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LunaKage

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Everything posted by LunaKage

  1. well my mentality, I need to like the character to represent the character. Hell even LK says that Litchi is his Waifu, srs.
  2. I don't know what's worse: Being a netplaying scrub or getting "Fixed" by a netplaying scrub :3
  3. Funny thing, I seem to have gone full circle. Anyone who knows me, knows I play females in fighting games, my original reason for this was rage factor. Back when I was just a casual player, I picked the girl because she was hot, meanwhile my friends picked the biggest and most intimidating male character, like Astaroth and shit. So I pick the small quick female, and all I fought were my friends giant slow character, and I always won because my mashing was faster than their mashing. This always made them pissed as all fuck because they got their monster rocked by a small girl. So I continued to do this in my casual fighters, and loved that my friends hated that I would win with the little girly girl. When I became a competitive fighter, I stuck with the females, but for a different reason, I became one of those sadlife guys who always pick their waifu, but I made it work, rocking Lili, and Alisa in Tekken and Sakura when I would mess around in SF4. Then I found something strange happen, in BB I picked Noel, waifu status all the same, but I realized that something was happening that I haven't seen in the longest time, everyone HATED losing to her, when she was a solid Mid character in CT, she was hated, as a terrible character in CS she's hated, as a high tier character in CS2 she will be hated. Noel brought me back to my roots, and combined my first reason for playing all females with my new reason, to create what I like to call...
  4. From Spirit Juice's Thread: http://www.dustloop.com/forums/showthread.php?11073-Community-Project-BBCS2-Character-Tutorial-Videos 1) Introduction Breakdown Noel is a rushdown character with high mobility and damage, but only decent normals, and she relies on tight hitconfirms to make the most of her pokes, all it takes is one wrong read to lose momentum, and thus lose the match. Strengths Noel is very fast, she has the fastest run in the game, along with Tsubaki, she can space decently, and has stagger pressure for days, her mixup is decent, but easy to react to, her damage is unreal, only surpassed by Makoto and Arakune(Curse), off of good starters you're looking at scoring 4k at the least. Weaknesses As stated before, her mixup is a mixed bag, it leads to good damage, but is easy to react to, and going for an overhead is a risk in itself. She isn't very good against well spaced jump ins, and her own jump ins are lackluster at best. All of her longer pokes extend her hitbox so spacing can be a problem if you aren't careful. At medium to far range she needs a counter hit or a crouching hit to even get knockdown, let alone a combo, and confirming a CH into 3C can be a chore, since if you are even a frame late you will get 3C blocked and punished. * Breakdown of normals 5A Basic poke, hits crouching. 2A Longer range than 5A, frame advantage. 6A Anti-Air NOW HITS CROUCHING!!! j.A Overhead, quick air poke, good for a fast Air-to-Air 5B Medium range poke, medium speed, not as comboable as most of the cast's 5B. 2B Low poke, slightly less range than 2A. 6B Overhead, one of the slowest, leads to big decent damage. j.B Overhead, relatively quick air poke, decent AtoA, semi-decent AtoG 5C Medium Range poke, Crouching and Counter hits combo into 3C 2C Medium range low poke, crouching and counter hits combo into 3C 3C Low attack, combos into 22B and 22C for big damage. VERY UNSAFE. 6C Anti-Air, most important as a combo follow up tool against juggled opponents. 6C(2nd Hit) Anti-Air, takes a primer, positive proration in combos, wall bounds. j.C NOT AN OVERHEAD, still good for AtoG. 5D Slow, leads to good damage, small invuln window, loses to lows. 2D Pretty quick, leads to big damage, goes over lows, loses to highs and AAs. 6D Low attack, slow, beats some highs. 4D Fatal, leads to big damage, relatively large invuln window, loses to lows. j.D NOT AN OVERHEAD. j.4D Fatal, hits low, crosses up, much faster, no invuln. d.5A really quick drive followup. d.6A very quick, decent as a frame trap. d.5B first hit isn't a projectile, far pushback. d.6B Overhead. Not a projectile. d.5C very good hitstun, good for setting up oki after a juggle. d.6C huge blockstun, great in combos. d.5D No invuln. d.2D Goes over low attacks, loses to highs and AAs. d.6D Low Attack, slow. Not a projectile. d.4D NOT A FATAL, same invuln as 4D. * Breakdown of special moves Optic Barrel(236A/B/C) Optic Barrel shoots a blast either Close(A) Mid(B) or Far© distances, it is much faster now, it can be used as a combo tool and as a pseudo zoning tool. Silencer(22B/C) Silencer B does damage but doesn't bounce, silencer C barely does damage but bounces and also causes positive proration for one use, but it has same move proration, so using it more than once in a combo is ill advised. Silencer can only be used after the opponent is knocked down. Muzzle Filter(214A) Her command grab, it only hits standing opponents, but cannot be broken, so it is used as a combo tool after mainly d.6C while opponent is standing. Revolver Blast(j.236C) Primarily used as an air combo ender, really doesn't have much use outside of combos currently. Bloom Trigger(236D While in Drive state) Pushback is great, can be used to safely end drive strings if your opponent is hesitant. Assault Through(214D While In Drive State) Crosses up, but if blocked it can be punished hard. Spring Raid(623D While in Drive state) Anti-Air, no invuln so its not advised to use outside of corner combos, very unsafe on block. Fenrir(632146D) Ground Super, good for ending a combo, can be used as a semi reversal, note that the missile will not come out if the gun but doesn't connect. Thor(j.236236D) Air Super, can be used as an anti-anti-air, no action can be taken while in the air, but there is no landing recovery. * Changes from CS1 to CS2 http://www.dustloop.com/forums/showthread.php?10683-Noel-CS2-Changes-from-CS1. 2) Combos * Basic combos 5A > 5A > 6A > 6C > 236A > 66C > j.D > d.6B > d.6C > d.5D > d.5C > 236D 2D > d.6A > d.6C > 214A > 2B > 6C > j.D > d.6D > d.6B > d.5D > d.5C > 236D * Advanced combos 3C > 22BBBBBC~66 > 6C > B+C > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5D > d.5C > 236D 2D > d.5C > d.6C > d.2D > d.6A > 214A > 2B > 6C > 236A > 66C > j.D > d.6D > d.6B > d.5D > d.5C > 236D * Counter hit and Fatal Counter combos 4D(Fatal) > d.6C > d.2D > d.5B > d.5C > 214A > 2B > 6C > 22B > 22BBBC~66 > 6C > 236A > 66C > j.D > d.6D > d.6B > d.5D > 236D 5B(CH) > 3C > 22BBBBBC~66 > 66C > BC > 66C > 5D > 236A > 66C > j.D > d.6D > d.6B > d.5D > d.5C > 236D * Character specific combos (if needed) Every haida loops is character specific, and different reps and spacing is required. (Keep in mind that the combo section is going to be 100% practical combos you would use in a tournament, not flashy, combo video material) 3) Strategy * Mixups Any normal that can be canceled into a jump can be TKed into j.4D for a crossup low. Any blocked jump in can gatling into j.4D for a crossup low. Alternatively, after a blocked jump in you can land and do 2B, this is effective for someone expecting the crossup. * Pressure 2A and 2C are both positive on block, Noel has no real blockstring potential but her staggers are great, staggering after 2B, 5A, 2A or 2C is a must for pressuring with Noel. * Okizeme After a combo ending in an air hit d.5C, cancel into 236B, it will wiff, but you will still recover before your opponent, allowing you do go for more pressure or mixup. After a combo ending in j.D, you can recover and use 662B to attempt a crossunder. * Misc. tips/tricks Use drive sparingly, it is not a be all end all answer to everything. I'm leaving this here for now, so you can all mull over some ideas, right now, I want your input regarding what the video should touch on, my biggest worry right now are Noel's normals, before we get the game all we can give is speculation, not only do we not know for sure if her longer normals have disjointed hitboxes, but we also don't know the solid frame data, for example for all we know 2C may be +3 now, or 5B could be +1, so I only want to hear your opinions if you have solid evidence, I want as little theory fighting as possible. I already have a good idea of what to recommend for combos, just the very basic BnBs that every Noel will need to learn come CS2, and I will also provide a section about the new Haida loop.
  5. nigga said Linear. Sky, you mean to tell me we have ANOTHER Tales game where a character is named Elise?
  6. I'm just worried about starting this before we get the game, videos are fine and all, but I don't really feel comfortable making a guide about something I haven't touched yet. I may still give it a shot though, I guess it depends on when SJ wants the guides to be done.
  7. Love you Katz <3 How do you guys play other characters? Noel is like, the only fun character, everyone else is just a giant douche.
  8. Alright here's an idea: Front of the shirt, we have a hand wearing a mitten, the mitten is mashing buttons on an arcade stick. Back of the shirt: a list of things to expect in the Michigan scene.
  9. "FOR THE SCENE!!!" Also, was your brother that one guy who looked like he hated everything about everyone?
  10. Your name's Luke? Odd, you don't sound like a faggot.
  11. So I can't tell him I'm his father? I can't call him Skywalker? I can't really care because those jokes aren't funny anyways?
  12. Axis just doesn't want anyone to think he's capable of going easy on someone.
  13. I'm curious as to what the hell you guys are talking about.
  14. Nigga you were cool, I just don't normally talk to people who look like they don't want to be bothered, unless I think it's funny, like when I talked to Brown Bear.
  15. You can't fool me Axis, you just wanted him to get those two matches so that he wouldn't feel as bad about losing 5 bucks. You're so kind to people that you don't like taking free money from someone who just won over 200 dollars.
  16. I could have gone, paid the venue fee, and not played anything at all and I still would have loved it. Seeing everyone all in one place was awesome, making BBBB feel really awkward by talking to him when he clearly was trying to avoid contact with anyone, going to subway with Greats, finally seeing Grendy again, getting to see a couple of people from the Tekken arcade days, spotting my SF4 friend from school, Rhino and his John Lennon ass, Seeing Proto actually smile and having a legit conversation with him, talking with Sydog at all, Seon and his haircut, Troy and his friend that hated everyone, seeing BO for the first time, the list goes on, fuck man this is the reason I didn't do shoutouts, because there were so many that I would have felt like a giant faggot if I forgot anything.
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