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LunaKage

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Everything posted by LunaKage

  1. The issue is mainly rides Rubedo, since you are the one hosting, it's effectively losing another driver that could pick someone up. I know I can't make it because Brandino is normally my ride, and he's still having car troubles. Brandino is also the guy who normally picks up Axis and Skye, and sometimes Dev. So that's really the only thing, just unlucky timing.
  2. OK guys, this isn't the thread for that. Take it to PMs or NVG if you wanna chit-chat.
  3. Lumin and Skye, I have a surprise for you guys next time I see you two. Also, shoutouts to one of the most fun casuals we've had in awhile. Shoutouts to Blak for the ride to casuals. Shoutouts to Blak for saying "I need to practice for ECT" and then playing nothing but card games when we got there. Shoutouts to ShardZ for the ride home. Shoutouts to ShardZ for Buppa mirrors. Shoutouts to Skye for turning my stick into the asian chick from Hostel. (Also Skye, if you could, could you go back into my stick and make the stick tighter?) Shoutouts to Dev for sleeping. Shoutouts to Chrono for beating Mario 64 every time we come to casuals. Shoutouts to Kevin. Shoutouts to Axis for turning the death of his dad into a recurring joke (We all have our own ways for dealing with tragedy after all)
  4. Really really? You don't mind the drive?
  5. SHARDZ...... I don't seem to have a ride atm ;w; But I live all the way in Lincoln Park ;w; Fuck ;w;
  6. :oooooooooooooooooo
  7. First Match: - YOU DIDN'T MAP TAUNT QQ - Your first corner combo off of 4D was almost perfect, but before you did the 236A, you should have done Silencer, it would have added quite a bit of damage to the combo. - While I can understand your desire to do as much damage to Tao as possible in one combo, you really should have saved that meter for other stuff instead of using Fenrir at the end. Normally you should only do a Fenrir at the end of a combo if it will kill, or bring them so close to death that a simple poke will kill them. Because think of it this way: 2A > 2B > 2C > 5C does more damage on it's own than a Fenrir does when added to a combo. - This Tao doesn't seem to know the matchup well, they're trying to hard to hit you, and not playing the runaway game enough. In the same respect you're playing too much of a risky game in order to catch up to them. You should focus more on Super Jump Forward while holding Air Barrier to block, this will prevent Tao from tagging you with an attack to easily, you're IAD forward too much, which leaves you WIDE open for a Tao Drive. - At the end of the match you showed Tao why they can't play the rushdown game, because 4D/2D kills most of her normals, you Fatal'd the Tao 3 times in a row, leading them to burst twice. Take note of this, but remember don't abuse it, since just like every other character, Tao can bait drives too. Second Match: - Shoutouts to a stick player needing to use a Macro for his Burst. - This Bang seems to love Jumping, remember that 2C > 3C on block is a jump trap. It's really risky though, so it's best to use when you have meter to make it safe, or if you're willing to take that risk. - A nice OS I like to use against Bang is 5A > 2B or 2A > 2B, this puts you at 0 on block, which allows you to stagger, and it shuts down most of his drive options, including his 2D. - Don't be so predictable with 4D, every time you were teching in the corner you did wakeup 4D, that's not gonna fly against an opponent who knows how to beat it. - When running up to your opponent on wakeup, remember to use 5A to cover Rolls and quick get-up. If you would have been covering his wakeup options during that first round, he would have gotten hit, allowing you to win the round. - Remember how I said this guy loves to jump? Well keep that in mind when he has you in the corner. A Jump happy opponent allows you to just dash right under them, due to Noel's running hitbox being so low, your chances of getting hit are almost none if you're opponent is at the peak of their jump. - Don't use 5B to end a stagger, it's so bad for that. Your stagger points are 5A, 2A, 2B and 2C. Third Match: - Don't be afraid of Makoto. You got blown up by alot of her 214A tricks, this can be beaten by poking, everytime. - Remember you can run out of the corner too, you're getting exposed so hard by people calling out your IADs. - Yeah that match ended so fast @w@ You need to learn to be more patient, Makoto isn't that hard to deal with in this game, most of her stuff is negative and most of her tricks are beaten by just poking. She got you nervous and caused you to do things too hasty, which forced you to play her game.
  8. Hey Blak, are you gonna come to casuals Friday? I need a ride, and I have to be at ITT at 2pm so I can stay at the ITT if that will make it easier.
  9. Don't feel bad Jago, we still love you. And when you do get your own ride, you will be welcomed back with open arms.
  10. Corner combos off of A starters, B starters, C starters, and Throw starters have been added to the OP. Once I update the Drive corner combos, this thread's OP will finally be done.
  11. I was saying it's a much safer option. You never wanna do the exact same thing in defensive situations every single time lol
  12. If the Ragna is far enough away and you normal block Dead Spike, it's safe to throw out a 5A, because if they run in to apply more pressure, that's gonna take enough time to where they give up their frame advantage just to get close enough to you. In this case, our 5A is faster than Ragna's 5B or 5C and will beat it out. This is situational though, since I can't guarantee it will work if they don't dash in first, but it's a whole hell of a lot safer than hitting 6D after blocking deadspike.
  13. Mac clearly you don't check facebook :c I made a status about it.
  14. no, the truth is much more tragic.
  15. Take care Axis. Happy Birthday Lumin.
  16. ***Update*** Added Special Move starter corner combos, as well as optimal Midscreen and corner Gold Burst and Guard Break combos.
  17. I kinda thought she just head-desked so hard that it sent her and her desk flying and crashing into a wall.
  18. Honestly most characters can 5A > 2A to shut down 4D, and depending on the character it will beat 2D as well, like Ragna and of course Bang. Hell even Noel can shut down 2D/4D with 5A > 2A.
  19. Congrats Popochi, which is what I will call you from now on, because I have no idea how to pronounce your username.
  20. Brandino and Blak are MIA, that's like 50% of our drivers right there.
  21. I've found a way to hack X-Factor into BB is all. Sadly though the only problem is... I can't control it :J
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