Jump to content
Dustloop Forums

Big Red Tie

Members
  • Posts

    174
  • Joined

  • Last visited

Everything posted by Big Red Tie

  1. if she parries your fuoco she's vulnerable to a low also i dunno her mixup is not super amazing but it only takes two combos to kill carl and she has decent crossup/corner game
  2. j.C can be dangerous to whiff because he can jump away most of the time i find myself using j.B more in this matchup, has more frames (i think)
  3. except you can JC your air steins so i guess jin can dash in (if he's close enough) and try to cross you up, but it's not very strong considering your steins will be close to firing
  4. what no don't use 6B against lambda like for real. it will get blocked/whiff, you will lose you can try to space them if you don't have faith in your rushdown. you might even get a FC if you guess right. but i wouldn't count on it.
  5. unless you have a stein in the air. mad skills?
  6. no no no no 3C loses to way too much (hazama's j.6D, 3C, 6C, jayoku, etc.) anyone decent shouldn't approach with it and the best use of approaching with 3C is actually 3CC since it's extremely telegraphed as an attack otherwise. and 3CC literally loses to everything, not just most things
  7. idk maybe ginseng is the dumb one??
  8. are you sure this is the case for unlimited mu? these changes aren't in the list.
  9. carl is literally the slipperiest motherfucker i personally can't get in range to pressure him hard, and makoto doesn't have any sweet pokes to lock down nirvana although, predicting bad vivaces is kind of gg for carl
  10. both players fly into the air holding on to each other for dear life
  11. her projectiles are nonexistent if she's drive spamming, meaning you can easily get a fatal combo on her or you can uppercut her or you can parry her or you can poke her with 5B, 6C, 5A, etc. or you can instant block her unsafe drive moves and super jump out
  12. idk it just seems like if you get in litchi's tits she's pretty done whereas you actually aren't so vulnerable
  13. i've been able to pull the FC 6C 63214C combo off online sometimes i mess up the 2nd 6B but that's more character specific stuff
  14. sweep the tail edit: just fought a makoto online. i auto lose this matchup because i can't tell the difference between my character and theirs... why couldn't she just wear more clothing to make it easier to see?
  15. it is already known i just have it down to memory
  16. pretty much any character can IAD at you and knock you out of it i think it's there for eating projectiles, not so much for spacing opening the round: superjump straight up. no one expects it
  17. how about dat parry or projectile?!
  18. 5D has a whiff spot in front of lambda most characters can dash in on a whiff 5D (and if you do another 5D, well...)
  19. er, wouldn't top makotos use parry loop instead of the bnb?
  20. 7.2k isn't godly damage? well, excuse me. i put her at A tier. even if you can't have extended blockstrings or strong mixup, you have guard breaking! also range.
  21. imo this is a bad matchup for makoto because of mu's pokes and steins is 214x counterhit state?
  22. i'm p sure it's safe against hazama dash 3Cing
  23. 6C 63214C?
  24. does getting grabbed during parry = reject? regardless: jump cancel (esp. on empty jump in by ragna, that should be easy to time...)
  25. how am i twisting your words when i took all those from the quote of what you said? i do not think you consider zoning the same thing that i do.
×
×
  • Create New...