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LunaKage

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Everything posted by LunaKage

  1. I'll do my best. Not only do I need this job, but from a friend of mine that works there, this is the best job to have period.
  2. I got a job interview guys, wish me luck.
  3. Our safest option on IB is to 5A, our 4D is too slow to be useful since Hazama players do have an OS to beat out 4D, but a well placed 5A will hit them out of the air.
  4. Oh and don't forget a couple of my favorite combos: Stuff > 5C > TK Thor > Max Range Fenrir Grab > Thor > Max Range Fenrir These work anywhere on the screen, are easy to do, and are unburstable after thor hits, Thor > Fenrir is perfect for ending a match if you have 100 heat to burn. But I wouldn't suggest doing this if your opponent will survive it though, since you'll be wasting 100 heat that you could have used for Counter Assaulting or Rapid Canceling.
  5. ggs to everyone I played today. Special shoutouts to Frostbite.
  6. Keep in mind though that if Ragna spaces his deadspike well enough, it will hit 2D out of the air. Which in the corner is a VERY bad thing. Another option for beating deadspike is to jump over it and jump in with j.C. If you timed the j.C right it will punish Deadspike before Ragna recovers, and j.C into a standard 6A combo will do about 3k or so meterless, and will put Ragna into the corner(Assuming he had you in the corner when he used Deadspike).
  7. No problem man, it's what I'm here for :3
  8. no problem, we're here to help :3 Thor > 66 > 2A 6C(2) > 6C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D > 6C > Fenrir or 5B > 5C > TK Thor > 66 > 2A > 6C(2) > 66C > 4D > d.6C > d.214D > 446C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D > 6C > Fenrir
  9. Well said Alpha. j.D is always a risk, even if you have meter to rapid it, because there's always a chance that they could move ever so slightly and make it whiff, j.D's hitbox is surprisingly thin.
  10. lol thanks, I don't really get online that much, got a bunch of stuff going on. ok cool, will do.
  11. lol I didn't know you were a fellow dustloopian, ggs though, I haven't fought many Tsubakis in CSX... or period actually lol
  12. What's with Hazama players today? I fought 3 of them that refused to actually play Hazama against me.
  13. Don't use it while being pressured, it's not really a good idea. Normally it's only good as an anti-anti-air, or as a throw bait. These ways get you a nice CH. If your opponent is in the corner and is afraid of getting grabbed, that's the best time to use j.D. Again though, it's very unsafe, so if you have meter to rapid it, that would be best.
  14. I highly advise against that lol, but I'm surprised it's ever worked.
  15. welcome to the Noel boards DualSeeker, I actually think I've seen you online a couple of times.
  16. Honestly I approve of this idea. Has anyone made the chatroom yet? I wanna get in there if they have.
  17. That's awesome, it's a free fatal for Litchi mashing DP on wakeup. I can only assume this thread is dead because either no one is having trouble with Litchi, or no one is fighting Litchi. Hell the only two people who posted in the thread so far are both from Florida lol, you guys have a decent local Litchi player last I heard.
  18. So she does have a chain grab. And I need to just spam Nair and Turnip? OK sounds good.
  19. 1. The main difference between those two combos is that the d.5D variation pretty much disallows you to use Assault Through whiff oki. Which combined with corner carry is the d.5B variations main strength. However just as Alpha said, the d.5D variation does s light bit more damage, as it also allows both hits of Bloom Trigger to connect as well. 2. j.D is not a reliable counter, but should still be used as a counter in certain situations. For example if you're sure your opponent is going to try and anti-air you, then go for a j.D, on CH you can j.D > Reload > 3C for a big combo, and in the corner you can get anywhere from 5k-6k meterless off of CH j.D, so the risk is well worth the reward. If you have 50 heat to Rapid cancel j.D on block, then there is almost no risk in that situation. 3. That combo is not character specific, however Silencer Reps are always character specific, for example you can get about 6 shots off on Ragna in an optimal position, but you can get 7 off on Tager and Bang, while you're limited to 5 for Rachel, and about 4 for Arakune. So get used to the timing for when to pop off your C silencer in Midscreen and corner combos for every character. I can't tell you how many times getting greedy with silencer caused me to lose against an Arakune because my combo dropped.
  20. Pretty sure he's talking about Tomorrow Skye.
  21. Oh I hate that. Bitches be silly.
  22. Single Enough? What? you're cool with girls who have one Boyfriend but you draw the line at two?
  23. *Raises Hand* Also Lumin you're still dropping by today right?
  24. 2D is silly, but I'm relatively certain a TK j.D will CH Tager out of 2D, which if close enough to the corner can lead into 5-6k meterless. But again I haven't tested this out yet, just theory fighting it atm.
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