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LunaKage

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Everything posted by LunaKage

  1. Discuss the Noel Vs. Nu-13 matchup here.
  2. Discuss the Noel Mirror matchup here.
  3. Discuss the Noel Vs. Nine matchup here.
  4. Discuss the Noel Vs. Naoto Matchup here.
  5. Discuss the Noel Vs. Mu-12 matchup here.
  6. Discuss the Noel Vs. Makoto matchup here.
  7. Discuss the Noel Vs. Litchi matchup here.
  8. Discuss the Noel Vs. Kokonoe matchup here.
  9. Discuss the Noel Vs. Kagura matchup here.
  10. Discuss the Noel Vs. Jin matchup here.
  11. Discuss the Noel Vs. Izayoi matchup here.
  12. Discuss the Noel Vs. Hazama matchup here.
  13. Discuss the Noel Vs. Hakumen matchup here.
  14. Discuss the Noel Vs. Celica matchup here.
  15. Discuss the Noel Vs. Carl matchup here.
  16. Discuss the Noel vs. Bullet matchup here.
  17. Discuss the Noel vs Bang matchup here.
  18. Discuss the Noel Vs. Azrael matchup here.
  19. Discuss the Noel Vs. Arakune matchup here.
  20. Discuss the Noel Vs. Amane Matchup here.
  21. LunaKage

    Tennessee Thread

    Not my jurisdiction man lol. I can only mod threads in the Noel section.
  22. Thanks man. And yeah, the microdash is a must for all of her d.5C > 22BC routes. I always notate a microdash 6C as 66C, since it's much easier on the eyes, and easier to type.
  23. That what it sounds like, yeah. It's a pretty bleak future if these changes stick.
  24. It's not a character specific problem, it's a positioning problem. if you hit a max range 5B > 6A into that combo, then everything from 66C on wont connect on a lot of characters. Likewise, if you didn't jump forward before the j.2C, it might be hard to connect the final parts of the combo as well. In order to make sure you land the whole combo, you should always microdash before you 5B, as that will help a lot in putting Noel in the optimum position for the combo. Now, as far as a replacement combo, you can get similar damage, and similar corner carry by doing: 5B > 6A > j.2C > j.4D > d.5C > d.6A > d.5C > 22BC~66 > 66C > 5D > d.6A > d.5B > d.236D In combos that aren't heavily prorated, you can replace the d.236D with d.214D for extra corner carry, and better positioning to capitalize on said corner carry.
  25. Keep the corner after 214A combos: (5C CH) > 214A > 5B > 5C > sj.2C > j.4D > d.6C > d.6A(Whiff) > d.5A(Side swap happens here) > d.5B(Delayed) > d.214D > 5C > 236C > 66C(2) > 6B > 22B, or 6D > Fenrir, or 4D oki. Does 5.8k off of 5C. Against Tager and Izayoi, you need to use 2B > 5C instead of 5B > 5C. Does 5.6k
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