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Mumm-Ra

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Everything posted by Mumm-Ra

  1. The fact that Arakune can turn invisible during lockdown doesn't help much either.
  2. Arakune's fever lasts approximately 16.6 seconds
  3. And thats how Souji won SBO. I made up a mid-screen blockstring with Arakune that can break Tager's guard and still deal 6k to him (9k+ to everyone else) with jC/2C starter if you start it will full curse, works on Barrier and IB, you actually get it worse if you try to barrier your last primer since you still get guard crushed and you get into danger state. But the thing is very iffy, I might work on it later. And Arakune can break guard pretty easily in the corner. Both only work on Fever, of course.
  4. That'd also be a terrible change. Not like they didn't reduce the loops' damage anyways.
  5. Arakune's startup is 3f in CS1 if thats what you're asking. Oh god no proration on GC, I have to work on my guard crush blockstring.
  6. F of G is blockeable lol. What the hell ASW.
  7. More nerfs guys
  8. Seems that Arakune's F of G needs to be done closer to the ground? and his jumping speed is slower?
  9. F of G giving 100 curse huh. Maybe you can do j.C fatal into FoG then loo-oh wait.
  10. I think that the Nu/Lambda players are the only ones that actually miss CT. I mean just look at this shit: On topic: I hope they make F of G's invincibility frames last longer, that would be really good for the Lambda Matchup, but eh, wish lists.
  11. Looks like you can combo into F of G now, wonder how? did 5D get more hitstun? I sure hope so. EDIT: F of G now hits wherever the opponent is standing, this might prove very useful against the other zoners, awesome!
  12. Looks like Arakune's F of G now hits wherever the opponent is standing and his 3C always knocks down? Did they make 3C not suck?
  13. A billion times this.
  14. Well... you could always do F of G>wait until launch>walk>5D>JC>j.A>j.C>j.D... Unless they made the super not suck this change(?) is rather useless.
  15. Arakune dealing less and less damage. I like where this is going.
  16. Looks like we got another nerf and thats it for now. jC has more proration.
  17. How can you try to debate the difference in speed between two games if you didn't even play one of them?
  18. If you could add this to the OP under Arakune's section I'd appreciate it. I'd like to point out that the "bird>bird>spin" nerf seems to be a mistake: Also the D bug falling faster with less damage/hitstun is considered a buff in the same blog I got that info from, not a nerf.
  19. Makes sense, since Bang is Blazblue Dan.
  20. WHY CAN'T I BALANCE ALL THESE CHARACTERS?
  21. Question. The part about Arakune's bird>bird>wheel not being possible got scrapped, am I correct if I assume that the added part says that its possible but its "unclear" how?
  22. Seems like the bird>bird>wheel not being possible was a mistake, since it got strikethrough here, now it says something along the lines of "bird>bird>wheel still possible, but unclear how", if someone can figure a proper tranlsation It'd be very appreciated.
  23. Oh you're right, completely forgot about airthrow>land>5D, haha, I'm too used to airthrow>j.D>etc shenanigans.
  24. You got one of those right. Man this is disheartening, if what I think is correct, and airthrow works like j.D, then it would become completely useless, j.6A/B/C>JC>j.6A/B/C>236C lost hurts a ton too, even dashing/backdashing got nerfed... not sure about the proration change, I hope we get some good news later, or in the next loketests.
  25. Thanks man, very appreciated. Ouch, those nerfs look pretty nasty, no word of improvement besides a faster D bug (wich also got nerfed) .
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