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LunaKage

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Everything posted by LunaKage

  1. The SRK Arcana Heart Thread is full with people quoting their inboxes. It's rather funny.
  2. Ah makes sense, yeah it's looking good, can't wait to grind combos for myself though.
  3. I get 2.6 midscreen with no meter. somewhere above 3k in the corner with a fenrir ender. What combo are you doing?
  4. I don't care what people think about me based on my preferences. It just seems to me like you're in denial I'm kind of expecting the patch to come out before the handheld ports, it would only make sense.
  5. Last I heard, they did get rid of Guard Break Proration.
  6. Nah, most of us are from the Noel boards.
  7. The only thing that should make you feel dirty is wondering who has the bigger chest: Plat or Rachel. Speaking of which. I wonder who has the bigger chest: Plat or Rachel...
  8. If I'm gonna play a character for thousands of matches, I wanna make sure I enjoy looking at them.
  9. Whenever people ask me why I play female characters, I tell them it's because when I win I not only hurt my opponent's character, but their pride as well.
  10. Another Hint: J.C. = Julia Chang
  11. Maybe that's just how the announcer pronounces his/her handle.
  12. If it comes out in the U.S. then I will. But I don't have a PS3 so I couldn't import it even if I wanted to.

  13. No, could have sworn I said that... I usually can't stand IM clients. Anything in particular you wanted to talk about?

  14. I really have no idea about the Fenrir missile anymore, in this video it looked like it did 900, and in other videos as well, but in other videos, during longer combos, it did 1000.
  15. lol, Mac, everyone knows you're too nice of a guy to troll. You actually manage to be nicer than me.

  16. In that same match against Tager, 5B traded with Tager's 5A, R1 was pretty close however, so even if the hitbox isn't disjointed, or isn't as disjointed as we'd like it to be, its still better in the match up, currently my 5B loses to Tager's 5A every time. It looks like 6C was buffed overall, we have throw wiff loops back(with an assist from an optic barrel in the middle), which would imply that either 6C is faster, or its untech time is longer, this combined with how 6C can now pick up characters other than Tager after getting floored by 22B, its also possible 6C's hitbox got bigger as well. Judging from all the dropped Haida attempts, it would lead me to believe that R1 is still experimenting with the new haida, so its possible those combos are suboptimal, we just don't know for sure yet, but I'm also assuming 6C may have better proration, in CS1, if you did the CS2 haida(on Tager) you would get very few reps before they could tech, in CS2 it looks like we are going to be averaging 10 reps give or take depending on the starter. So if 6C's p2 has gotten better, it could be the reason why 6B > 6C > 2C > 3C is so much better than before. All of the above is purely speculation of course. To be taken with a grain of salt.
  17. Well the neutral game is always risky for Noel, I usually do one of three things: 1. Run in/jump in and block. This is your safest bet, most bad players will just mash their characters best attack if they see you come in, and most good players know that Noel sucks, so they are gonna throw caution to the wind and hammer on you the second they see you approach. While this is the safest option, it will only get you damage if your opponent does unsafe stuff, or if you actually feel more comfortable while taking pressure(because of Drive reversals) 2. Run in and 2A/5B. Risky, both moves have decent reach, but their hitboxes blow, so unless your opponent throws out something MUCH slower, you will be hit out of these moves, if you actually have an opponent who likes to block, this is your chance to start applying pressure. 5B is a little more risky due to it's recovery, but if you manage to land a counterhit you can get a nice 5B > 3C combo if your hitconfirming is up to snuff. 3. Run in and DDDDDDDDDDD. Seriously, if all else fails, and your opponent wont stop hitting buttons, punish them for it, obviously this is extremely risky, and above all else, this strategy will get you the most hate, but sometimes you gotta do what you gotta do. If your opponent wises up and stops hitting buttons after getting nailed with enough Drives, then you can switch back to option 2.
  18. looks like Fenrir's missile doesn't do a guaranteed 1k, but it looks like its around 900, which is still a significant buff.
  19. I always use meter at the corner if its part of a bigger combo, or to make a weaker combo 900 points stronger, mainly because the only other time I would use it is to rapid, and against you I never throw out anything unsafe because you'll just be blocking anyway, I focus more on stagger and Drives to catch you. This is because, like I said before, I need to be silly to fight you. 5D, reload, 5D, reload, 5D, reload, 3C to catch you trying to counter my next 5D. Danny doesn't know that yet as far as I know. He plays with normals more, he hasn't been fully desensitized by her shitty normals yet, as hard as it is to believe, I hardly ever pushed D in CT, and he still plays that way. The main reason his combos do less damage is BECAUSE of him relying on her normals more, the most she can get off of a poke is usually 3k if you use some meter.

  20. You can Hotaru and Tsubaki off of a dash as well, you know this already I hope :P

  21. Those Noels were pretty free, I liked how the first guy played, but he couldn't combo for shit.
  22. He's just a rushdown Haku, generic cookie cutter stuff, he only Ds when he anti-airs. The only thing he does that I can't understand how he does it, is he can wake-up Hotaru, I can't even imagine what the hell you need to do to pull that off.

  23. Not exactly, Noel has two type of drives, her starters and her follow ups, her starters are 5D, 4D, 6D, 2D, j.D and j.4D, however, after you use one of these moves, every move after it will be a follow up, even if you repeat the same move you used to start the drive string, its still a different move, for example: 5D becomes d.5D, 2D becomes d.2D, 4D becomes d.4D, and 6D becomes d.6D. So since the follow up versions of the starters are different moves, you can use the follow up version in the same combo of the starter version without getting repeat move penalty. This does not apply to j.D and j.4D however, because there is no way to have follow up versions of those moves, only starters, so if you use j.D twice in the same combo, the combo will suffer from same move penalty. Noel's drives have invuln at certain times during the moves startup but before the move becomes active, so you can use her drive starters to pass through certain attacks that your opponent tries to use against you.
  24. Yeah, Noel has no real Oki, its just another gimmick really :C
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