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Mumm-Ra

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Everything posted by Mumm-Ra

  1. Thoughts are: They should make 6D a far away Party Bug and 4D a normal one.
  2. There are a couple of mistakes in Arakune's table, enterely my fault for the way I posted the gatlings. So I made this instead (sorry for the big picture): I'm pretty sure thats how it should look like. EDIT: No wait, j.C links to j.2A, j.2B and j.2C, and its special cancelable too. I'm getting old, damn.
  3. Yeah Arakune's dash cancels don't get used much (read: don't ever get used), I guess you could use them to bait stuff in blockstrings or as crossups in Fever? Anyways, I believe I've covered everything, I'll check again later.
  4. I'm sure he made a typo and meant j.c instead of j.d. Also Souji is the best Arakune, after all, he invented the wheel loop.
  5. Since I want a contributor's badge I'm cool like that I'll help you with BBCS1 Arakune. A gatlings: 5A: 5A(x3), 6A, follow-up 6B, 6C, 5D, 6D, Jump Cancelable, Throw Cancelable, Special Cancelable, Dash Cancelable 2A: 2A(x3), 6A, 5B, 5C, 2C, 3C, 2D, Special Cancelable 6A: 2B, 5C, 5D, 2D, 6D, Jumb Cancelable, Special Cancelable, Dash Cancelable B gatlings: 5B: 6B, 5C, 6C, 3C, 5D, Jump Cancelable, Special Cancelable, Dash Cancelable 2B: 2A, 2B(xn), 5C, 2C, 6C, 3C, 2D, Special Cancelable 6B: Jump Cancelable, Special Cancelable, Dash Cancelable Follow-up 6B (from 5A): Jump Cancelable, Special Cancelable, Dash Cancelable C Gatlings: 5C: 6C, 5D, 6D, Jump Cancelable, Special Cancelable, Dash Cancelable 2C: Nothing 6C: Follow-up 5C Follow-up 5C (from 6C): Follow-up 2C Follow-up 2C (from Follow-up 5C): Nothing 3C: Jump Cancelable (Only on hit), Special Cancelable D Gatlings [*]5D: Jump Cancelable, Special Cancelable [*]2D: Nothing [*]6D: Nothing Jump Gatlings: [*]j.A: j.A(x3), j.6A, j.2A, j.B, j.6B, j.2B, j.C, j.6C, j2C, j.D, j.2D, j.3D, j.6D, j.4D, Jump Cancelable, Throw Cancelable, Special Cancelable [*]j.B: j.C, Jump Cancelable, Special Cancelable [*]j.C: j.2A, j.2B, j.2C, j.D, j.2D, j.3D, j.6D, j.4D, Special Cancelable [*]j.2A: j.2B (only on hit), j.2C (only on hit) [*]j.2B: j.2A (only on hit), j.2C (only on hit) [*]j.2C: j.2A (only on hit), j.2B (only on hit) [*]j.6A, j.6B, j.6C: Jump Cancelable, Special Cancelable [*]j.D, j.2D, j.3D, j.6D, j.4D: Nothing EDIT: Question, Dive Kara Cancel doesn't count, right?
  6. Was it confirmed that this was the last loketest? between Loketest 1 and Loketest 2, we had no idea if there was going to be another Loketest. Or at least I didn't Thanks for the translation, seems more like strategy tips than a change, although you can say that this basically means that Arakune's zoning game got hit pretty hard.
  7. I would really appreaciate if people didn't take google translations as granted, specially cryptic ones like: Yes, I do know that google translator says that, or babelfish or whatever, I don't give half a shit. Also try to keep your lovey-dovey bussiness in private messages or Facebook or AIM or Metroflog or whatever you kids use these days, I don't care, just don't do it in the thread. Thank you.
  8. ヽ(´ー`)ノ Oh well.

  9. Well I mean, this Arakune change "ゼロベクトルの在中時間が6カウント程度に" Was left untranslated, and we were left in the dark, same with other changes for other characters.

  10. A lot of stuff in this last loketest was left untranslated, are you going to leave it like that?

  11. These loketest changes discussion threads in the gameplay forum have been more and more half-assed, they didn't even fully translate all the changes, what the fuck. So I hope they made Arakune's jump faster, I'd be happy with a 4f jump, not fucking Tager's jump, although thats not in the blog, but in the wiki... The wiki has also this, wich didn't get translated. And regarding cloud, wiki says something about lasting 6... something, seconds? times? and the blog says it got slower. Well, we'll have to wait for the final build/next loketest I guess
  12. Confirmed by who? Google translator? I've got someone who says its "not fast enough?" instead of "rate accelerated?", but then again he's not really sure.
  13. Something regarding Arakune's jump, no idea what it says, though. Maybe it got faster? Maybe its not fast enough? I can't translate it properly.
  14. Nah, I don't think non-Mugen Haku is utter shit like precurse Arakune.
  15. No wonder why they slowed down his meter gain.
  16. Something about Arakune's jump being the same as before? although there's a 2 there... and a F... Google translator failed me.
  17. But he's the grappler of the game, Tager should be the one doing Litchi damage. NOT LITCHI.
  18. Tager's 360s need to have an universal meterless followup, like 360A/B>5B>stuff. Wouldn't that help him big deal? Something like Pot's Buster FRC.
  19. GC>720 will have 80% proration since GC combos have 100% proration on first hit and then 80% proration after that, since 720 has 3 hits and the last one deals damage, it'll be prorated a little bit. If you barrier your last primer, primer crushing moves deplete the barrier meter super fast, leaving you in Danger State and then breaking your guard for ridiculous damage.
  20. Clouds are slower now, curse seems harder and harder to get.
  21. Its funny how everyone's saying "I wonder if my character will be garbage tier", kind of like a bad omen. EDIT: Okay maybe not everyone. So its "5B and 5C" or "5B or 5C"?
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