if she parries your fuoco she's vulnerable to a low
also i dunno her mixup is not super amazing but it only takes two combos to kill carl and she has decent crossup/corner game
except you can JC your air steins
so i guess jin can dash in (if he's close enough) and try to cross you up, but it's not very strong considering your steins will be close to firing
what no
don't use 6B against lambda like for real. it will get blocked/whiff, you will lose
you can try to space them if you don't have faith in your rushdown. you might even get a FC if you guess right. but i wouldn't count on it.
no no no no
3C loses to way too much (hazama's j.6D, 3C, 6C, jayoku, etc.) anyone decent shouldn't approach with it
and the best use of approaching with 3C is actually 3CC since it's extremely telegraphed as an attack otherwise. and 3CC literally loses to everything, not just most things
carl is literally the slipperiest motherfucker
i personally can't get in range to pressure him hard, and makoto doesn't have any sweet pokes to lock down nirvana
although, predicting bad vivaces is kind of gg for carl
her projectiles are nonexistent if she's drive spamming, meaning you can easily get a fatal combo on her
or you can uppercut her
or you can parry her
or you can poke her with 5B, 6C, 5A, etc.
or you can instant block her unsafe drive moves and super jump out
sweep the tail
edit: just fought a makoto online. i auto lose this matchup because i can't tell the difference between my character and theirs...
why couldn't she just wear more clothing to make it easier to see?
pretty much any character can IAD at you and knock you out of it i think
it's there for eating projectiles, not so much for spacing
opening the round: superjump straight up. no one expects it
7.2k isn't godly damage? well, excuse me.
i put her at A tier. even if you can't have extended blockstrings or strong mixup, you have guard breaking! also range.