It's not a character specific problem, it's a positioning problem. if you hit a max range 5B > 6A into that combo, then everything from 66C on wont connect on a lot of characters. Likewise, if you didn't jump forward before the j.2C, it might be hard to connect the final parts of the combo as well. In order to make sure you land the whole combo, you should always microdash before you 5B, as that will help a lot in putting Noel in the optimum position for the combo. Now, as far as a replacement combo, you can get similar damage, and similar corner carry by doing: 5B > 6A > j.2C > j.4D > d.5C > d.6A > d.5C > 22BC~66 > 66C > 5D > d.6A > d.5B > d.236D In combos that aren't heavily prorated, you can replace the d.236D with d.214D for extra corner carry, and better positioning to capitalize on said corner carry.