Jump to content
Dustloop Forums

Sahgren

Members
  • Posts

    562
  • Joined

  • Last visited

Everything posted by Sahgren

  1. Didn't really understand it until Toast explained it. I'm just wondering how this impacts our current chart or any chart we make in the future (should we make a separate tier chart once CS2 comes out etc.).
  2. I originally was going to play Ragna or Jin, but the first 30 matches online in CT were ~20 Ragna's and ~10 Jin's. Rebellious teenagerism/"uniqueness" and all that, I then went with Noel, whom I liked about as much anyways.
  3. I wanted to play a fighter and Blazblue just looked cooler than SF4 or T6.
  4. So you'd do 66 6C and 5C would come out? Sounds like what I used to do >.>
  5. Just to clear it up, Noel's 5D is full body invincibility, so it doesn't really matter where the attack lands on her. I'm guess the reason 5B keeps hitting through it is that 5D has a relatively slow invincibility start up (6-7 frames, have to check for exactness), so if the Noel doesn't predict/time it exactly right, they'll still get hit. It's her 4D that's only upper-body, for future reference. /edited cause I suck at spelling
  6. So far 236C has proven to be fricken awesome online. It's an overhead, air unblockable, and seems to be a frame trap from 5C on normal block.
  7. If you mean wait till it's demonstrated at one of the game shows, then I'd be fine with waiting. CS2 comes out in the winter though; that'd be an awful long time to wait to put a new guide up.
  8. Guess I'll just work on getting the feel for it then. I'll work on the combo you mentioned once I can get the j214B# down.
  9. I'm new to Hazama and having trouble with his BnB of 5b > 3c > 214d~c > 5c > [j.c]x5 > jc > [j.c]x3 > j.214b. Every time before I get in the jump cancel he tends to hit the ground. Are there any ideas to what I might be doing wrong?
×
×
  • Create New...