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Mumm-Ra

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Everything posted by Mumm-Ra

  1. I've seen Arakune win only once. It was a mirror match.
  2. Oh yeah I forgot him, never cared much about Satoshi anyways. As long as Souji doesn't switch I'm alright, real sad, though, this situation.
  3. Seriously, everyone's switching to Makoto: Goro, Tsujikawa, Galileo.
  4. What is your opinion on Makoto's tier placement? is she really a candidate for S/S+ tier or she'll go down the list just like Ragna did back in CS1? Why are you so cute?
  5. Do you mean the 6A>5D one? it doesn't work on Noel and Bang (and maybe Mu) in CS1, it does work on everyone else including Tager and Hakumen, though. No idea if its the same in CS2.
  6. Your condescending attitude when I was actually agreeing with you fired me up, just delete your last post for the thread's sake.

  7. There's some serious dumb people on DL, sorry for confusing you with one.

  8. Well it is still day two, things might change a lot, I can't see Arakune up there for long. I also read somewhere else that general consensus said that Hazama was a contender for high tier with his new zoning game, but in this list he's near bottom, who's the one lying? EDIT: First BBCS2 Arakune footage, guess who's the opponent this time? If you guessed anything but Lambda, then you're wrong! http://www.nicovideo.jp/watch/sm12996134 (7:58) Since the matchup will always stay free for Lambda we don't get to see much, is Arakune's jump that slow? I don't see that much difference, also 2A>5A gatling's there, Bell Bug appears at mid-screen, and j.6D seems to be quite far now... will 6B>j.6D connect? http://www.nicovideo.jp/watch/sm12996454 (14:46) Same opponent, different Arakune? Well, thing is it's still Lambda D bug first phase is super fast now, I don't know if thats more good than bad. Wheel loop doesn't work after third repetition? 4 reps = 4k damage, meter gain is still good. Is dash any faster? Seems like it, not sure.
  9. Can I get a source on that?
  10. And thats why Souji is the best Arakune.
  11. So is it me or CS2 Loketest 5 Arakune seems stronger than CS1 Arakune? 100% recurse, 'nuff said.
  12. I hope that some or the Arakune changes stick, like the 5A>2A, 2A>5A gatling, I don't really know about the full recurse, but sure I can take it. BBCS2 changed a lot of stuff, I thought it was just going to be some proration tweaks here and there.
  13. Editing your post? not cool yo.
  14. The only character I'm actually concerned for is Taokaka, I know this is a loketest and all of that but I don't really like "endangered species" in the games I play.
  15. Makoto? Same as before? Did I miss something? I thought she was super nerfed?
  16. They're saying that his 5D is unblockable, maybe?
  17. Well, they said that the jump is faster, how much? no idea, maybe as fast as before? the new gatlings (5A>2A, 2A>5A) are pretty good, you'd know if you played U.Arakune. Okay, maybe we don't have that awesome dash, but still, if I'm right it'd make standing 100% curse combos easier, instead of having to do IAD j4B/j4A>jA>2A..., we can do j4B/j4A>jA>5A>2A..., wich is easier, or at least I hope.
  18. I thought "wall bound" only works near the corner?
  19. I agree wholeheartedly with SJ, throws having 100p1 made sense since they aren't exactly easy to land, I hope they reduce the tech frames window on them now, or change it back as it was before. Arakune's throw would be pretty useless in fever mode if this stays.
  20. Well Arakune can still deal 8000+ damage into full recurse now! Ha!
  21. It might've been the guard crush proration change (100p1, 80p2>), I'm not sure. I could've sworn there was a similar burst change, though. Why not? its not like you could abuse it.
  22. No I mean, in another CS2 loketest.
  23. i still have no idea why THEY USED THE AC GUY. Wasn't it like this before too?
  24. Too bad she was actually french.
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