or to catch mashing? 5B>j.B is a good way to get them to open up if they're catching on with the low/high. For any new players, please practice your confirms and combos. Preferably combos first, then work on confirms with you nice new combo. Another thing to do when you can do this stuff consistently is to record Aigis do the mixup, and then try to get out of it with another character. Yet another thing to do to get your fingers in shape is to put the dummy on block everything with block switching, and see how long you can keep the pattern going. If you do it right, the CPU will go into a Guard Bonus state. This method should be applied to any combo really, and any character. Have fun. Be sure to watch this video as a supplement for your Orgia combos. Also, please add any tips or tips you have to share with others, especially to newer players. Aigis is a hard character to grasp, and we shouldn't do it alone if there's a community! Combos If you're having trouble doing Double Megido in the corner: If you jump a few frames after Megido SB hits, you don't have to worry about guessing which side to 214A, Aigis will drop down in the direction she jumped and you can easily 214A. (... >236CD>8>land>214A>etc.) If you're having trouble doing (in Orgia) 2A+B>j.B>j.C:You must cancel immediately out of the sweep by pressing forward and doing j.B early as possible. However, adding a move or two before the sweep makes it easier, and can be done even at a fair distance. If you're having trouble getting j.B>j.C (in Orgia) to connect:Since at longer distances, after an Orgia dash, you'll be lower to the ground as opposed to a short hop-like dash. Remedy this with j.B>5A>2A+B (or some other variation, you can add j.A after j.B if you'd like, or combo to 5B after 5A as well). If you're doing j.B>5A just make sure you wait a brief moment for Aigis to land, or you'll get j.A or it won't come out at all. If you're having trouble doing 2B>j.A>jc>j.A>j.B>j.2B>5AA>(j.A)>j.C>j.236D: This combo usually works if you catch the opponent at lower heights. Mess around in training and find for yourself. Okizeme/Safe Jumps/Mix Ups For starters, learn how to do Orgia stuff! (See the first massive info box) 2A+B>22B>j.2B (as you're coming down, holding back ASAP) is a safe jump against Kanji. After landing a D Megido, land and jump/superjump with j.B or j.2B, and hold block as soon as you can. This is a universal safe jump. j.2B works better on Kanji and Yosuke. It works like this: Do j.2B low to the ground after a normal jump. The bombs should be in Yosuke/Kanji's teching space and they gets hit during the tech. Against Kanji you just do a 5B right after and go for high/low, but do not attempt when he is in Awakening. The j.C Crossup: After the D Megido knockdown - 8/9>66>A+C>j.C or 8/9>3>A+C>j.C can be used to cross them up for another combo. Not if doing an 8 jump you will need to be higher to cross up. Also be sure not to hold any direction for too long, as you need to cross them up, not fly over them. Some Mid Pressure Mixup:5A>jc(9)>66>A+C>j.C>5B crosses up everybody and works on everyone. 5A>jc(8)>66>A+C>jB>5A fakes the cross up and only works on the fatter characters like Kanji, Teddy, Yu, Mitsuru,Chie, Labyrs, Akihiko. 5A>jc(9)>66>A+C>jB>5A will cross up and 5A will only connect on Yu, Chie, Kanji and Mitsuru. Not being able to dash 5A makes this not work on everyone. This cross up is even harder to block than on wake up and have the option of continuing pressure on block. Even More Crossups: j.2B counts as a projectile and can be used to cross up midscreen and in corner. Its especially nasty in the corner. Check this out. New Orgia Flowchart:This is for more advanced players who feel comfortable with the old stuff, or those who the old stuff isn't working for them. jB>jA>2A>5A>2B(1 hit)>5B The 2B is optional to throw off the timing to IB 5B. If they block until 5B, you can do 66[3]>jBjA or do sweep. You can do a cross up on 5A. Vary the timing between jB and jA to get different amounts oh hits before you land. You can also go jB straight into 2A. For sweep, you do 2AB>66[3]>j1A. This will beat most DPs on normal block, and requires precise timing on IB. Yu, Mitsuru, Naoto, Akihiko can only DP on IB. Kanji, Teddy, and Yosuke can DP this on normal sweep block. Use jB on Yukiko instead since her DP's guard point will keep you in the air for too long. For triple megido combos, there are 2 main combo paths to follow. If they get hit by jB, jA, then the combo path would be jBjA>5AA2B>jC>236CD>214A. If they get hit by 2A, then it's the same thing. If they get hit by sweep, it's 2AB>66[3]>j1A>5A>2B>jC>236CD>214A. I exclude the jB>j2B during SP megido since it makes Megido D hard to do. -ContMuffin Misc. Using 22B while in Orgia Mode will put you in overheat for 12 seconds. Don't do it. Burst/B+D Punishes [*]If in Orgia, 2A+B>combo is the best punish for blocked DPs and the like. Without Orgia, you could combo with the 5AA 22B combo. If you're overheated, do 5B>5C>Goddess Shield>Spear super. Playstyle [*]j.C is a really good jumping attack. Its quick, and is easy to confirm off of. Learn to pick up as many hits as you can with it. [*]2B is good for spacing and anti-airing. It can be rolled through so don't get too predictable off of it. It can also lead to some easy combos if it does anti-air them. [*]j.A's first hit only is an overhead. Keep that in mind.
  7. Bullet reminds me of Zenia a bit. Can't really see much from what was shown, but her overhead is an axe handle smash and her supers involve shooting you... but she has a raw sexy style. I like it a lot.
  8. Thanks, it looks much better. I'm surprised that this combination hasn't been done yet.
  9. This is my first attempt. If anyone wants to clean it up then go ahead. I don't know if I'm happy about it. I tried to get the skin colors to match, you can see the discoloration, like the eyes. GIMP's eyedropper tool is failing me, I get the color and it shows, but it changes the color slightly when I apply it.
  10. Add me if you can, my Skype should be Joetime90. It would be nice to have a place to quickly get solutions.
  11. Have any of you checked her sprite sheets? Circ ripped them earlier today.
  12. I got a few laughs from it. Not too sure why... maybe cause it is what it is.
  13. P4U Chiba Felicidad Ranbat 7/13/2012 Part 2/5 Kanji vs. Aigis This Kanji player seems really good... the Aigis play could have been better.
  14. Do you think they'll patch the SMP loop shortly after console release, or for the console release (sounds like the poster was speaking of an arcade fix)? I doubt it'll be be patched for consoles, but I can see it being removed sometime after. I guess they do console/arcade patches at the same time. If one hasn't been announced I guess we'll be waiting.
  15. Yeah I felt the same way before. Now I'm getting hype for it.
  16. http://imgur.com/a/mXDZt/embed#0 Here's an Aigis color set that Uri sent me. Its nothing new but you can get a good look if you haven't seen them. They're only the first 8 though.
  17. The only way I wouldn't main Aigis would be if Dojima was in the game. Everything about the character as Ril said is what I like, and I loved the character in P3FES.
  18. I've decided to get the ball rolling on the Aigis Wiki for Dustloop. Most credit goes to Hexanoid, who made most of the work easy with the MM thread, with thanks to shtkn for the final touches. (Though I feel as though I should have asked... but at least it's done. It was tedious work.)
  19. I have a question regarding bullet usage since it is rather important. I haven't seen anything apart from how many bullets 2B takes (eight I believe). Does 5AA take ten and Vulcan twelve? I think that's what I remember taking note of in a recent video.
  20. P4U Game Chariot 6/4/2012 Kaqn (Aigis/Elizabeth) VS The World Part 1/2 Aigis (Kaqn) vs. Chie (Theodore) Aigis (Kaqn) vs. Yu (Naru) Aigis (Kaqn) vs. Mitsuru (Shadow) P4U Game Chariot Ranbat 6/4/12 Aigis (Kaqn) vs. PET (Kanji) and posting these over from MM for good measure... P4U Game Chariot 6/4/2012 Shadow (Naoto) vs Kaqn (Aigis) Aigis (Kaqn) vs Kanji (PET)
  21. 6/30/12 P4U Kyaragetto Fukaya Matches Aigis vs. Naoto 6/9/12 P4U Game Plaza anan Tougeki Area Qualifiers Tournament (1/2) Aigis vs. Akihiko Aigis vs. Akihiko 6/30/12 P4U Hachiouji Wakase Battle 6/30/12 P4U Hachiouji Wakase Battle: nao (Aigis) vs HARA (Mitsuru) 6/30/12 P4U Hachiouji Wakarase Battle: nao (Aigis) vs Sazanami (Shadow Labrys) 6/29 Matches before Tougeki Qualifiers Aigis vs. Yosuke Teddie vs. Aigis Teddie vs. Aigis 6/30 Gulliver Tougeki Qualifiers Aigis vs. Chie Aigis vs. Yosuke EVO Casuals 7/7/12 Aigis vs. Naoto Aigis vs. Chie
  22. My obsession with mats can now be satisfied.
  23. This may be a silly question, but how does the style of play or general mentality of the game differ from other 3D fighters like Tekken, Soul Calibur, or Dead or Alive if at all? To be more specific, how does the flow of a match go? Lots of offensive and defensive dashes? Lots of poking, etc? I'm not really able to watch match vids at work. Also a list of good Sarah players I can watch and pick up habits from would be nice.
  24. This man... is the reason why I wanna play this game assuming I can get a hold of it. It'll break the streak of female characters I've been playing.
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