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LunaKage

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Everything posted by LunaKage

  1. Noel pretty much caps out at 5997 on Tager (At least practical combos, I'm not counting the 100 heat fatal combo, since you can't get that in a real match) Heres a strong one, its easier if you do it on Jin, but it's possible on any character that can be haida'd: Corner: 3C > 22BC > 6C > 22B > 22BC > 66C > 4D > 236D > 6C > 22B > 22BC > 66C > 5D > d.6B > d.5B > d.5C > j.D > d.6D > 236D > 632146D This should net you into the high 5k range, probably around 5.9k

  2. I swear if they take out the Haida loop I'm just gonna quit this game, but troll with Makoto occasionally. Normally when I think stiffness I think recovery, this actually makes me believe they are taking out the haida loop.
  3. Honestly I don't think I would even mind CS Noel, if I didn't have to worry about guard break. I used to think blocking was fun, then BBCS comes along and says "fuck your skill bitch, meet Bang".
  4. You've got to be the most optimistic Noel player I've ever seen, its too bad you're only on PSN, I'd like to have some matches :P
  5. Assuming this was directed at me. In CT, I would have people constantly try to throw me out of CR, so to counter that I would spring raid. There was really no other reason to use spring raid from what I can remember. But yeah I know CR sucks, thats why I hate CS Noel for making me use it so often.
  6. Derp, I forgot about those. Without spring raid's invuln from the first game its only really useful for guard break. I miss baiting CR punishes with Spring Raid. Then getting punished if they weren't trying to punish. Good times...
  7. I wish I didn't have to push D so much... Also we have 12 CR attacks, counting j.D and j.4D.
  8. What? the whole reason she sucks is that she is "Fundamentally" Bad, her pokes get stuffed by everything, and the only thing she can rely on is her terribly unsafe Drive moves. If you know your opponent well you can 5D through his shit, but if they blocked the 5D, then Noel starts shitting herself. Her 6B is a terrible overhead because its easy to spot and is predictable, since it can only gatling from 5A, 6A, 5B, and 2A, and she doesn't give her opponent a reason to block high for the rest of her blockstrings because the threat of the 2D overhead is gone. Funny thing about that, even though 2D has been nerfed I still see alot of people bitching about it.
  9. 6A > 6C > 236A > 66C(2hits) 236C. Certainly not practical, but its hilarious.
  10. I'm glad there are still some people taking her seriously, I'm disappointed you guys are only on PSN though. I have a question about the chain revolver Oki, or rather, the combo off of d.6B, The combo I'm doing now seems to only barely break 2k, and I find it the hardest one to link properly, I'm pretty sure its the one from Dragontamer's video, I'm wondering if there are any other combo options off of d.6B.
  11. go for it, honestly I'd like a new Noel everything lol, we need some new match-up threads for CS, because the current ones are mixed with CT and CS stuff.
  12. It doesn't beat it straight out, it only beats the ones that it can hit, because Asteroid Vision never had any invuln, so you can beat it out with Jesus Kick too, but you were only beating out AV A, I didn't try AVB or AVC.

  13. lol, so you're not getting back on?

  14. If you play Tager and are losing to Noel, you need to stop playing. Noel can't do much damage from the air, so mashing 360/720 during blockstrings will usually do the trick against Noel. When Noel is not on the offensive but close, she wants out, her backdash is trash, 5D will beat it for a free combo, along with 2C or hell even 5A beats her backdash if she's close enough. ATOMIC COLLIDER!!! seriously, Noel is so afraid of 360/720 she will be jumping 2/3 times(especially if the player thinks your a grab mashing scrub). But if you AC one of the few times she's not in the air, you will get a nice beefy combo for your troubles. Be careful when you apply pressure, if you like to 236B after 5D, a good Noel(or a really scrubby one) can 5D through it, and maybe after 6A 236B as well if they IB the 6A, haven't tested this yet though. After gadget finger, Noel is your bitch. Either 360/720 or AC if she has no heat or bursts, if she does, just throw blocking into the Rock-Paper-Scissors game, 5A is a safe option if you just wanna keep them shitting themselves, only a 4D can beat this, but if your not mashing 5A it wont even be a fatal counter, and Noel can't really combo off of a 4D without Fatal. If she's far away, she's waiting for you to screw up, she may throw out some Optic Barrels to bait a sledge, with the right spacing she can punish a sledge with CH 5B into a haida loop, so sledge with care.
  15. Nice, thanks alot.
  16. I apologize if this has already been asked, but what should I do if I Fatal a character that can't be haida looped?
  17. alright, well when will you be on next?

  18. Depends on our connection, a solid 2bar is fine with me but I prefer a 3, send me an invite and we'll see how it goes.

  19. As far as an arakune air-throw combo I've gotten 2B > 6C > (22B > 22C > 66C)x2 > 5D > d.6B > d.5C > j.D > 6D > 236D to work pretty consistently. Don't remember the exact damage but I can only assume its over 3k, and must do more than going straight into the air combo.
  20. Just a heads up, while Noel's 5D can go through your j.B, it needs exact timing, if Noel's so much as a frame or two off we eat a counter hit j.B. 5C beats Noel's 2D clean, and Noel's 2D will pass right over 2C. Be wary of being predictable with your jumps, because an air-grab from Noel will feed you a healthy 3+k haida loop.
  21. There will be more to come, do you have a mic for your xbox?

  22. yes you do, now off to the MI thread, it's nice to have new players present themselves.

  23. we do, I catch myself trying to IB some of your stuff as well, its as good as a 3bar can get to offline. I can't help but think the match-up is a little in your favor, with those corner shenanigans raping me everytime, and I always forget about my counter assault, I facepalm whenever you nailed me in the corner and I noticed I lost the round with 100 heat. We went even in the end, all of those extra wins you had on me were when we were messing around with the cast. I'm pretty sure our Jin/Noel matches went 15/15.

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