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Big Red Tie

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Everything posted by Big Red Tie

  1. yeah, her air to air game is fine. arakune is hard pressed to set up curse in this match as he can't really exploit makoto's weaknesses also you can parry bugs?!
  2. he meant 3C
  3. why parry is quite safe
  4. you can cancel parry with jump
  5. !!
  6. you can jump to avoid lows
  7. 6C > 5B you do like 3x tsubaki's damage, this matchup is easily in makoto's favor
  8. safest place to set steins? directly above lambda this matchup is weird
  9. yeah this is entirely in mu's favor you can zone and rush her down kind of... like old rachel
  10. probably what's happening is you're hitting one of the buttons before the other causing you to do an attack and get counterhit
  11. zone with C don't get tripped
  12. YOU CANNOT BAIT PARRY
  13. depends on the distance It was a joke. It was joke time.
  14. parrying while under corner pressure is great, since litchi doesn't handle being pressured in the corner well
  15. i said you can do it, not that you should do it
  16. parry a snake fatal counter the followup win the match hazama can't zone makoto out nearly well enough, and once she gets in on him he is going to have a tough time. i can see hazama getting guard broken in this matchup.
  17. how does makoto lose versatility? you can parry loop off whatever the fuck you want you also cannot bait a parry; it cancels into everything. "baiting" a parry just resets both players to standing because you can't do oki he has superior mixup/crossup but you have parry. ground game is even, but his air game is better (though kind of irrelevant). the deal breaker is nails.
  18. You can hit with 3C after 5D has started up
  19. er, can tager special cancel 5D/5C into 360 on a whiff? i was testing it and if you start at the same time you'll hit them as long as there's not a cancel i'm not aware of
  20. 3CC under j.D edit: for that matter, 3C goes under and hits tager during 5D. and if you do it before or at the same time, 5C
  21. Yep. it'll hit them with the slap animation if you're close enough and you can do the followup but if the attack is slow enough you don't even need the slap animation to follow it up
  22. haha, it'd be ok if you could get a good combo off it like ragna... the timing is a little too difficult to be worth it though
  23. it only hits an IAD if the hakumen waits just a bit you'll get punished
  24. i don't even bother trying to anti air hakumen, i try very, very hard to zone him out in the air with j.C and set up some steins
  25. also the combo i posted is 3100 damage i do a stein if i'm out of range for a 63214C. but if i'm still in range... well, i like breaking primers
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