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LunaKage

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Everything posted by LunaKage

  1. I was just informed that my net was ass, though Ill still be willing to try it, at least we're supposed to get new net soon. Right now Im waiting for my comically long ethernet cable so I can run it to my room, then I can attempt to throw down.
  2. Ill check those out when I get home, I think I may have seen those, but cant remember the situations you described.
  3. Ooh ooh I do! ... Wait
  4. Yeah that's not oki at all lol, it doesn't knock down, and like Lith said, they have all these teching options available to them.
  5. Ok cool, send me a friend request, if Im lucky Ill have my live running tomorrow.
  6. Gonna be getting my netplay on sometime this week guys, who wants to get 4D'd on?
  7. I use at whiff as a midscreen ender, but I preferred to use d.5c > reload in the corner personally
  8. I like her ghetto oki anyway, and we have ob whiff back if her d.5c works the same way. I also saw d.5b > 214D whiff oki as well, I think she will be ok.
  9. they probably know something we dont yet. Maybe they recover from teching before we recover from the air dash.
  10. We all do, just keep your fingers crossed. Though even without those things, the fact that we get an air option right after it is already godlike.
  11. I just saw a similar thing happen, but Azreal had to block it, maybe it wiffed due to Azreals air dash hitbox?
  12. We get 3.4 off of meterless midscreen grab now? Holy shit.
  13. FFFFFFFF I cant watch twitch. Can someone notate and give me the damage?
  14. She cant do 4d d6c anymore?
  15. Maybe its just the shitty video quality of my phone, but did anyone else think the startup of d.6d looked an awful lot like the startup of d.6b?
  16. Hey guys, im sure we can do 214a>2b>6c>6b>22b etc.
  17. Well before we had two options for enders meterlesd Revolver Blast and bloom trigger Now we have J2c for air enders Bloom trigger for drive enders Chamber shot for normal enders What does spring raid do in this version?
  18. Or maybe they wanna give us a reason to use chamber shot more. Think about it. Ragna cant combo 5a>6a on normal hit, so he needs to go into hells fang. And now neither can noel. Ragna cant combo max range 5b>6a, so he needs to use hells fang. Same with noel. Both characters can combo close range 5b>6a.
  19. Now that I think about it, every once in awhile when I was feeling froggy I would stagger into a 6c to fish for a big counter hit. If 6c is the same as before, then ch 6c>6b would combo, and lead to bigger damage due to 6c p1 and 6b p2. What is our biggest combo off of 6b so far?
  20. If j.2c hits overhead, we'll have an instant overhead, similar to valks jc. Still wondering if it will cause craziness on ch such as a big launch (like makotos 214c~d back in cs2 for example) for a combo. If not, we still get a knockdown if they tried to jump, or a rapid > falling jc on normal hit.
  21. Alright, lets get this show on the road. J.2C as a standalone move, how effective do you guys think it would be? 6A>2B is back, will it be as effective as it was in cs2? 236C, great move? Or the GREATEST move? Discuss people discuss.
  22. I can see it being possible, as long as the new system allows for combos that long.
  23. Im watching you sir, my TK RB is ready to strike. Which reminds me, I really hope we can confirm off of ch rb still, thats my schtick.
  24. Tk RB is technical? :3333 Ill just have to see, Im kinda just extra hype that we can also use j2c on its own. I wonder what we can do on block, or if its just punishable, looks like a good anti anti air. Maybe we can get a combo on counter hit as well. THE POSSIBILITIES
  25. You know I actually wanna look into how practical ending in j2c would be as a bnb, since my main concern overal is keeping advantage after the combo.
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