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Everything posted by LunaKage
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Honestly I approve of this idea. Has anyone made the chatroom yet? I wanna get in there if they have.
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That's awesome, it's a free fatal for Litchi mashing DP on wakeup. I can only assume this thread is dead because either no one is having trouble with Litchi, or no one is fighting Litchi. Hell the only two people who posted in the thread so far are both from Florida lol, you guys have a decent local Litchi player last I heard.
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Yes
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So she does have a chain grab. And I need to just spam Nair and Turnip? OK sounds good.
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1. The main difference between those two combos is that the d.5D variation pretty much disallows you to use Assault Through whiff oki. Which combined with corner carry is the d.5B variations main strength. However just as Alpha said, the d.5D variation does s light bit more damage, as it also allows both hits of Bloom Trigger to connect as well. 2. j.D is not a reliable counter, but should still be used as a counter in certain situations. For example if you're sure your opponent is going to try and anti-air you, then go for a j.D, on CH you can j.D > Reload > 3C for a big combo, and in the corner you can get anywhere from 5k-6k meterless off of CH j.D, so the risk is well worth the reward. If you have 50 heat to Rapid cancel j.D on block, then there is almost no risk in that situation. 3. That combo is not character specific, however Silencer Reps are always character specific, for example you can get about 6 shots off on Ragna in an optimal position, but you can get 7 off on Tager and Bang, while you're limited to 5 for Rachel, and about 4 for Arakune. So get used to the timing for when to pop off your C silencer in Midscreen and corner combos for every character. I can't tell you how many times getting greedy with silencer caused me to lose against an Arakune because my combo dropped.
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Pretty sure he's talking about Tomorrow Skye.
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Oh I hate that. Bitches be silly.
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Single Enough? What? you're cool with girls who have one Boyfriend but you draw the line at two?
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*Raises Hand* Also Lumin you're still dropping by today right?
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2D is silly, but I'm relatively certain a TK j.D will CH Tager out of 2D, which if close enough to the corner can lead into 5-6k meterless. But again I haven't tested this out yet, just theory fighting it atm.
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Ragna's 6C does indeed beat every one of Noel's drives. But honestly every character's best bet is to play keepaway, we can't hit you with drive if you're out of reach. With the exception of Tager of course, Tager can't play keepaway lol.
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Vs Rachel: - So far so good, aside from a bit of nervousness and execution errors you're playing relatively solid. - You're way too predictable with your strings. Noel isn't truly scary unless she's taking advantage of her staggers, without stagger strings you're just gonna get your mixup blocked for free. - You need to work on your Crossunder 6C in corner combos, I saw you drop that three times in a row, you're giving up a lot of advantage by dropping those key corner combos. Vs. Noel - Once again you're just autopiloting your blockstrings, this will get you in trouble against players that know how to deal with it. - Alpha gets mad brownie points for starting off the round with a TK RB, but it's really not a good idea :3 - He keeps trying to do the 6D variation of his combos, which isn't always good after a silencer string, since as you see, he keeps accidentally crossing under and missing his combos, keep this in mind. - Alphas combos may not have been the ones I'd do, but he made all the right decisions. I feel like in this match you were just too nervous and took risks that wouldn't normally be taken if you were in a more calm state of mind, this is the whole meta-game of the Noel mirror though, so don't feel too bad, just try your best to rectify this. Vs. Arakune - Your midscreen combo ender should be j.D > d.6B > d.6C > d.5D > d.5C > d.236D, becayse the d.5B version doesn't work on Arakune. - You got major balls Counter Assaulting Arakune while in Curse and actually rushing in with an A move, in this case it payed off though. - Yo did he just combo one of his curse bugs off of a Green Burst and actually KO you? I didn't think that was possible. - You need to j.A more, 6A is really dangerous to throw out in this matchup since Arakune has such an easy time punishing it on Whiff. - Yo I wont lie I popped off when you hit that j.4D reset. I never use those against good players, but it does work on occasion, and it picked you up the win, so good shit :3 Vs Tao: - First off, you had the Tao blocking, and you backed off. NEVER back off when you have the offense, you can't afford to in this matchup. - And that is exactly why you never back off, Tao rapes Noel in neutral. - When you hit that Muzzle Filter, I felt a burst coming, to bait a burst after hitting a Muzzle Filter(Or an air grab), just hit 2B and then recover and block, you will recover in time to IB the burst and can punish with a 66 5A combo. - Nice hit confirm on the air hit 5B into an air combo. Vs. Plat: - I noticed you were starting to try and stagger, good stuff. - You got CDT out of your Overhead attempted, I THINK that within the frames you were in you could have Barrier cancelled your 6B, but maybe not. Just to be safe though, whenever I see a Super's Super Flash, I always Barrier block, just in case it would save me. - I also notice you almost never use your drives as a reversal. Xie was rushing you down without fear, which is what drives are really meant to do, even if you don't get to do 5k fatal combos, if your opponent knows you're willing to 4D him for big damage the fear is there, and suddenly they find themselves being much more careful on approach, which will allow you to gain back your advantage in certain situations even without using drive all because they are aware of it and are afraid of it. - Also 4D is really good against Plat, just be careful not to abuse 4D, using it and abusing it are two different things. - For corner combo enders, you wanna use j.D > d.6D > d.5B > d.6B > d.5C > Reload/d.236D - You did good, if you would have handled that last round better you may have even been able to pull out a win, but you cracked under the pressure. Don't feel bad though, Xie is one of our best American Plat players, so there's no shame in losing to him.
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1st Video: - Right off the bat I notice you use 4D way too much. - Instead of autopiloting 4D > d.6C, instead use 4D > d.5C or 4D > d.6A, these will combo even on normal hit, and will still combo into d.6C. Also on air hit 4D, the d.6A or d.5C will whiff, and the d.6C will combo with your opponent low enough to the ground, to allow you to use Spring Raid and follow it up with 6C on Fatal. - I'm not sure if that wakeup super was supposed to be used as a reversal or not, but what you ended up doing was actually a legit thing. On wakeup it can punish a bunch of moves on recovery that Noel's normal moves cannot, so keep that in mind if you notice your opponent whiffed a move as you woke-up. - When you landed the backthrow in the corner you should have done: Backthrow > 22C~66 > 66C > 4D > d.6C > 214D > 446C(2) > 6C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D, but on Plat it's a little harder, so an easier combo would be: Backthrow > 22C~66 > 66C > 4D > d.6C > Delay 236D > 66C(2) > 6C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d..5C > d.236D - Don't autopilot your blockstrings, ESPECIALLY into drive, you don't want to be pushing drive if you know you're opponent is blocking. - 5C > 3C only works on a crouching opponent, or on a CH 5C, but you hit the Plat with a standing hit 2A and went into a crouching confirm, which doesn't work at all on standing, and against a good player a blocked 3C will get you murdered. - Seriously, you shouldn't use 4D that much, it doesn't look like you're even thinking about it, just "Oh shit, he's running towards me, 4D!!!" - The confirm you used to end the match seemed a bit sloppy, but maybe that's just because it's not the one I use lol, but regardless, you used it to go for the kill, so good shit on that. 2nd Video - Holy shit, this Tager is doing CT combos, GET HYPE! - If Tager is just jumping around like an idiot and not bothering to actually walk, then you can just wait until you both reach the other corner, then run under him, repeat this until he rage-quits or actually learns to not do that. - You messed up on the airgrab confirm, but don't feel bad, a lot of Noels go through the "Fuck my 2B > 6C turned into 2B > 236C and now I'm eating a combo" when they are still starting out. - 4D is an even worse idea to use often against Tager, so remember to ease up on abusing it so much. - If you find yourself in a drive string with Tager blocking, find a safe way out asap, Tager rapes drives, so it's usually a good idea to 4D > reload to create a safe distance, or 4D > 214D to bait a Tager trying to punish 4D > reload. - Off of a midscreen grab you want to use: Grab > 214A > 2B > 6C > 22C~66 > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D - 4D whiff > 4D whiff... this is only good if you're trolling, I should know :3 (But you should never do this in serious play) - I notice you were already using the whole "Run under a Tager who jumps like an idiot approach", but it seemed like it took you awhile to start doing it lol - Near the end you let this Tager know how badly he was playing the matchup, and I applaud you for that.
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That's like saying all Muslims wear turbans. I've met several girls that have actually made me uncomfortable with how raunchy they were. Imagine that one.
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Grendy we need to play more, finally getting Tsubaki matchup EXP would be a godsend.
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Shoutouts to Omniswell showing up for the first time in a long time. Shoutouts to watching MonoMark beat Castlevania 4, and right after he beat it, his haunted VCR shut itself off and then everyone left. Shoutouts to Rubedo R Hellsing. Shoutouts to Centaur sex. Shoutouts to Kirby Super Star and suplexing niggas. Shoutouts to shoutouts.
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Blak, is there anyway we can get you to pick up the new guy from Warren?
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That sounds like a really good alternative actually. Especially due to the fact that on CH, we can get 6k if we're close enough to the corner, and I believe we can still get about 4k midscreen on a CH j.D, all meterless.
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If you use 5B when it's already active then you'll get CH, and Tager can confirm into a good combo after a CH 2D. It's like I said in my last post, if you're close enough to poke him before he moves forward(Before the move goes active) then you can hit him with 5B, but if you're too far away for your pokes to reach, but not far enough away for 2D to whiff, then you have to either block, or jump and hope that you jumped in time for 2D to whiff.
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It's wrong to not have a pocket Makoto.
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Just hope you're either far enough away to not get hit, or close enough to poke him out of it before it goes active. Other than that, just block and pray for the best.
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GGs Lumin. MAKOTO POWAHHHH
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No, no it doesn't. It loses hard, 100% of the time.
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Actually, keep in mind that 5A > 5A > 665A is not a frame trap, 5A is -1 on normal block, so if you let it recover all the way then you give your opponent 6 frames between 5As, which is even longer if you dash, which would even give Tager plenty of time to 5A you, despite the fact that his 5A is 7 frames of startup. The reason why 5A > Recover 5A or 5A > 665A works as a stagger is because the window is so small that if your opponent tries to REACT to 5A's recovery and poke out, they will get hit, simply because human reaction isn't nearly fast enough to get away with it. The only way someone can get out of a stagger like that is if they yomi it with a poke, yomi it or react(which is still difficult) with a reversal, or are just fucking hammering on the A button with reckless abandon(but this is a dumb move, since if you use an actual frame trap, you get a free CH).
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Dude that's just because the move itself is ass on block and punishable. Noel's 2C is +1 and is level 3. If I'm close enough to you on normal block, and you don't have a reversal or some kind of move that would beat out my 5A, then you can't do shit. If I Rapid cancel it, I pretty much get a free 6B attempt and there isn't a whole lot you can do outside of reversals.