LordSpectreX
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This is why people make fun of you Blade. Because you do stupid things like this.
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I swear to god. You guys make fucking GameFaqs look like serious business.
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Maybe it's becuase I was Hazama and Tsubaki, who both have short throws. Thanks.
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I have a question about Taokaka's mixups. I would ask this in the character forum, but this is a problem I have for all my characters; I face a lot of Taokaka who do that 3 hit low move then drive through me and repeat. Do you guys know what beats this? There is a slight moment where I can do something, but 5A for any character and throw doesn't work. Also, if I'm using a character with DP, do I do the motion from where Taokaka begins to drive at me or do I do it for where she's going to be? Thanks guys.
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You don't need to mash. In fact, you should just press C at a regulated pace. Do it quickly, obviously, but there's no need to press it as fast as your thumb will allow.
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Err...getting into curse and doing the curse loop is all you need. Her's the formula. Starter -> j.236CD -> Walkforward -> 5C (before D bug relaunch) -> j.236C -> Walkforward -> Repeat until end of curse then 236236C if you want after the D bug's relaunch. Starters include; 3a,3a, 5CD 6A. 5D, BCD 5C, j.214B, D Bug 2C 6CD Bug 5D CH, 6C Bug, 5D. Bug
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I would almost put this matchup on the same level as Nu. Drive may not be as airtight, but the fact she can stay in the air most of the time, has a DP, a great Air-to-Air J.C (I'd argue it's better than Hakumen's,) and can pressure WHILE zoning make this matchup really hard. 6/6.5 in her favour. Also, as Senkai pointed out, at least during curse, Lambda is fucked. Because of Mu's stupid ass hitbox, it makes bugs from a distance a pain to do.
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Alright, I've faced a good Valkenhayn and yeah, this is pretty easy. Definatly in Arakune's favour. He can't do much about zoning, unlike Hakumen and even though while his normals have great range, they're easy to backdash out of if blocked. Hell, the only reason I took damage is because I had no idea how his mixup worked.
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Is it a fact that a sole 2C Fatal Counter -> 6CD bug into 5C Curse Loop is the most powerful? It killed Tager before I even had the chance to pull out two supers. It was hype yo.
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Of course I meant blockstring, silly. Why else would they be barrier blocking?
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Plus, 2A -> 5B -> 5D is very unreliable on barrier block or from maximum range.
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But seriously, this does look like a fun idea. Shame I have to much useless pride.
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I died a little inside.
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How was his 2C? Which apparantly his best anti-air, even though it's supposed to not be that good.
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From what I've seen and been told so far, he seems to lack a Reversal or a reliable anti air. Good news for Arakune.
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Standing Reset or Launch and Finish the Combo?
LordSpectreX replied to dragontamer's topic in Archive
Well, when you put it like that. You make it seem unimportant. Jokes aside, I think he's asking if it's appropiate to get into a habit of resetting people on a daily basis. You're right, but I think he's concerned on making a bad habit out of it. -
Standing Reset or Launch and Finish the Combo?
LordSpectreX replied to dragontamer's topic in Archive
I have my own fair? Awesome. Do people have to pay a fare? -
As Skye said, you shouldn't need to do this. The Wheel 5C Loop is the best loop. However, if you're doing this for the challenge, then you do this; j.2a them at the height of the D Bug's launch, the second it hits, do j.2C and drag your thumb (or whatever kind of claws stick users have) over from the C button to the D button and release. Easy.
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Though that being said, Arakune can airthrow him while he's doing it, assuming you didn't do 6C beforehand or he didn't IB 6C.
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I said it before and I'll say it again. Arakune should not be able to do anything. Suicidal Pressure isn't actually that suicidal against Arakune. Just don't get airthrown.
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Though finding people online who aren't idiots is hard. Why are people so free against Tager's 360B -> GF -> 360B loop?
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Maybe I should move to America, because the offline gaming community in Britain is nonexistent. After all, I have to show I'm passionate about fighters. ¬_¬ Seriously, I don't get this fucking topic at all. What the hell is the argument about? And why does it matter, at all?
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God, Arakune's normals are terrible, but this is another thing indeed. So, I've done a test. Which is a **** to do in Training btw. Hazama I tested flies in with a j.2C Hazama flies in on a long chain with D Good Moves to use: 5C, 6C (it's amazing if hazama chain in and follows with j.2C), Airthrow, 2B Additional Notes: 3C can be used to escape. Hazama flies in on a short chain with D Good Moves to use: 5C, 5A (have to press it early) Additional Notes: No Airthow. 6C to slow. 2B, hitbox doesn't come out enough. Hazama flies in on a short chain with C (follows with j.b) Good Moves to use: 5A, 5C (only works on a REALLY short chain), 2B, Airthrow (doesn't work on REALLY short chains) Additional Notes: 2C and 3C can escape. Hazama flies in on a long chain with C Good Moves to use: Anything really. Apart from 5C or 6C. If he flies in on B, DCurse, Airgrab and 5C all work wonderfully. So which move is the best, I'm gonna for for an airgrab all the time, apart from when the chain is close, based on this. It has high reward, works the most, and even on short range D, it gets you in the air, forcing them to whiff. Other than that, 5C, 5A and 2B are the best options. Also, it hasn't been said, but so that everyone knows, 2C goes under his ground chains. I thought it was common knowledge, but I knew a couple of Arakune's who didn't know that.
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I agree. I don't see the gaps in their zoning. The only one I can see is between destroying the lasers and setting them up again. But that gives me 3 seconds, at best. Time for one cloud. And if it isn't the homing one, then all I've done is wasted time. Skye says be patient, but I don't see how you can be when her lasers can break guard primers. Not to mention that the special laser has fantastic homing. And from what I've played, she can summon a laser and hit you with it faster than you can summon a cloud and guard.
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I don't see how this is at all in Arakune's favour. Arakune's zoning is terrible. Sky Cloud is useless because Mu's never need to jump that high. Ring Cloud is useless because going through the lasers is suicide and 44 teleporting leaves to wide open to attack and lasers. Homing Cloud is good. But is slow as hell, and to be honest, Mu's can just jump over it and do it again when it comes back. J.D is usless because a) it doesn't go the entire screen and b) Mu's often summon lasers in the air. Bell Bug get beaten by lasers. Pointless. 2D is useless, most of her ground moves have further range. Meanwhile, Mu's lasers are constantly firing. They're dangerous to go near because of the explosions and the special breaks guard primers. While none of Arakune's zoning move can. Pressure is pointless to, since you have to get past her DP and her massive range, all the while dodging her lasers. Any one of her main attacks leads to 2.6k+. I just don't see how this is in Arakune's favour. I don't. I mean, against the right player, I find this matchup harder than Lambda. Lambda's swords are slow, and whiffing them makes her vunerable. Plus, only one sword can be out at a time, which makes fakeouts useful. She lacks precision in the air, making her vunerable to j.D while on the ground. Plus, she can't zone you and pressure you at the same time. The only reason why I would say Lambda is harder than Mu is because Ground Swords can snipe you out of the air.