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LunaKage

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Everything posted by LunaKage

  1. lol, Mac, everyone knows you're too nice of a guy to troll. You actually manage to be nicer than me.

  2. In that same match against Tager, 5B traded with Tager's 5A, R1 was pretty close however, so even if the hitbox isn't disjointed, or isn't as disjointed as we'd like it to be, its still better in the match up, currently my 5B loses to Tager's 5A every time. It looks like 6C was buffed overall, we have throw wiff loops back(with an assist from an optic barrel in the middle), which would imply that either 6C is faster, or its untech time is longer, this combined with how 6C can now pick up characters other than Tager after getting floored by 22B, its also possible 6C's hitbox got bigger as well. Judging from all the dropped Haida attempts, it would lead me to believe that R1 is still experimenting with the new haida, so its possible those combos are suboptimal, we just don't know for sure yet, but I'm also assuming 6C may have better proration, in CS1, if you did the CS2 haida(on Tager) you would get very few reps before they could tech, in CS2 it looks like we are going to be averaging 10 reps give or take depending on the starter. So if 6C's p2 has gotten better, it could be the reason why 6B > 6C > 2C > 3C is so much better than before. All of the above is purely speculation of course. To be taken with a grain of salt.
  3. Well the neutral game is always risky for Noel, I usually do one of three things: 1. Run in/jump in and block. This is your safest bet, most bad players will just mash their characters best attack if they see you come in, and most good players know that Noel sucks, so they are gonna throw caution to the wind and hammer on you the second they see you approach. While this is the safest option, it will only get you damage if your opponent does unsafe stuff, or if you actually feel more comfortable while taking pressure(because of Drive reversals) 2. Run in and 2A/5B. Risky, both moves have decent reach, but their hitboxes blow, so unless your opponent throws out something MUCH slower, you will be hit out of these moves, if you actually have an opponent who likes to block, this is your chance to start applying pressure. 5B is a little more risky due to it's recovery, but if you manage to land a counterhit you can get a nice 5B > 3C combo if your hitconfirming is up to snuff. 3. Run in and DDDDDDDDDDD. Seriously, if all else fails, and your opponent wont stop hitting buttons, punish them for it, obviously this is extremely risky, and above all else, this strategy will get you the most hate, but sometimes you gotta do what you gotta do. If your opponent wises up and stops hitting buttons after getting nailed with enough Drives, then you can switch back to option 2.
  4. looks like Fenrir's missile doesn't do a guaranteed 1k, but it looks like its around 900, which is still a significant buff.
  5. I always use meter at the corner if its part of a bigger combo, or to make a weaker combo 900 points stronger, mainly because the only other time I would use it is to rapid, and against you I never throw out anything unsafe because you'll just be blocking anyway, I focus more on stagger and Drives to catch you. This is because, like I said before, I need to be silly to fight you. 5D, reload, 5D, reload, 5D, reload, 3C to catch you trying to counter my next 5D. Danny doesn't know that yet as far as I know. He plays with normals more, he hasn't been fully desensitized by her shitty normals yet, as hard as it is to believe, I hardly ever pushed D in CT, and he still plays that way. The main reason his combos do less damage is BECAUSE of him relying on her normals more, the most she can get off of a poke is usually 3k if you use some meter.

  6. You can Hotaru and Tsubaki off of a dash as well, you know this already I hope :P

  7. Those Noels were pretty free, I liked how the first guy played, but he couldn't combo for shit.
  8. He's just a rushdown Haku, generic cookie cutter stuff, he only Ds when he anti-airs. The only thing he does that I can't understand how he does it, is he can wake-up Hotaru, I can't even imagine what the hell you need to do to pull that off.

  9. Not exactly, Noel has two type of drives, her starters and her follow ups, her starters are 5D, 4D, 6D, 2D, j.D and j.4D, however, after you use one of these moves, every move after it will be a follow up, even if you repeat the same move you used to start the drive string, its still a different move, for example: 5D becomes d.5D, 2D becomes d.2D, 4D becomes d.4D, and 6D becomes d.6D. So since the follow up versions of the starters are different moves, you can use the follow up version in the same combo of the starter version without getting repeat move penalty. This does not apply to j.D and j.4D however, because there is no way to have follow up versions of those moves, only starters, so if you use j.D twice in the same combo, the combo will suffer from same move penalty. Noel's drives have invuln at certain times during the moves startup but before the move becomes active, so you can use her drive starters to pass through certain attacks that your opponent tries to use against you.
  10. Yeah, Noel has no real Oki, its just another gimmick really :C
  11. DragonTamer is referencing his CS1 Chain Revolver Oki setup, and while that setup works as oki in CS1, we don't know if it would force an emergency tech in CS2 the same way, due to d.6B having different properties. Assuming that it does however, after a j.D, the d.6B would force an emergency ground tech if they were mashing a tech button, this means that there is no opportunity to ground roll, and if your opponent doesn't tech, they get hit with d.6C as a blue beated combo, I usually use spring raid if this happens to finish off the combo.
  12. HeartNana will be able to tell us himself eventually I think, he actually lives in Japan, so he gets the info straight from the source(By actually playing the game).
  13. Well fine, be that way.

  14. After I end a combo in the corner with Bloom Trigger, instead of using Fenrir, use 6C, this will red beat. Throw wiff the 6C, and use another 6C, this will punish neutral techs, because that second 6C will become active just as the opponent loses their invuln from teching. After a midscreen bloom trigger ender, quick dash 5C > IAD > Grab. This is a little more difficult, but its also very strong to punish back teching.
  15. Kamui has a charge move, her Habaki is 4Charge6+Attack, and its good for pressure since its plus on block(last I heard anyway), so yeah. Pressure.
  16. My Kamui's gonna mess you up YGJ >:3
  17. Will do. I've been raping face as of late, for some reason becoming a mod has increased my skills. Maybe its the irl version of becoming a super sayian.

  18. Moved all of the theory fighting talk to the CS2 changes thread. It makes more sense to have it there than in a thread made for combos.
  19. lol Where have you been man?

  20. Noel getting rocked by a zoner. No surprise there.
  21. You can actually already do that.
  22. I have my own fun.

  23. Yeah, since I'm such a nice guy though, I figure I'll just pick my secondary color against you, everyone loves Cake-Noel. Also, you really should post in Noel general more, we have talked about BB and Noel plenty of times, you just are never on when that happens. If you bring something up people will reply to it if they're not already in a heated conversation about waifu related shiznit.

  24. Dearest Danny. Not much, I had enough to buy all three packs and Makoto with one of the 20$ cards. Also, those are my colors, our whole first match today I thought I was you. Sincerely LunaKanye.

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