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Everything posted by Warhound
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Wait, wait, wait. It's been a little while since I've kept up on BB, but before I dropped off, I remember on the update for Az 2C had increased recovery. It was enough to basically deter players from just throwing it out. It has more now?
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You think Hakumen's is boring, you should see Kagura's changes.
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I'm still pretty excited for this version of Azrael. We lose some of our offensive power and pressure, but that new Growler is tasty, y'all feel me?
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I can't imagine people are just going to let ArcSys just sit on 2.0 quietly then.
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Ack, I didn't even think of that. Guess it's the corner for us, y'know, like the rest of the cast.
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Bruh, don't even sweat. The worse Haku gets the more fun he is to play. And then we can really lord our victories over those high tier characters like in the old days.
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Gustav hits into a stun state requiring tech? I can taste the saltiness.
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Hey is there going to be anymore loketest talk? I mean, I haven't heard about it in I don't know how long.
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I haven't been so inspired since Spark-senpai.
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And also: Is the advice I usually drew from to start winning matches. Sorry if you were hoping for something more...personalized, but there are quite a few shortages of Platinums for me.
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[CP] Hakumen VS Mu: Lasers, Lasers Everywhere
Warhound replied to mAc Chaos's topic in Hakumen Matchups
Then the only other solution I can think of would be leapfrog between our projectile barriers. But there's so many lasers to keep track of, it's hard to know where the next one will come from. -
[CP] Hakumen VS Mu: Lasers, Lasers Everywhere
Warhound replied to mAc Chaos's topic in Hakumen Matchups
Oh yeah, they're shameless at times. If you can, cut one of the lasers near the ground to set up your own fortress of solitude. Eventually she'll get bored and you can air dash in. -
I'm not gonna lose hope for him. How many loketests do we have left? 2? 3?
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Someone please make that a gif. I need a new avatar pronto.
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Sounds like we got a square in here. j.BC, JC.d, RC, j.c? I'm confused, did I miss something or is my terminology not as on point as I thought? I assume we are talking about his aerial combo where instead of just ending it with j.D you rapid cancel and a catch the opponent with a falling j.C? yeah, I was asking about this some time ago actually. It's a distance thing. If you connect with j.D while being so close to the opponent in the air, j.D won't connect. Most of the time, in order to compensate you have to delay j.D so you can allow the opponent to sail up a little higher from the initial j.C. It's sort of a snap judgment thing when you decide whether or not to delay it. So launch j.B > j.C > jump cancel > delay a little bit (and I mean like a fraction of a second) > j.D > RC > j.C Remember that this isn't always necessary if you see that they are already higher than you. I haven't tested it, but if you do a super jump and go into j.A > j.B > j.C > jump cancel > j.D > RC > falling j.C, that might be a way to cheat the timing out of the combo. Again, haven't really tried it, so it may not be reliable....or applicable. I dunno, give it a shot. Hope that helped.
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As I said, it usually just stems from people being too lazy or too stupid to actually research Azrael's flaws and shortcomings. It's just easier for them to say "WAAH! HE'S SO S-TIER DESU! NERF HIM! HIS BACKDASHES R SO BROKEN!!11!" I mean, I hate fighting Litchi and Noel and stuff (not that I get the chance to these days) but you just find someone who's good, grind like hell, research, and come back with some better knowledge to wreck them. As for your Valiant combo question, I never run into this problem I guess, mostly because I just leave out the first 5C. I think it really just comes down to getting that rhythm down and pumping those inputs out quickly before the Valiant charger effect "ends". I say, if you're close enough, you can just omit the first 5C. You lose a little bit of damage but, I think it's worth it if you can land it reliably every time.
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While I'm happy we potentially could have a different combo route...Hakumen needs some real changes. I don't want to be that "Zanshin guy" but seriously, they need to take a good look at what they want from Haku as a character.
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I'm gonna have some faith that they reserve their dumbassery for Hakumen and his changes. "EEEEH yeah! Just ehhh make Hakumen's 6D useless but let him hold it for a long ass time. What? Oh yeah, sure, 1F activation on Growler, fine whatever."
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Shouldn't hurt our defense against projectile oki, so I can at least be happy about that. I do hope this change sticks, being able to just take a projectile and immediately spit one back out sounds epic.
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I don't remember seeing a change for Valiant, did I miss something? I'm just kind of surprised that they haven't gone nuts with his nerfs, as this is the 1st loketest. Hakumen is receiving some big ass changes, and not all of them...remotely any good. I'd almost be happy if these were the final changes for Az, though. I mean, whatever gets people to stop hating on Az...but that's probably never going to even 20% going to happen.
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Well, it sounds like, overall we are sacrificing some of our rushdown, to possibly be able to fight against zoners more effectively. Doesn't sound too bad so far.
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*notices no changes to Zanshin*
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Just remember 2D is the only one you can wake up with. It USED to be 6D as well but...y'know.
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I think he just wants to unmap 6D specifically.
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Just don't become one of those ass munches that decides to 5D for everything. I WILL swoop in and bypass it by fondling you inappropriately.