Jump to content
Dustloop Forums

LordSpectreX

Members
  • Posts

    763
  • Joined

  • Last visited

Everything posted by LordSpectreX

  1. lolmmorpgs. But yeah, thank you.
  2. At least they didn't cut off his feet.... Yet.
  3. When will the next loketest be done? This is my first time following one.
  4. Oh right. Yes. I suppose TK214 would be pretty good then.
  5. I thought the only thing that goes off j.214D is 236D?
  6. Way to take that line out of context. D:
  7. Well...umm...this is more than helpful. Thanks! o.o. suppose that was my bad habit from Calamity Trigger to block 4DD...
  8. Would look pretty obvious though wouldn't it? Plus, you can't really combo off it with no charge. And if you're in the air, people will be standing blocking anyway.
  9. I didn't know you could do something inbetween 5DD->4DD. I know it's not a blockstring, but there really isn't anything you can do (like jump, backdash or ourboros). But apparantly there is, what is it please?
  10. I am. But at mid range, nothing beats 4DD Act Parser C. I've been in training mode for the last hour. Everything loses to it, except; 5A:- But I have to be lucky and spam it. And even then, we both get hit. 236C:- Works only a small number times, easier as you get further away. Jayaku:- Always. Lol. People say that Act Parser C is easy if you know they're going to do it. But all I find is few options to beat it after 4DD at mid range, and any non-heat options are extremely risky. Hell, even Jayaku has to be done instantly to avoid being counterhit. I.e. No hit confirm.
  11. I guess the joke wasn't that funny then?
  12. Stay on Arakune. Do not let up. The more time you give him, the more the battle will turn in his favour. Arakune shouldn't even have a chance to summon a cloud because you'll be on him so much. Use whatever attacks you can to keep pressure, even if it's not a block string. Arakune has no good normals and is terrible at getting out of pressure. Seriously, Qwerty is right. This shit is free. Just go all out pressure. Even if it means taking a cloud or two. Let Arakune have any space whatsoever, and he will find a way to curse you. Stay on his ass, and there's almost nothing he can do.
  13. I mean, of course this is the first locktest. But the fact that ASW thinks that what they've done is even worth play testing with makes me worried.
  14. Tsubaki = The New Rachel. Goddamn it. And we can't even go for timeouts sufficently.
  15. God, I wonder how much one hit of j.D does on block. Blocking and a possible 30% damage reduction is a little much. Personally, I wouldn't mind if they did two of the following. 1) Better 5A/2A 2) Vaccum 5B 3) Quicker 6A 4) Clashable or Low j.D I'm tired, but that's my general mood to the whole thing. But Skye is right. The harder or weaker the curse is, the easier or longer it should be. So a certain ratio.
  16. I have a problem with Act Parser C. I am 'able' to poke Lambdas out of it. Except during one blockstring. When she does 5DD -> 4DD -> Act Parser C. The blockstun is too long for even 5A/2A to come out. This is supposed to happen?
  17. I believe 236236D has 1 frame of invincibility. While 236236C has none. The reason why I should 236236D is technically a reversal is because I didn't want anyone going "DUR 236236D IS A REVERSAL IT HAS INVINCIBILITY NooB!"
  18. Question. Would I be asking for too much to make Tsubaki's 236236C/D a reversal with Invincibility Frames? I know it sort of does, but 1 frame isn't a whole lot.
  19. What exactly makes it weaker then? If it's j.C, then can't we just do the 5C Pinwheel loop instead?
  20. Awesome news. Hopefully, it'll have Infrastructure. And Balthier. This game needs Balthier.
  21. I'd say that is this slightly in Bang's favour. Hazama's anti-airs aren't great against j.c. Hazama's pokes may be good, but Bang's have further range and more combo potential. Good Bangs I find plant Nails have use those as transportation. Bang's speed make him hard enough to Chain already, but with those, he's almost impossible to catch. Bang can also punish whiffed blockstrings and lot better than Hazamas can. Plus, not all Bangs are going to be stupid and waste their nails at a blocking opponent. :P
  22. Thanks Skye. Although, you said that if Tager lands before the 5C connects, surely that's an invitation to 360B me. I think that 360 might come out faster than 5C > 5D gatling.
  23. New problem. Tager's J.B and J.C. Does anything beat these moves in the air or the ground? 5C works just about, but you have to hit them with the later part of the move. J.B, J.6A, Airthrow, J.A all lose to it. And even on block, it brings me to the ground infront of them, allowing them to hit me with a D attack and magnetise me. Bell Bug sometimes works, but it has to be there after he jumps or he can just high jump over it or block it. I just hate Tager so much. Everytime I work out a gimmick, like the constant magnetism one mentioned earlier, a new Tager uses a different tactic on me.
  24. 3C? Does the magnetism affect it so it bring you to his feet? Cause I would of learnt something new today! LostSoul rings a bell, I'll check my recently played later. Why, is he good at Magnets or something?
×
×
  • Create New...