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Everything posted by LunaKage
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Don't feel too bad, it's not as easy to do as it was back in the CS2 and CSEX days. I'm only about 85% on it myself. My advice, is to feel it out. Find the rhythm that works when you do all four inputs (2... 2... B... C...) and do it in time with the rhythm. I dunno if that advice works as well for other people, but as a musician, that kinda thing makes it easier for me. Another suggestion is to not input it too soon after the d.5C, wait just slightly, then input the command. It's how I've been doing it.
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It's possible you added another move somewhere in the combo, or you weren't fast enough with all of the inputs, since the combo system is time based. I've personally never had that combo drop on me before. I just tested it 3 times on Makoto(who's hitbox normally hates our BnBs) and it didn't drop at all. I'd say try to do the combo faster.
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We play in Redford every Friday. From 4pm until sometime in the AM.
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Coast-to-Coast combo off of 5B https://www.youtube.com/watch?v=JR-sgeT9DGs Punishing rolls with 5D off of 22B corner oki. (Also our new corner grab BnB) https://www.youtube.com/watch?v=kr6f2CgS1qg Coast-to-Coast combos off of 6D and 2D https://www.youtube.com/watch?v=LK_ClvUGcH4
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As a challenge mode combo, if it works, it works lol. Probably not something you'll be doing in real matches though... since it requires a fatal. RIP Noel's fatals.
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In other news. Noel's stagger pressure is back.
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Ask questions about Noel here, remember, there's no such thing as stupid questions, just stupid answers. Frequently Asked Questions:
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Post up your CPEX Noel videos to be critiqued. No footage is too scrubby, we're here to help after all. Even if you think you're the best Noel ever, feel free to post up, because you never know when someone may have a good idea, even if you're "better" than the one giving suggestions.
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I think I'll be netplaying in CPEX, since the character pool in the MI scene has gotten really small, so I'm in desperate need of matchup experience.
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Good work Frost, and thanks for the help.
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Hell, all he had to do was stay a few more hours and I would have showed up.
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OH SHIT Myoro was here? Fuck, I could have actually played BlazBlue if I got home earlier.
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No problem man. Also I play BB. Not GG.
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Yeah, but for Anime games it's normally best to come to Friday casuals. Plum Hollow has anime sometimes, but Fridays are run by the Anime scene.
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Come on over man, we're always welcoming new people for casuals.
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Yaaaaassss This isn't a super important buff, but it's something I feel like she should have had for awhile now.
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Here: https://www.youtube.com/watch?v=QbglOw2dAv0&feature=youtu.be 3.3k off of 4D 3k off of 6D 2.8k off of air hit 2D
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I haven't checked just yet. Been busy with stuff.
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You wanna go to edit signature in the control panel. I'll PM you the address.
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Yes, to pretty much all of that. Casuals are held at Chrono's house every Friday. We play BB, GG, and P4. But you can pretty much find someone to mash with you in any game you want, I've been known to play DOA and Tekken for example. We're located in Redford near 7 Mile and Beech Daly, it's not too far from Redford.
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So I did a really sick confirm tonight, I didn't even know it was possible, but I tried it on a whim, and me and my opponent got so hype that we couldn't even focus the rest of the match. Basically, what happened was that I hit the sweet spot on screen during a d.5B combo, that sweet spot that makes the combo drop. Too close to the corner to use the midscreen combo, but too far away to convert into a corner combo. So here's what happened: I hit a drive starter, I believe it was an air hit 2D. 2D > d.5A > d.6B > d.5C > d.5B > Reload > 5A > 5C > sj.C > j.D > d.2D > d.6B > 236D > 6C(2) > 6B > 22 I haven't tried to replicate it in training mode yet, but I'm willing to bet that it's possible to do this confirm in CPEX, just with the j.2C > j.4D replacement and such.
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No problem, if you ever wanna get some games in online let me know, I can help you lab it up on skype and such.
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JUST DIG EM. Sup man. This is definitely a good place to start if you're looking for Noel info. I'd recommend stick, but that's because I'm a stick player, you probably wont have a problem sticking with pad if you wanted to go that route as well, Noel's moveset isn't really the kind that would REQUIRE one or the other. So just whatever is more comfortable to you. Some beginners tips: - Get used to gatling combos, when in doubt, you can combo 5A > 5B > 5C > 236C, or 5A > 2A > 5B > 2B > 5C > 236C etc. So that's your very first combo to learn, it will be easy though. - Once you get used to that, practice extending that combo in the corner with meter: 5A > 5B > 5C > 236C > Rapid > 665C > sj.C > j.D > d.6A > d.5C > 22 Those are good beginner combos that don't require a whole lot of execution or hitconfirming ability, but are still essential to playing her. Once you get those down you can start working on better combos for different situations. Next make sure you can do combos off of your most basic tools for opening people up. Her 6B overhead and her Grab. - Midscreen Grab > 214A > 5B > 5C > sj.C > j.D > d.6B > 22C~66 > 6C > 6B > 22B - Midscreen 6B > 5D > d.5C > d.6C > d.6A > d.5B > 236A > 665B > sj.C > j.D > d.5C > d.6A > d.5C > 22B - Corner Grab > 2B > 5C > sj.C > j.D > d.5D > d.6B > 236D > 6C(2) > 6B > 22 - Corner 6B > 5D > d.5C > d.6C > d.5C > d.6D > 236D > 5B > 5C > sj.C > j.D > d.5C > d.6A > d.5C > 22 First and foremost though, get used to how her drive works. Get used to the feel of it, the urgency and risk, and get used to what each move does when it hits on a grounded opponent, or on an airborne opponent. Those are just Noel specifics, obviously you want to first get used to the movement, meter management etc.
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Don't try to block an overhead with 7, you block overheads with 4. If you press 7, your character will try to jump. It sounds to me like your character is getting hit out of jump startup as a frame trap, and while I'm not sure about GG, I know that in BB certain strings would cause you to get hit crouching if you tried to block high for the low in the string. For example, using 2B > 2C as Noel, if her opponent blocks high after blocking 2B, she will get hit low by 2C, but will still be in crouching state.
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Not sure. If there isn't already one, I wouldn't mind starting one if demand is high enough.