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pulsr

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Everything posted by pulsr

  1. I've given up on this match in all honesty. Atleast Tager has spark bolt... I can't really think of a situation where Hakumen can safely attack Arakune. This match feels like complete luck if I win.
  2. just super it ;0
  3. I'm pretty sure you shouldn't even try cutting projectiles in this match, You'll end up in a shitfest if you swing your sword at the D bug. =/ This match feels like you will randomly win... Oh, Hotaru a lot.
  4. V13 should be able to kill Arakune before he even gets going, he can't really do much on the ground and moves like a balloon in the air. Take away his space and he dies. However if he does land a curse it is safe to say that Nu has a very high chance of death. Typically what will happen though is that Nu will rage on Arakune long enough and to build enough meter for a rapid assault (dead angle) so when arakune does get in you can just kick him away. The match will go back and fourth between two good players though.
  5. Block and punish, very simple.
  6. jump backwards.
  7. Carl has 9500, Honestly though V13s life bar is too big for how much damage shes actually does. I'm surprised that she has more life than Carl honestly
  8. iirc he is only really low tier against the top 3 and bang... If you haven't seen that hakumen vs dora match.... you might not understand. outside of those 4 he is actually pretty beastly one thing I'm worried about is when people IB his 6A... that will mess him up big time.
  9. I'm honestly not that impressed with japanese v13s =/
  10. honestly, sit there and FD. If you play her right though, by the time they get in you should have the meter to dead angle.
  11. pulsr

    Ky Beginner Guide

    ^^^^
  12. pulsr

    May vs Johnny

    You can 6p Johnny's super too
  13. Random factoids! May and pot can both do command grabs verse each other, they will both go into whiff animation, Pot gets a free pot buster. Stupid 9845732948589325 frame recovery on May's ohk
  14. pulsr

    May vs Jam

    This took a lot of practice, and I probably can't do it anymore... Learn to slash back jam's 6hs.
  15. pulsr

    May vs Zappa

    Well, if you stand like 3 pixels away from Zappa on wake up and he has raoh out, you can 6p Raoh DP. By no means is this something you should be doing... but nice to know :P One of the biggest things to consider in this match though is how aggressive Zappa is going to be with his summons. Like if you are playing an unknown Zappa I would say let him have to beginning move (see if he idle summons or dash summons) from there you can figure out if he is going to be summoning when he can (far away, or when he combos into it) Figuring out the PLAYER is probably the biggest thing to learn in this match.
  16. Yeah his jumping HS does that, but I wouldn't go for a 6p anyways because he can easily air stall with webs. Dolphinize
  17. pulsr

    May vs Ky

    Wow, my anti Ky strats are fail. This match feels like something may just wins due to her superior damage. Ky can't really do anything to risky because IB ohk punishes and what not. Also, since FB dolphin hits ky this match became a lot more manageable
  18. pulsr

    May vs Axl

    I think no one used it cause it only gatling to HS, the new kick gatling is hawt. I just run forward in this match.
  19. Seeing as how I made the change to testament, there are two noteable things that I have noticed to his defense. One if you get a nice clean low airdash aka jump back, fall and iad, testament can't really do anything about that unless he has a fort set around him. 2nd He has a crap load of recovery on his important anti may normals, 2s and 6k. If you get him to whiff I would say jump and bait a forward exe beast, or if you were already in the air iad away like a lunatic.
  20. pulsr

    May vs. May

    I'll give some guidance to this match... Really... CH HS
  21. I don't know if this was posted but you can do Air D's from her 2147dc. This just opens some safe poking options if you aren't totally sure what to do.
  22. still in the dark.
  23. pulsr

    May vs Faust

    i just usually hang around and watch what he pokes with and see what they use a lot of, if you stand outside of far slash range and they are using far slash... that typically means you can just run up and 6p randomly... all i have to say is CH I always take this match on the ground though... never really had a problem fighting it on the floor.
  24. mind you they can FD and IB.... I don't know if this was posted, but you can land DD after her overhead on tager and rachel. 2147d that is throw, dash forward 2c, 2147d, dd 2dd, jump dd dj 2dd overhead. 3988~ works anywhere
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