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Big Red Tie

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Everything posted by Big Red Tie

  1. summoning a stein is just as vulnerable to most super punishes whereas a charged 63214C answers most non super punishes anyway
  2. emphasis on the (delay) delay your 2B, not your landing fishing for a FCH. but yeah, it's really bad on block
  3. well, i don't know the frame data but testing right now, jin can punish a stein with super also not sure about the others, but...
  4. final version is universal: CH j.2C j.2D land (delay) 2B 5C 6C 214D 66B 6A 2C sjc j.C jc j.C j.2C
  5. real talk gold burst 9 j.BC RC 6B 6A j.BC RC 6B 6A j.BC
  6. well, for what it's worth, throwing a stein and then 214Ding it in the same combo is really flashy
  7. on the other hand, there's no real alternative to FCH 6C 63214C combos in my opinion i can get 5600 damage heatless from midscreen, and canceling on block to 63214C is safer than throwing a stein imo
  8. got 4300 damage off of the second combo by adding in another 6B 6A rep and expanding the air combo to j.B j.C j.C j.2C although that might have been tager only you can get it to 4k just adding the j.B
  9. when doing 236D for oki/you're far away, always always always summon two steins summoning just one stein + 236D eats the stein's normal laser and is much worse at keeping someone in place if you do, say, 5D 6D 236D, you get 5D's laser, 236D passing through to 6D, once more to 5D and once more to their character. similarly, j.D j.2D provides some level of protection from air to ground and if you have time: always charge the first stein, but don't charge the second. the second stein's laser gets eaten by 236D, and the delay on the first charge laser should cover you as you run in/land
  10. ah crap, my combo doesn't work against big characters (tager) although i guess tager is a pretty easy win already
  11. anyone know how many frames you have to do 2B after 3C
  12. has anyone found a better version of: CH j.2C j.2D land 2B 6A 6C 214D 66B 6A 2C j.C j.C j.2C stein
  13. those look kind of like generic corner loops to me
  14. CH j.2C j.2D land 2B 6A 6C 214D etc not sure what to follow it up with just 66B into omohikane makes it better than the combo on the front page, i think. pretty sure there's some way to extend the combo... 3k if you do 66B 6A 2C j.C j.C j.2C but it's so boring
  15. i don't understand why people use supers in the midscreen BnB it's really not worth the tension
  16. omohikane does a guaranteed 1500 damage at the end*of any combo omohikane is invincible omohikane connects off overhead to win the game
  17. and he'll never be positive (unless he's psychic) because of how many times you can switch it up each stein can be charged or normal, you can throw 236D at any point and you can dash cancel or perform differing sets of steins also that's happened since CT. my brother frequently complained since he would misjudge jin's j.B and lose his sparkbolt also you can just jump cancel and fall blocking if you aren't feeling adventurous
  18. logos22 problem is when you drop combos i mash too much and get reset :P

  19. against heavy rushdown characters you only get steins in combos and right after combos or if you super double jump and feel silly
  20. try this super jump charge j.5D charge j.6D jump cancel charge j.5D j.6D falling j.5D j.6D 236D or you can dash if he gets hit by a laser (if he is spark bolting he will!)
  21. oh, here's what i meant to say (ahem) you can do 3 sets of 2 steins out of sparkbolt range, and can do 236D at any time. also you can dash instead of jump canceling and you can do 236A?! also you can do charged steins for even longer delay and to screw with his timing/guard libra and if the j.6D is under almost any condition it's shooting him in a way that sparkbolt can't negate
  22. ? jump cancel and then do another set of steins, 236D and throw two more while falling to stall above sparkbolt range. then you can 236D again or if you're close enough, instead of JC, dash at him with j.C or something. you have so many options and he has one bullet where he can't be interrupted while firing just tested it right now: you can block from JC range stein. so. Good Tager does not equal Psychic Tager
  23. depends how far he is 5D 6D or 5D 2D also stalling/jump canceling into more mostly fakes people out and wastes their spark bolt
  24. CH 5C 6C 214D 66B etc. i consider 4k+ big damage
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