Jump to content
Dustloop Forums

Suzaku

Members
  • Posts

    563
  • Joined

  • Last visited

Everything posted by Suzaku

  1. According to the character relationship chart, Jubei and Nine are listed as being married (夫婦), with Kokonoe as their daughter (娘). Jubei, Nine, Sister, and Kokonoe are also grouped in a block labeled as the Jubei family (獣兵衛一家). Guess I should probably get around to translating that...
  2. Katakana names are usually spaced with either an "・" or, more rarely, "=". For example, ラグナ・ザ・ブラッドエッジ would be the more common way, but Arcsy tends to use the less common way, ラグナ=ザ=ブラッドエッジ. When they designed their UI, they translated it as Ragna=the=Bloodedge instead of the usual Ragna the Bloodedge. In other words, it's Engrish.
  3. Hazama and Hakumen haven't had a chance to meet yet. Hakumen was sealed in the Edge for all the events you mentioned (he was sealed from after the Dark War until just before the game starts). Plus, he can't really remember much of anything about his life as Jin.
  4. They're listed as two seperate characters in the Setting Materials Collection character relationship chart, and their relationship is blatantly stated as Terumi -[Possesses (憑依)]-> Hazama. How big of an influence Terumi has over Hazama isn't stated, but it's generally implied that he's got full control over him, at the very least while possessing him, since he does briefly leave Hazama's body to visit the Alucard castle. Hazama's probably not the first or only body he's controlled, because Ragna clearly knows about Terumi, but doesn't recognize Hazama. And he was probably possessing another body during the Dark War, if only because that was 90 years before the game and Hazama looks pretty young. My personal Terumi theory is that before the time loop, he was bound to the Susano'o Unit as "Dark Susano'o". We can pretty safely assume he was behind at least some of the dimensional boundary contact medium experiments, since he kidnapped Saya, who was obviously a template for Lambda, Noel, and Nu. That means he was probably trying to temper an Anti-Sankishin Unit, and as such, it stands to reason that he wants to use it against one or all of the Sankishin. Likewise, the Anti-Sankishin Units are also called Murakumo Units, and Ama-no-Murakumo-no-Tsurugi was the name of Susano'o's sword. You can extrapolate some more ideas from the theory if you consider the roles of Susano'o and his siblings in Japanese mythology, the parallels between Orochi and the Black Beast, and how the BB Chronology implies that the first dimensional boundary contact experiment resulted in the original Black Beast and start of the time loop.
  5. Brief summary for Memory of Blue, Ragna's short story: Ragna is waiting for midnight in the 9th Hierarchical City Akitsu so he can raid the NOL branch. He runs through the empty streets to the giant NOL building, where he forces his way in by blasting the main gate and the security with it. Inside, he mercilessly massacres over a hundred praetorian guards, ceasing to recognize them as human and instead equating their blue uniforms with the Azure that he hates. A short while later, he's in the lowest level of the city, and jumps down to the cauldron to check on the subject, and is relieved that the boot sequence isn't finished yet. He jumps back up and launches a blue-black energy blast from his right hand, destroying the the whole area. A bit later, he's making his way toward one of Akitsu's gates to leave the city. He cuts through some alleys when Rachel shows up on a rooftop. After a staring match, he ignores her and keeps going, only to have her appear in front of him. He just keeps going and brushes past her, which prompts her to call him uncivilized. Another staring match, and then she points to the northwest and whispers "Kagutsuchi" before vanishing into the moon, followed by laughter and, "I'm looking forward to it." Ragna leaves the city. Shortly thereafter, he became known as the Grim Reaper. -AD2198
  6. The character you play as is Hazama, and he's named as such in all the official materials and in the UI, so if you're talking about gameplay-related stuff, just call him Hazama. Especially since, judging from the intro and the fact that the game's still got another new stage to reveal, it looks like there might be a special stage for Unlimited Hazama/Terumi, if he turns out to be the final boss.
  7. 236236 + D is Legacy Edge and 632146 + D is Calamity Sword. If that's not the case, then it's a mistranslation.

  8. Updated my BlazBlue Chronology post to a full translation of the Teach Me, Ms. Litchi! History Episode found on pages 132-133. http://www.dustloop.com/forums/showpost.php?p=466266&postcount=112
  9. Alright, here comes some more translations, this time from pages 138-139: Teach Me, Ms. Litchi! Setting Episode "Ka-gut-suchi" is too biiig, mew. Tao nyalways gets lost when she goes for a walk. Tao's gonna starve to death before she finds that "Rawrgna," meoooow... You'll never become a vigilante if you don't learn your way around. So, I'll explain the structure of Kagutsuchi and all the places in the setting of BlazBlue. Tao, are you paying attention? The fourteen different stages scattered throughout "Kagatuschi" As a consequence of the Dark War, "seithr" spread across the lands. Seithr was a necessity for mankind, but became toxic in high concentrations. Therefore, man founded cities high in the mountains where the seithr was relatively thin. The setting of this story, "Kagutsuchi," is a Hierarchical City located on a mountain range. The combined size of Kagutsuchi's layers is comparable to the Tokyo Metropolitan area. Even now it's continually expanding, and as such is referred to as the "Incomplete City." Found at Kagutsuchi's peak, the "Novus Orbis Librarium" branch in Kagutsuchi is responsible for protecting the peace. The wealthy live in the highest layers. The lowest layers are home to the poor, and the native inhabitants of the region live in the central layers. Where one lives depends on their social status. Furthermore, these sorts of Hierarchical Cities are scattered all over the world. Refer to page 133 of the glossary for a compiled list of the Hierarchical Cities. Additionally, the names of the Hierarchical Cities originate from the pantheon of Japanese mythology. Check into this if you're interested and I'm sure you'll find it fascinating. ※The 13th Hierarchical City "Kagutsuchi" [ 1] port AM10:30 A place resembling an airport that connects Kagutsuchi and the other Hierarchical Cities. An airship known as an Ark Navimagus [unofficial localization] is seen in the background of the stage, moving around. [ 1] port PM21:00 The port at night. It's also known by the nickname "Fifth Avenue." There are other similar-looking streets, but Fifth Avenue is smaller in scale than most. [ 2] Orient town A town where poor people have congregated. It's extremely lively, but large quantities of seithr seep in due to its proximity to the lower layers. Litchi lives here. [ 3] Cathedral #1 A cathedral. It's the location of the Novus Orbis Librarium branch in Kagutsuchi, and there's a magnificent giant statue of a goddess in the stage's background. [ 3] Cathedral #2 An exclusive stage for the consumer edition, in which the praetorian guards on the stairs to the right are missing. Don't you think this should be the one that Ragna invades? [ 4] Halloween A mysterious place somewhere in the world. It's the Alucard castle where Rachel lives (with Nago, Gii, and Valkenhayn). [ 4] Requiem An exclusive stage for Ragna vs Rachel. Unlike Rachel's normal stage, the roses blooming all over the place are pure white instead of red. [ 5] lost town Taokaka's home, a place also known as the Kaka clan's village. Though it's located in the lowest layer of the city, the Kaka clan's potent vitality isn't affected by the seithr. [ 6] RONIN GAI Built by refugees from Ikaruga, it's a town with Japanese-style taste. The bridge was constructed over a lower layer of Kagutsuchi where nobody lived. [ 7] AREA 28 A gathering place for residual seithr, people illegally dump "trash" here. The NOL apparantly doesn't want to get involved... It's what lies beneath Kagutsuchi's beautiful facade. [ 8] THE GATE The deepest part of Kagutsuchi. It can be reached by descending in a hidden NOL elevator. Hakumen was waiting for Ragna here. [ 8] SHEOL GATE AD2199/12/31 The Gates of Sheol. These are located beneath each Hierarchical city, and when the "tempering" of Nu's shell is completed the whole device activates, opening the gate. [ 9] Train An exclusive stage for the consumer edition. It has a different atmosphere from other areas in Kagutsuchi, and the stage is cluttered with mechanical structures. [10] Circus The circus. An exclusive stage for the consumer edition, there are gizmos in the stage that actually work as time passes. A variety of dolls will start moving around. That's a lotta places Tao hasn't been to... Neow that I learned about all of 'em, I can go home to the village and eat dinner, meow. Everybody be careful so you don't get lost in Ka-gut-suchi too, meooow!
  10. They were genetically engineered to be how they are, and it's stated that there are things in place to keep their population at a set level. They're probably like the dinosaurs in Jurassic Park--please don't take that as a cue to derail the thread with futanari discussion. On a side-note, I'm working on some more translations, and frustratingly, occasionally coming across terminology which hasn't been officially localized (and may never be localized at all, if it doesn't make it into the games). I really love the way Aksys has localized the terminology in the game, and have been striving to preserve the official localizations as much as possible, so it's kind of annoying when some term pops up that, when translated into literal English, clashes with the style. I'm curious how you guys would feel about me flexing my creativity a bit and coming up with appropriate localizations for such terms. For example, "Dual Snakes: Ouroboros" as "Vipera Dualis: Ouroboros", or "Magic-Controlled Ship" as "Ark Navimagus". Really, I guess it's more like I'd be translating stuff into Latin or Greek. IE, "port AM10:30 - A place resembling an airport that connects Kagutsuchi and the other Hierarchical Cities. An airship known as an Ark Navimagus is seen in the background of the stage, which moves around."
  11. Well, and 11 was even mentioned in the BB Story Mode's intro. And yeah, I'm not sure if that's Relius or not, but I'd lean towards yes. I've only glanced at the Short Story enough to pick up some key words, and "Relius Clover" and "Puppeteer" are definitely there.
  12. Her songs are likely the result of the experiment by the Blackard Company to turn her into a Command Type Gear, explaining how they affect Gears and the people who were given Vitae (Gear cells).
  13. That's a translation error, I've gotten confirmation on it from Aksys. It was from copy/pasting Ky's profile as a template. His nationality should be listed as German. Based on his official short story from the material collection book, he's over a 1,000 years old, and likely participated in one of the Crusades (as in the historical Crusades, not the war against the Gears).
  14. It's a lot of speculation, and not much that can be confirmed, but my personal theory has been that Terumi's soul/spirit was originally bound to the Susano'o Unit before it passed on to Jin and his soul was bound to it. Hence, "Dark Susano'o". I also think that during the first iteration's Dark War, in which the Black Beast was produced by the first dimensional boundary contact experiment, and before there was a Jin to become Hakumen, Terumi probably did use the Unit. In other words, he was probably the first "Hakumen", and Jin became Hakumen in every subsequent iteration. As to the identity of the other hero during the first iteration, Rachel's father is certainly very plausible, but purely speculative. It's certainly not a bad theory. And regarding Terumi's mention of "using Jin", it was probably in referance to the attack on Ragna's childhood home, in which Jin appeared to be helping Terumi.
  15. More Hazama analysis. I'm not entirely sure on a bit of the terminology being used, so bear with me. Drive: To put it simply, it's like the rope physics from the game Umihara Kawase [in Umihara Kawase, you control a character that can throw a fishing line which will hook onto surfaces, and can be used to hang and swing]. After using D, you can use the lever to move relatively freely. It's reminiscent of Gan [from Yatterman] using his grappling hook to escape. By the way, the D skill is launched from your current location, and ignores inertia when you let out the attack, so it can be used like a cancel move. Might be good to use if you want to stop moving... [Note: On the ground, when you launch the Drive and pull yourself to its location / reel yourself in, the movement is a ducking step, like Slayer's Dandy Step. This is apparantly being referred to as a "Step" by the Japanese players.] 3C: Like Jin's sweep. You can do it from a cancel, it's a bit cheap, and can even go into an aerial. Forward throw: Grabs the opponent and kicks them far away. You can use Gasaishou [236C command throw] to grab them right after the kick and then cancel it right after the input during the grab animation. Back throw: Swings the opponent behind him and kicks them to swap sides. You might be able to cancel it with the right timing. Ressenga [214D->A]: Slightly overhead, can combo into 2A on crouching hit. Gashoukyaku [214D->B]: Anti-air. Launches the enemy when you hit them. You can pursue afterwards but they might fall a bit behind Hazama. Zaneiga [214D->C]: Used to set up a combo. Hits low? Hirentotsu [J214B]: Like a drop kick. Bounces on hit. Decent recovery, might be able to combo in the corner if you hit them low enough. Might work as an overhead... Gasaishou [236C]: Command throw with short range. Barely sticks after you get it in. Advantage afterwards is short, too. Might only be able to link with 2A. Jayoku Houtenjin [236236B]: Disappears for a moment and then launches Johnny's "The Drill Danger!" [6K]. It doesn't warp or lock-on to the enemy. Possible to air guard. When it connects, knocks them off screen. After hit, you can't air tech. Has a decent range and gives a lot of space. Might be able to reach them with a Step? Mizuchi Rekkazan [632146C]: Can be guarded. Slow start-up, few active frames, low damage (about 2800) - three criteria that make it a roman move [move you only use in emergencies or to show off because it sucks]. Doubt you'll ever land it without help from your opponent. After JA, JB, JC, there's another jump attack you can use again... maybe J2C? Might be able to use it as a crossover. Basic combos for the time being: 2A > 5B > 3C > Jasetsu [214D] > Zaneiga [C] > 5C > 2C > Jakou [623D] Jasetsu [214D] > Ressenga [A] > 2A > 5B > 3C > Jasetsu [214D] > Zaneiga [C] > 5C > 2C > Jakou [623D] Or end with whatever. There was someone else doing something like: 2A > 5B > 3C > Jasetsu [214D] > Zaneiga [C] > 5C > 2C > Jakou [623D] > Air Dash J2C? > 5C > 2C > Jakou [623D] [Edit 1: Continuing...] Might be repeating some stuff from earlier. Character properties: Steps and various moves can be guard canceled, but not jump canceled. Directional jumping is a bit slow, air dash is short and slow, too. This means his movement is a bit slow. He's a character that'll needs to use his D moves to get around quickly. Though he's being compared to Johnny, most of his basic attacks have a short range. Since his weapons are short, it makes sense that most of his moves, except for a few, need you to be in about hand-to-hand range. D moves resemble Lei-Lei from Vampire [Hsien Ko from Darkstalkers]. It's interesting, could have an unknown number of uses. For the time being, he's got a lot of stuff that seems unpolished, so I'm expecting another loke test in the future. Basic moves: Including supplemental data. A... Normal, can hit a crouching Rachel. B... A knee that looks like Nu's standing B. Links to A and 2A with no problem. C... Cross-slash from the Famitsu screens. You can combo into A and 2A early, and you can JC even if it gets blocked. 2A... Hits in the middle and comes out fast. Feels like 5 or 6 frames. 5 frames to guard. [?] 2B... Technique like Ragna's 2B. Whole motion takes long, and long recovery if you miss, too. 2C... Anti-air that hits at about an 80 degree angle. Can link with A and 2A and JC on guard. 6A... Slow middle, can't cancel, will probably be changed. 6B... Slow, hits really low, will probably get changed. 6C... Stagger/knockdown on counter? Does a short jump and knife throw. Good counter attack? 3C... Low attack that cuts their feet, can link to standing B and C and other attacks. Longest reach of his basic attacks? With it's long reach, it'll be good for hooking together combos. JA... Feels like Ragna's JA. JB... Diagonal kick with a long reach. JC... Switches on a flurry of slashes for a bit, hits more when you mash the button. Rather short range. J2C... Slashes below. Short reach. Feels like a weaker version of Zantetsu's JC from The Last Blade. *Can you follow up with a basic J attack when you JC? I didn't examine in great detail because it'll probably be changed anyway. Special Moves: Jabaki [236D]... Causes a stagger when countering, okay to guard it. Jasetsu [214D] -> Ressenga [A]... Jumps a bit and hits in the middle, can follow up with 2A if they're crouching, about 5 frames for guard, does a small bounce when you hit them in the air, not sure if you can pick it up from there. -> Gashoukyaku ... Probably no invincibility (upper body, anyway), might be strong, not possible to follow it up after normal hit, on counter it knocks down [?]. -> Zaneiga [C]... Hits low, it floats, and can be followed up. Connecting to 3C is a basic combo. -> Cancel Stance [D]... Miss cancel with some recovery time. Hirentotsu [J214B]... Doesn't seem to be an overhead. Knocks down when it connects in the air, can't follow it up because of the recovery on landing. Can use it to change movement. Gasaishou [236C]... Command throw, standing B will connect afterwards. Jakou [623D]... Launches Ouroborus at a diaganol, unblockable (might be able to barrier). Might be able to pick them up after forcing them down. Jayoku Houtenjin [236236B]... Correction, you can combo while they're going down. Kick like Slayer's Big Bang Upper. Can't air tech after hit. Might have invincibility before the attack is launched? Good counter attack to use after guarding. Mizuchi Rekkazan [632146C]... Not much use for it? Might be able to use it to guard a throw? Drive uses: Basic properties... #1. Extending the chain does two hits. You might not get the second hit depending on the character or their positioning. #2. Only after the second hit, you have a short while to pull yourself up to it from ground to air. Uses for combos need to be confirmed. #3. Need to find out if you still have time to pull yourself up to it after it's countered. #4. Of course, there's no second hit if you stop it before the second hit. #5. The guage isn't consumed by launching it. The consumption comes from the other part. #6. Guage doesn't recover in the air. Recovers only on the ground. The recovery is a set period of time and returns to 2, the time is about the length of dashing a screen width. Properties of the additional inputs... Except for A, they're high-speed and leave afterimages. During the afterimages you can't guard or double jump, it only accepts techniques. The guage is consumed after the added input, except for when using A. +A... Stops the chain mid-way, ends the recovery sooner, but the recovery is still long. +B... Rises at about a 70 degree angle toward the axis point. Swoops down at a 70-80 degree angle. Techniques can be used during the descent. +C... Rises at about a 30 degree angle toward the axis point, drops straight down. Techniques can be used during the descent. +D... Move at high speed directly to the axis point. It's easiest to input B to chase airborne opponents and D to chase opponents on the ground. Detailed points will have to wait until a chance for formal testing. Differences between air and ground... In the air, the Drive can be directed in four directions, 9, 6, 3, or 2. Haven't been able to determine if you can follow up air attacks with the drive (such as JB > JD). On the ground, it can be directed in three directions, 8, 9, or 6. Unlike in the air, it can be linked, such as C > D. 3 and 9 are almost the same angle as Nu's drive attacks. The effects are the same both on ground and in air on hit, except on the second hit, it lasts longer in the air. Not sure if you can do D again in the air after recovery if it misses. I'll have to find out. [Edit 2: Continuing] Main techniques: For Anti-Air... 2C (reactive), 623D (drop it if they're far off), 6D > A (put them in their place?) If you're struggling... 2A (fastest?), 2C (strongest) If you're overpowering... Jasetsu A and Command Throw Getting around easy... HJ above the enemy and use J2D, or J3D to keep them in check from far away, follow up with D to close in fast and lay waste to them. Combo parts: Currently available... ~Ground combo openers for Hazama~ #1. Hit them on the ground with JD, 2 hits or counter > +D > land > 2A~ #2. Jasetsu +A > 2A > B~ #3. Gasaishou > 2A~ ~Basic parts to link from 2A > B or C or 2C > 3C~ %1. 3C > Jasetsu +C > Dash C > 2C > Jakou > start again %2. 3C > Jasetsu +D > Dash 2B > 2C > Jakou > start again %3. 3C > Jayoku Houtenjin > Dash C > Jakou (might be able to link, need to check) Basically start from 3C and get to Jakou. Don't need any guage for Jasetsu +C. Jakou is a bit better but an aerial would be acceptible. ~Parts to start up again with after Jakou~ &1. Dash ( > Jasetsu +C) > C > 2C > Jakou &2. J3D 2 hits > +D > Land behind, 2C > Jakou (doesn't work on all characters) &3. Low J2C > Land, 2C > Jakou Or instead of Jakou, pick something else as a final attack. Since Jakou doesn't come out too fast, you might need to use 2C before Jakou to connect. &1. Omit Jasetsu +C as needed to get the right distance. &2. The second hit with the D attack doesn't work on all characters. &3. Has various uses such as adjusting and compensating. Basically, 3C is risk free to use so long as they don't go down, so you can pick it up to increase damage using the super. [?] About 3000 damage without using any guage. [?] Might be a way to work in some throws, but haven't looked into it. Aerials aren't neccesary at this time, but you might be able to link them. Might be able to expand into aerials if the second hit of J2D is good? Might be able to work in Hirentotsu with a Jakou combo... [?] $1. D (any direction) > +D > Hirentotsu, land ...Lands after Hirentotsu because there's nothing else you can do after +D. $2. Step > Barrier Cancel > Jump ...Should be able to jump right after Barrier Canceling the Step, but there's no dash inertia in the jump. $3. No techniques for Guard Primer ...It'll be adjusted, y'know... [And it closes on some speculation regarding different added input for D attacks maybe being useful, since going in straight with +D could be suicidal, but the others are harder to control. ...] Done for now. Enough wracking my brain to translate so much stuff about a character I haven't even seen in action.
  16. More stuff about Hazama: His step can be canceled with barrier and various moves, but his jump isn't that great (short and slow). As a result, he moves kind of slow, and you need to use his Drive to move quickly. He's sort of like Johnny, with skills that are mostly short range. Since his weapons are short, you have to be within hand-to-hand range for most of his moves, which is realistic. His Drives are are reminiscent of Lei-Lei (Hsien Ko) from the Vampire (Darkstalker) series. He seems to have a lot of unpolished elements, so he'll probably be better in later loke tests.
  17. Oh, minor note, the name of Ragna's new move should be Belial Edge.
  18. Tentative Hazama analysis, lots of questions and things that need clarification and confirmation: Drive: Ouroboros - Press D to launch Ouroboros, and D again to pull yourself to its location (with a ducking/sliding movement). The maximum Drive Guage is 2, and it recovers over a set time when you're on the ground. A: A small punch, not sure if it can hit multiple times. B: ??? C: Cross slash with knives. D: Launches Ouroboros horizontally, useful for zoning? 2A: ??? 2B: Probably hits low? 2C: Anti-air like Jin's Rehhyou. 2D: Launches Ouroboros overhead, maybe for anti-air? 6A: Elbow, steps into it. 6B: Kicks at the ground beneath him, unknown use. 6C: Jumps forward and does a circular slash with both knives. 6D: ??? JA: ??? JB: Jumping side kick, seems strong. JC: A barrage of slashes. JD: Launches Ouroboros horizontally, useful for air-to-air? J2D: Launches Ouroboros right beneath, useful for air-to-air? J3D: Launches Ouroboros diagonally downward, good for movement? J9D: Launches Ouoroboros diagonally upward, good for movement? 236D (Jabaki): Dash through with something dark like a black snake, gap closer (?). 214D (Jasetsu) -> A (Ressenga): Slash with black darkness while jumping. -> B (Gashoukyaku): Genocide Cutter, I think there's some invincibility. -> C (Zaneiga): Short reach, anti-air? -> D (Cancel Stance): Like Mist Finer? J214B (Hirentotsu): Air attack which expands the black darkness. 236C (Gasaishou): A command throw that doesn't do any damage. 623D (Jakou): Launches Ouroboros in a circular direction to capture the opponent with it. Might be a throw that can't be guarded? 236236B (Jayoku Houtenjin): Disappears for a moment, then instantly appears in front of the enemy doing a flying kick. It's short, but seems to have invincibility at the beginning. 632146C (Mizuchi Rekkazan): Transforms into Terumi (???). [Note: The "black darkness", I believe refers to big black and green slashes, you can see one in the screens from the magazine article. Pretty sure that's him slashing with Ouroboros.]
  19. Hazama movelist translation: Dirve Ouroboros (オロボロス, Oroborosu) Special Moves Jabaki (蛇刃牙(ジャバキ), Snake Blade Fang) - 236D Jasetsu (蛇刹(ジャセツ), Snake Temple) - 214D -> Ressenga (裂閃牙(レッセンガ), Tearing Flash Fang) - A -> Gashoukyaku (牙昇脚(ガショウキャク), Fang Rising Kick) - B -> Zaneiga (残影牙(ザネイガ), Afterimage Fang) - C -> Cancel Stance (構え中断, Kamae Chuudan) - D Hirentotsu (飛鎌突(ヒレントツ), Flying Sickle Thrust) - J214B Gasaishou (牙砕衝(ガサイショウ), Fang Crashing Stab) - 236C Jakou (蛇咬(ジャコウ), Snakebite) - 623D Distortion Drives Jayoku Houtenjin (蛇翼崩天刃(ジャヨクホウテンジン), Snake Wing Crumbling Heaven Blade) - 236236B Mizuchi Rekkazan (蛟竜烈華斬(ミズチレッカザン), Rain Dragon Brilliant Flower Flash) - 632146C
  20. Also, forgot to mention, but the Kaka clan are also beast-men (originally genetically engineered using Juubei's DNA to be biological weapons). Makoto is a half-beast-man like Kokonoe. The term "human-like" is also sometimes used interchangeably.
  21. Bakeneko is used in the Japanese version, which means "ghost cat". They're magical cats from Japanese folklore that have special powers such as talking or walking on two legs. Grimalkins are cats in Western folklore associated with witches, usally shown to be sentient and sometimes able to take human form. They localize bakeneko as grimalkin because a grimalkin is a similar concept found in Western folklore. Anyway, more importantly, it's not the name of a race, it's an insult used exclusively by Hakumen to refer to Jubei and Kokonoe. Kokonoe is a "half-beast-man" and Jubei is a "beast-man".
  22. It's a plant commonly known in Japan as nekojarashi, or "cat toy", they're used as "cat teasers". You twitch the ends at them, and they can't help but roll on their back and try to catch and bite them.
  23. Since I just did Tsubaki's and Hazama's for the CS threads, I figured I'd go ahead and post translations of the the subcharacter profiles from the book. Tsubaki Yayoi Height: 160 cm Weight: 47 kg Birthday: March 14 Blood Type: A Birthplace: The 3rd Hierarchical City "Naobi" Hobbies: Singing Likes: Historical dramas Dislikes: War Makoto Nanaya Height: 163 cm Weight: 49 kg Birthday: April 2 Blood Type: O Birthplace: The 11th Hierarchical City "Shinatsu" Hobbies: Lacrosse Likes: All-you-can-eat, chestnut parfait Dislikes: Discrimination Linhua Height: 149 cm Weight: 38 kg Birthday: June 21 Blood Type: A Birthplace: The 13th Hierarchical City "Kagutsuchi" Hobbies: Keeping a diary Likes: Cats Dislikes: The Library Kokonoe Height: 155 cm Weight: 42 kg Birthday: April 18 Blood Type: B Birthplace: The 8th Hierarchical City "Wadatsumi" Hobbies: Collecting confections from around the world Likes: Ferrero Rocher gourmet chocolates Dislikes: Stereotypes Valkenhayn Height: 181 cm Weight: 68 kg Birthday: September 15 Blood Type: A Birthplace: Unknown Hobbies: Bonsai Likes: Pocket watches Dislikes: Things with no character Jubei Height: 123 cm Weight: 25 kg Birthday: September 3 Blood Type: O Birthplace: The 12th Hierarchical City "Kukunochi" Hobbies: Travel Likes: Catnip Dislikes: Setaria viridis Hazama Height: 183 cm Weight: 61 kg Birthday: April 29 Blood Type: AB Birthplace: Unknown Hobbies: Collecting silver accessories Likes: Nothing in particular Dislikes: Nothing in particular (Note: In his Continuum Shift profile, Hazama likes boiled eggs and dislikes cats.)
  24. Well, 80% of Hakumen's existance was left behind in the Edge when he was recovered by Kokonoe (though he may have been further salvaged by the time of CS). The "Dark Susanoo" might have to do with what was left behind in the Edge, or maybe it's another Anti-Sankishin Unit. Who knows? It's mentioned only once, referring to Terumi, and that's it. Maybe Terumi was the previous owner of the Susanoo Unit, before it was passed to Hakumen? Since Hakumen's soul is bound to it, and all, maybe Terumi had previously been dwelling in it and was removed from it? Wild speculation, but I'd say within the realm of possibility.
  25. mAc Chaos: I see you deleted that post, but to address what you were saying: We don't really know what Terumi looked like when he was one of the Six Heroes. There are only three pictures of him: in two, he's dressed in a hooded coat, and in the other he's a stick figure with spikey hair. Certainly not enough to say that he looked like Hazama.
×
×
  • Create New...