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Delrian

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Everything posted by Delrian

  1. I'm assuming it would be cost prohibitive to offer their games on both consoles. And we don't know what differences there will be between PS3 and PS4 versions.
  2. That site gives decimals for its matchups, so perhaps the 3-6 is a matter of truncation instead of rounding.
  3. I personally don't think so, especially after I've heard that Xbox P4U did not sell particularly well at all.
  4. Alternating between left and right quickly enough will activate forward/backdash.
  5. So, Satsuki/Kouma from MB?
  6. Can't wait!
  7. A quick thing about swinging effects on jumping attacks (jumping over and doing j.S and j.H with Poco): http://gyazo.com/e84bb4dd9af8e42cbd063d5f4697c94e 1. The white animation of the slice still remains on the screen even after Poco has landed. 2. This white animation will flip horizontally with Poco after she lands.
  8. Vampire Savior But at this point, it's getting off topic...
  9. Combined with TRM, worst mechanic.
  10. Why do you need 8 buttons? And have you considered modding the stick instead of buying a whole new one?
  11. ...You do realize how broken being able to throw someone in blockstun would be, right?
  12. Haven't gotten a chance to play the new version yet, but from the manual: Spelling error under Closed Cancel and Open Cancel (should be immediately, rather than immediently). Poco's movelist does not indicate that you can do the overhead rekka (236H) after the first hit of the rekka (236L).
  13. He's talking about the general difference between anti airing and clashing.
  14. ...I didn't know that rekka was jump cancellable... Or that she had a super... I tried all the inputs I could think of...
  15. ver 0.18 Was experiencing some slowdown in training mode, hitting select seemed to fix it. Also was doing the aforementioned [2D > 2L > 5D] loop (was trying to get it going for 4 reps midscreen) on Uri and managed to black beat it in training mode (I think it was an OTG hit, but not 100% sure). EDIT: It always "crashes" when I try to close it.
  16. Yeah I was doing similar things like [2L > 2D] blockstrings, combos, sometimes throwing in a 5H or 2H for fun.
  17. Poco's 2P is a low but her 2K isn't? Seems like the opposite should be true, based off the sprites. EDIT: Come to think of it, Poco has a few moves which are appear to hit high/mid/low, but end up doing something else entirely. MORE EDITS: Also, nice work with allowing button config for controllers connected during execution. Just plugged in another pad and it worked fine. EVEN MORE EDITS: Combo into Dust (corner, tested on the guy with the weird arms) xx > 2D > 2L > 5D > 214L, land, 5H, j.D, land, j.D Can get the beginning part to work midscreen, but j.D won't connect (so no kd).
  18. Poco's j.D groundbounce seems to activate OTG properties, the next hit makes them immediately tech (unless it's another j.D, which scores knockdown). 5D 214L, land, 5L 5H j.L j.H j.D, land, j.D (ends in knockdown) versus 5D 214L, land, 5L 5H j.L j.H j.D, land, j.P j.K(whiffs) EDIT: Other shorter combos with double j.D aren't doing this, so it's probably just proration. Also pressing K L H will do K > RC without needing another input. Poco can also IOH with j.D. :o j.D 214L, land, j.L j.H j.D
  19. It's not like they knew though... at this point I wonder if ASW just decided that everyone who wanted +R already had the JP version...
  20. Indeed. This is probably the first thing I'll launch once my stick is fixed.
  21. Not everyone wants to invest the time to learn how to do a fireball either, so I guess we'll just talk about .
  22. Doing 2 1F links consistently isn't a problem for top players. Dealing with character-specific and situation-specific timings in those aforementioned factors seems to be manageable by top players. I don't see why mixing the two makes them impractical, just two different aspects of difficulty. After all, wouldn't the timing from j.S hitting -> 2P be consistent, so only the first link is what changes?
  23. Stick with Nu IMO.
  24. At least then jumping for an airthrow would work. :D
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