One thing you can do is condition the opponent to think that you're going to 6B on wake-up every time. When you think they're going to use something like ID or Jayoku, you run up to them and start blocking. Ideally they'll get up, use their DP, and you get a nice free combo on them. If they get up and start blocking, then you're back to a neutral game, but with you in range to use 5A. I've never run into someone who tries to jab on wake-up if they have a DP, so someone else will have to fill you in on that.
When you do throw out 6B and they block it, you do have the option to go right into 5D. There's enough of an opening for them to jab you out of it, so it's still a typical Noel risk/reward move.
/Edited for non-fail engrish